Difference between revisions of "Uranium slug cannon"

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|mass = 40
 
|mass = 40
 
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Revision as of 13:16, 24 August 2020

Uranium slug cannon

Uranium slug cannon

A self-loading uranium slug cannon designed to attach to a turret.

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern

Ranged Combat

"Single-shot" is not in the list (Melee, Single-Shot, Single Thrown, Single-Use, Burst) of allowed values for the "Mode" property.
Mode
Single-shot
Damage
50 dmg
Armor penetration
75%
Warm-Up
ticks (0 secs)
Cooldown
240 ticks (4 secs)
Range
45.9 tile(s)
Minimum Range
11.9 tiles
Accuracy
20% - 30% - 40% - 95%
Velocity
120 (m/s)
Burst Count
1 (per burst)
Burst Ticks
17 ticks (0.28 secs)
(211.76 RPM)
DPS
12.5
Stopping power
0.5

The gun mounted on the Uranium slug turret. It fires a 1 round that deals massive damage but with a large minimum range. This weapon is unobtainable in normal play, though it can be spawned in by the Debug actions menu. It is provided here for comparisons sake.

Version History

It was added in Beta 19/1.0.

In 1.1 it received a massive nerf to damage (75 -> 30) and nerf to armor penetration (112.5% -> 75%), range (49.9 -> 39.9)

In 1.1.2618 it received a buff to damage (30 -> 45), slight nerf to armor penetration (75% -> 70%), increased range (39.9 -> 45.9)

In 1.1.2624 it received a buff to damage (45 -> 50)