Difference between revisions of "Research"
PigeonGuru (talk | contribs) (Undo revision 74652 by Jakek1356 Can't be blocked!!! (talk)) Tag: Undo |
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==Research Projects== | ==Research Projects== | ||
− | + | ===Neolithic Research Projects=== | |
+ | Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate. | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
! Description | ! Description | ||
− | |||
! Base cost | ! Base cost | ||
! Industrial start cost | ! Industrial start cost | ||
Line 33: | Line 33: | ||
|- id="Psychoid-brewing" | |- id="Psychoid-brewing" | ||
! Psychoid brewing | ! Psychoid brewing | ||
− | | | + | | Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[psychoid tea|tea]] at the campfire or cooking stove. |
− | |||
− | |||
| 500 | | 500 | ||
| 500 | | 500 | ||
+ | | 500 {{ref label|Tribal Start|A}} | ||
| None | | None | ||
| Simple | | Simple | ||
Line 43: | Line 42: | ||
|- id="Tree-sowing" | |- id="Tree-sowing" | ||
! Tree sowing | ! Tree sowing | ||
− | | Sow the local biome's natural [[trees]] in your fields. | + | | Sow the local biome's natural [[trees]] in your fields. |
− | |||
− | |||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
+ | | 1000 {{ref label|Tribal Start|A}} | ||
| None | | None | ||
| Simple | | Simple | ||
Line 53: | Line 51: | ||
|- id="Beer-brewing" | |- id="Beer-brewing" | ||
! Beer brewing | ! Beer brewing | ||
− | | Allows you to build a [[brewery]] to transform [[hops]] into tasty, tasty [[beer]]. | + | | Allows you to build a [[brewery]] and [[fermenting barrel|fermenting vats]] to transform [[hops]] into tasty, tasty [[beer]]. |
− | |||
| 400 | | 400 | ||
| 400 | | 400 | ||
| 400 | | 400 | ||
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| None | | None | ||
| Simple | | Simple | ||
Line 73: | Line 60: | ||
|- id="Passive-cooler" | |- id="Passive-cooler" | ||
! Passive cooler | ! Passive cooler | ||
− | | Make [[passive cooler|passive coolers]], | + | | Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]]. |
− | |||
| 400 | | 400 | ||
| 400 | | 400 | ||
− | | 400 | + | | 400 {{ref label|Tribal Start|A}} |
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| None | | None | ||
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| Simple | | Simple | ||
Line 124: | Line 70: | ||
! Cocoa | ! Cocoa | ||
| Sow [[Cocoa tree|cocoa trees]] to create your own delicious [[chocolate]]. Eating chocolate fulfills the need for [[recreation]], and it's valuable on the market too. | | Sow [[Cocoa tree|cocoa trees]] to create your own delicious [[chocolate]]. Eating chocolate fulfills the need for [[recreation]], and it's valuable on the market too. | ||
− | |||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
Line 133: | Line 78: | ||
|- id="Devilstrand" | |- id="Devilstrand" | ||
! Devilstrand | ! Devilstrand | ||
− | | Plant [[Devilstrand mushroom|devilstrand]], a slow-growing mushroom that yields an exceptionally tough, tear resistant plant fiber. | + | | Plant [[Devilstrand mushroom|devilstrand]], a slow-growing mushroom that yields an exceptionally tough, tear resistant plant [[Devilstrand|fiber]]. |
− | |||
| 800 | | 800 | ||
| 800 | | 800 | ||
| 800 | | 800 | ||
+ | | None | ||
+ | | Simple | ||
+ | |||
+ | |- id="Pemmican" | ||
+ | ! Pemmican | ||
+ | | Make [[pemmican]], a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling. | ||
+ | | 500 | ||
+ | | 500 | ||
+ | | 500 {{ref label|Tribal Start|A}} | ||
+ | | None | ||
+ | | Simple | ||
+ | |||
+ | |- id="Recurve-bows" | ||
+ | ! Recurve bows | ||
+ | | Build the [[recurve bow]], an effective and inexpensive ranged weapon. | ||
+ | | 400 | ||
+ | | 400 | ||
+ | | 400 {{ref label|Tribal Start|A}} | ||
+ | | None | ||
+ | | Simple | ||
+ | |} | ||
+ | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked | ||
+ | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked | ||
+ | :{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite. | ||
+ | |||
+ | ===Medieval Research Projects=== | ||
+ | Research projects of the Medieval tech level. Both tribes require 1.5x as much research time to research these. Colonies require only the base cost. | ||
+ | {| {{STDT| sortable c_07 text-center}} | ||
+ | ! Name | ||
+ | ! Description | ||
+ | ! Base cost | ||
+ | ! Industrial start cost | ||
+ | ! Tribal start cost | ||
+ | ! Required Research | ||
+ | ! Required Research Bench & Addon | ||
+ | |||
+ | |- id="Complex-clothing" | ||
+ | ! Complex clothing | ||
+ | | Tailor complicated [[Clothing|garments]] like [[pant]]s, [[duster]]s, and [[cowboy hats]]. | ||
+ | | 600 | ||
+ | | 600 {{ref label|Classic Start|B}} | ||
+ | | 900 | ||
+ | | None | ||
+ | | Simple | ||
+ | |||
+ | |- id="Complex-furniture" | ||
+ | ! Complex Furniture | ||
+ | | Build complex [[furniture]] like [[beds]], [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiard table]]s, and [[poker table]]s, [[vent]]s, [[sarcophagus|sarcophagi]], and more. | ||
+ | | 300 | ||
+ | | 300 {{ref label|Classic Start|B}} | ||
+ | | 450 | ||
| None | | None | ||
| Simple | | Simple | ||
Line 143: | Line 138: | ||
|- id="Carpet-making" | |- id="Carpet-making" | ||
! Carpet making | ! Carpet making | ||
− | | Weave beautiful [[carpets]] from cloth. | + | | Weave beautiful [[carpets]] from [[cloth]]. |
− | |||
| 800 | | 800 | ||
| 800 | | 800 | ||
| 1200 | | 1200 | ||
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| None | | None | ||
| Simple | | Simple | ||
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|- id="Smithing" | |- id="Smithing" | ||
! Smithing | ! Smithing | ||
− | | Build [[Electric smithy|smithies]] for crafting metal weapons and tools. Allows you to craft simple weapons like [[knife|knives]], [[gladius|gladii]], and [[mace]]s. | + | | Build [[Electric smithy|smithies]] for crafting metal weapons and tools. Allows you to craft simple weapons like [[knife|knives]], [[gladius|gladii]], and [[mace]]s. Work metal into clean, beautiful floor [[Floors|tiles]]. |
− | | | ||
| 700 | | 700 | ||
| 700 | | 700 | ||
Line 171: | Line 154: | ||
| Simple | | Simple | ||
− | |- id=" | + | |- id="Stonecutting" |
− | ! | + | ! Stonecutting |
− | | Build | + | | Cut [[rock chunk]]s into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful [[stone tile]] [[floors]] or ugly [[concrete]] walkways. |
− | | | + | | 300 |
− | | | + | | 300 {{ref label|Classic Start|B}} |
− | | | + | | 450 |
− | | | ||
| None | | None | ||
| Simple | | Simple | ||
Line 184: | Line 166: | ||
! Long blades | ! Long blades | ||
| Craft [[longsword]]s and [[spear]]s. | | Craft [[longsword]]s and [[spear]]s. | ||
− | |||
| 400 | | 400 | ||
| 400 | | 400 | ||
Line 193: | Line 174: | ||
|- id="Plate-armors" | |- id="Plate-armors" | ||
! Plate armor | ! Plate armor | ||
− | | Smith suits of plate armor from metal or wood. This heavy armor noticeably slows movement, but protects very effectively. | + | | Smith suits of [[plate armor]] from [[metal]] or [[wood]]. This heavy armor noticeably slows movement, but protects very effectively. |
− | |||
| 600 | | 600 | ||
| 600 | | 600 | ||
| 900 | | 900 | ||
− | | Smithing | + | | Smithing</Br >Complex Clothing |
| Simple | | Simple | ||
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! Greatbow | ! Greatbow | ||
| Craft [[greatbow]]s for killing enemies at great range. | | Craft [[greatbow]]s for killing enemies at great range. | ||
− | |||
| 600 | | 600 | ||
| 600 | | 600 | ||
| 900 | | 900 | ||
− | | Recurve bow | + | | Recurve bow |
| Simple | | Simple | ||
− | |||
− | |||
+ | |- id="Noble Apparel" | ||
+ | ! Noble Apparel {{RoyaltyIcon}} | ||
+ | | Tailor [[Title|noble-specific]] [[apparel]] like [[formal shirt]]s and [[royal robe]]s. | ||
+ | | 400 | ||
+ | | 400 | ||
+ | | 600 | ||
+ | | Complex Clothing | ||
+ | | Simple | ||
+ | |- id="Royal Apparel" | ||
+ | ! Royal Apparel {{RoyaltyIcon}} | ||
+ | | Tailor [[Title|royal]] [[apparel]] of the highest tier, like [[royal robe]]s and [[crown]]s. | ||
+ | | 400 | ||
+ | | 400 | ||
+ | | 600 | ||
+ | | Noble Apparel | ||
+ | | Simple<br />Smithing {{ref label|Hidden Prerequisite|C}} | ||
+ | |} | ||
+ | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked | ||
+ | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked | ||
+ | :{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite. | ||
− | + | ===Industrial Research Projects=== | |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
! Description | ! Description | ||
− | |||
! Base cost | ! Base cost | ||
! Industrial start cost | ! Industrial start cost | ||
Line 229: | Line 225: | ||
! Drug production | ! Drug production | ||
| Build a [[drug lab]] for basic drug synthesis. Further research is required to make specific drugs. | | Build a [[drug lab]] for basic drug synthesis. Further research is required to make specific drugs. | ||
− | |||
| 500 | | 500 | ||
| 500 | | 500 | ||
Line 239: | Line 234: | ||
! Psychite refining | ! Psychite refining | ||
| Refine [[psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite. | | Refine [[psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite. | ||
− | |||
| 400 | | 400 | ||
| 400 | | 400 | ||
Line 249: | Line 243: | ||
! Wake-up production | ! Wake-up production | ||
| Synthesize [[wake-up]], a work performance-enhancing drug which replaces the need for sleep. | | Synthesize [[wake-up]], a work performance-enhancing drug which replaces the need for sleep. | ||
− | |||
| 600 | | 600 | ||
| 600 | | 600 | ||
Line 259: | Line 252: | ||
! Go-juice production | ! Go-juice production | ||
| Produce [[go-juice]], a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain. | | Produce [[go-juice]], a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain. | ||
− | |||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
Line 269: | Line 261: | ||
! Penoxycyline production | ! Penoxycyline production | ||
| Produce [[Penoxycyline]] a disease prevention drug which blocks [[plague]], [[malaria]], and more before they start. | | Produce [[Penoxycyline]] a disease prevention drug which blocks [[plague]], [[malaria]], and more before they start. | ||
− | |||
| 500 | | 500 | ||
| 500 | | 500 | ||
Line 279: | Line 270: | ||
! Electricity | ! Electricity | ||
| Harness the power of electricity for a hundred different tasks. | | Harness the power of electricity for a hundred different tasks. | ||
− | |||
| 1600 | | 1600 | ||
| 1600 | | 1600 | ||
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! Hydroponics | ! Hydroponics | ||
| Build [[hydroponics basin]]s to rapidly grow crops indoors regardless of the terrain or weather outside. | | Build [[hydroponics basin]]s to rapidly grow crops indoors regardless of the terrain or weather outside. | ||
− | |||
| 700 | | 700 | ||
| 700 | | 700 | ||
Line 299: | Line 288: | ||
! Battery | ! Battery | ||
| Build [[Battery]] for storing [[Power|electricity]]. | | Build [[Battery]] for storing [[Power|electricity]]. | ||
− | |||
| 400 | | 400 | ||
| 400 | | 400 | ||
Line 309: | Line 297: | ||
! Autodoor | ! Autodoor | ||
| Build [[autodoor]]s which automatically open when someone approaches without slowing anyone down. | | Build [[autodoor]]s which automatically open when someone approaches without slowing anyone down. | ||
− | |||
| 600 | | 600 | ||
| 600 | | 600 | ||
Line 319: | Line 306: | ||
! Air conditioning | ! Air conditioning | ||
| Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods. | | Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods. | ||
− | |||
| 500 | | 500 | ||
| 500 | | 500 | ||
Line 329: | Line 315: | ||
! IEDs | ! IEDs | ||
| Build improvised traps from any kind of mortar shell. | | Build improvised traps from any kind of mortar shell. | ||
− | |||
| 500 | | 500 | ||
| 500 | | 500 | ||
Line 339: | Line 324: | ||
! Watermill generator | ! Watermill generator | ||
| Build [[watermill generator]]s on rivers to generate a steady supply of power. | | Build [[watermill generator]]s on rivers to generate a steady supply of power. | ||
− | |||
| 700 | | 700 | ||
| 700 | | 700 | ||
Line 349: | Line 333: | ||
! Solar panel | ! Solar panel | ||
| Build [[solar panel]]s for electrical generation. (Needed for tribal starts only) | | Build [[solar panel]]s for electrical generation. (Needed for tribal starts only) | ||
− | |||
| 600 | | 600 | ||
| 600 | | 600 | ||
Line 359: | Line 342: | ||
! Biofuel refining | ! Biofuel refining | ||
| Build [[Biofuel refinery|Biofuel refineries]] to make chemfuel from biological matter like wood or foodstuffs. | | Build [[Biofuel refinery|Biofuel refineries]] to make chemfuel from biological matter like wood or foodstuffs. | ||
− | |||
| 700 | | 700 | ||
| 700 | | 700 | ||
Line 369: | Line 351: | ||
! Nutrient paste | ! Nutrient paste | ||
| Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks. | | Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks. | ||
− | |||
| 400 | | 400 | ||
| 400 | | 400 | ||
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! Firefoam | ! Firefoam | ||
| Construct [[firefoam popper]]s, automatic fire-safety devices which spread fire-retardant foam in response to encroaching flames. | | Construct [[firefoam popper]]s, automatic fire-safety devices which spread fire-retardant foam in response to encroaching flames. | ||
− | |||
| 600 | | 600 | ||
| 600 | | 600 | ||
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! Geothermal power | ! Geothermal power | ||
| Build [[Geothermal generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]]. | | Build [[Geothermal generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]]. | ||
− | |||
| 3200 | | 3200 | ||
| 3200 | | 3200 | ||
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! Packaged survival meal | ! Packaged survival meal | ||
| Produce [[packaged survival meal]]s, which never go bad. Great for travelling. | | Produce [[packaged survival meal]]s, which never go bad. Great for travelling. | ||
− | |||
| 500 | | 500 | ||
| 500 | | 500 | ||
Line 409: | Line 387: | ||
! Tube television | ! Tube television | ||
| Produce [[Joy|tube televisions]] for recreational watching. | | Produce [[Joy|tube televisions]] for recreational watching. | ||
− | |||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
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! Sterile material | ! Sterile material | ||
| Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking. | | Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking. | ||
− | |||
| 600 | | 600 | ||
| 600 | | 600 | ||
Line 429: | Line 405: | ||
! Microelectronics | ! Microelectronics | ||
| Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]]. | | Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]]. | ||
− | |||
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
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! Gunsmithing | ! Gunsmithing | ||
| Craft simple manually operated guns like [[revolver]]s, [[pump shotgun]]s, [[bolt-action rifle]]s, and [[incendiary launcher]]s. | | Craft simple manually operated guns like [[revolver]]s, [[pump shotgun]]s, [[bolt-action rifle]]s, and [[incendiary launcher]]s. | ||
− | |||
| 500 | | 500 | ||
| 500 | | 500 | ||
Line 449: | Line 423: | ||
! Flak armor | ! Flak armor | ||
| Craft clothing with metal armor sewn in to resist bullets and explosions. This weighty armor slows movement slightly. | | Craft clothing with metal armor sewn in to resist bullets and explosions. This weighty armor slows movement slightly. | ||
− | |||
| 1200 | | 1200 | ||
| 1200 | | 1200 | ||
Line 459: | Line 432: | ||
! Smokepop belts | ! Smokepop belts | ||
| Build [[smokepop belt]]s which generate an automatic defensive smokescreen when the user is shot. | | Build [[smokepop belt]]s which generate an automatic defensive smokescreen when the user is shot. | ||
− | |||
| 300 | | 300 | ||
| 300 | | 300 | ||
Line 469: | Line 441: | ||
! Blowback operation | ! Blowback operation | ||
| Craft low-power blowback-operated guns like [[autopistol]]s, [[machine pistol]]s, and [[heavy SMG]]s. | | Craft low-power blowback-operated guns like [[autopistol]]s, [[machine pistol]]s, and [[heavy SMG]]s. | ||
− | |||
| 500 | | 500 | ||
| 500 | | 500 | ||
Line 479: | Line 450: | ||
! Mortars | ! Mortars | ||
| Build [[mortar]]s which can lob [[mortar shell]]s long distances - even over walls. | | Build [[mortar]]s which can lob [[mortar shell]]s long distances - even over walls. | ||
− | |||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
Line 489: | Line 459: | ||
! Prosthetics | ! Prosthetics | ||
| Build inexpensive [[Prosthetics]] body parts to replace lost limbs. Requires a skilled doctor to attach. | | Build inexpensive [[Prosthetics]] body parts to replace lost limbs. Requires a skilled doctor to attach. | ||
− | |||
| 600 | | 600 | ||
| 600 | | 600 | ||
Line 499: | Line 468: | ||
! Gun turrets | ! Gun turrets | ||
| Produce simple [[Improvised turret|automated gun turrets]]. | | Produce simple [[Improvised turret|automated gun turrets]]. | ||
− | |||
| 500 | | 500 | ||
| 500 | | 500 | ||
Line 509: | Line 477: | ||
! Gas operation | ! Gas operation | ||
| Craft high-power guns like [[chain shotgun]]s, [[LMG]]s, and heavy [[SMG]]s. | | Craft high-power guns like [[chain shotgun]]s, [[LMG]]s, and heavy [[SMG]]s. | ||
− | |||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
Line 519: | Line 486: | ||
! Medicine production | ! Medicine production | ||
| Produce standard industrial-tech medicine by combining [[herbal medicine]], [[neutroamine]], and [[cloth]]. | | Produce standard industrial-tech medicine by combining [[herbal medicine]], [[neutroamine]], and [[cloth]]. | ||
− | |||
| 1500 | | 1500 | ||
| 1500 | | 1500 | ||
Line 529: | Line 495: | ||
! Colored lights | ! Colored lights | ||
| Construct colored [[Standing lamp|lights]] for decorative purposes. Cosmetic only. | | Construct colored [[Standing lamp|lights]] for decorative purposes. Cosmetic only. | ||
− | |||
| 300 | | 300 | ||
| 300 | | 300 | ||
Line 539: | Line 504: | ||
! Flatscreen television | ! Flatscreen television | ||
| Produce high-resolution [[flatscreen television]] for greater enjoyment. | | Produce high-resolution [[flatscreen television]] for greater enjoyment. | ||
− | |||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
Line 549: | Line 513: | ||
! Transport pod | ! Transport pod | ||
| Construct launchable [[transport pod]]s that you can use to send people and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more. | | Construct launchable [[transport pod]]s that you can use to send people and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more. | ||
− | |||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
Line 559: | Line 522: | ||
! Long-range mineral scanner | ! Long-range mineral scanner | ||
| Construct [[long-range mineral scanner]]s your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct. | | Construct [[long-range mineral scanner]]s your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct. | ||
− | |||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
Line 569: | Line 531: | ||
! Hospital bed | ! Hospital bed | ||
| Construct [[hospital bed]]s which improve medical outcomes. | | Construct [[hospital bed]]s which improve medical outcomes. | ||
− | |||
| 1200 | | 1200 | ||
| 1200 | | 1200 | ||
Line 579: | Line 540: | ||
! Moisture pump | ! Moisture pump | ||
| Construct [[moisture pump]]s, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand. | | Construct [[moisture pump]]s, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand. | ||
− | |||
| 1200 | | 1200 | ||
| 1200 | | 1200 | ||
Line 589: | Line 549: | ||
! Shield belt | ! Shield belt | ||
| Build [[shield belt]]s, which use momentum-repulsion technology to block ranged attacks coming in or going out. | | Build [[shield belt]]s, which use momentum-repulsion technology to block ranged attacks coming in or going out. | ||
− | |||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
Line 599: | Line 558: | ||
! Autocannon turret | ! Autocannon turret | ||
| Produce the heavy, long-ranged autocannon turret. | | Produce the heavy, long-ranged autocannon turret. | ||
− | |||
| 1600 | | 1600 | ||
| 1600 | | 1600 | ||
Line 609: | Line 567: | ||
! Precision rifling | ! Precision rifling | ||
| Craft precisely-machined guns like assault rifles and sniper rifles. | | Craft precisely-machined guns like assault rifles and sniper rifles. | ||
− | |||
| 1400 | | 1400 | ||
| 1400 | | 1400 | ||
Line 619: | Line 576: | ||
! Multibarrel weapons | ! Multibarrel weapons | ||
| Assemble [[minigun]]s. | | Assemble [[minigun]]s. | ||
− | |||
| 2600 | | 2600 | ||
| 2600 | | 2600 | ||
Line 629: | Line 585: | ||
! Multi-analyzer | ! Multi-analyzer | ||
| Build [[multi-analyzer]]s which increase research speed, and allow higher level research projects. | | Build [[multi-analyzer]]s which increase research speed, and allow higher level research projects. | ||
− | |||
| 4000 | | 4000 | ||
| 4000 | | 4000 | ||
Line 639: | Line 594: | ||
! Vitals monitor | ! Vitals monitor | ||
| Builds vitals monitors which improve medical outcomes when placed next to [[Hospital bed|medical beds]]. | | Builds vitals monitors which improve medical outcomes when placed next to [[Hospital bed|medical beds]]. | ||
− | |||
| 2500 | | 2500 | ||
| 2500 | | 2500 | ||
Line 649: | Line 603: | ||
! Deep drilling | ! Deep drilling | ||
| Build [[deep drill]]s for extracting resources from deep underground. You'll need a [[ground-penetrating scanner]] to find the resources. | | Build [[deep drill]]s for extracting resources from deep underground. You'll need a [[ground-penetrating scanner]] to find the resources. | ||
− | |||
| 4000 | | 4000 | ||
| 4000 | | 4000 | ||
Line 659: | Line 612: | ||
! Fabrication | ! Fabrication | ||
| Build fabrication benches, capable of high-tech projects ranging from component assembly to power armor construction. | | Build fabrication benches, capable of high-tech projects ranging from component assembly to power armor construction. | ||
− | |||
| 4000 | | 4000 | ||
| 4000 | | 4000 | ||
Line 669: | Line 621: | ||
! Uranium slug turret | ! Uranium slug turret | ||
| Produce the armor-penetrating uranium slug turret. It fires uranium slugs which tear though plasteel like paper, but it's less effective at close range. | | Produce the armor-penetrating uranium slug turret. It fires uranium slugs which tear though plasteel like paper, but it's less effective at close range. | ||
− | |||
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
Line 679: | Line 630: | ||
! Ground-penetrating scanner | ! Ground-penetrating scanner | ||
| Build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface. Requires advanced components to construct. | | Build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface. Requires advanced components to construct. | ||
− | |||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
Line 689: | Line 639: | ||
! Advanced fabrication | ! Advanced fabrication | ||
| Fabricate advanced components from standard components and other materials. | | Fabricate advanced components from standard components and other materials. | ||
− | |||
| 4000 | | 4000 | ||
| 4000 | | 4000 | ||
Line 697: | Line 646: | ||
|} | |} | ||
− | + | ===Spacer Research Projects=== | |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
! Description | ! Description | ||
− | |||
! Base cost | ! Base cost | ||
! Industrial start cost | ! Industrial start cost | ||
Line 711: | Line 659: | ||
! Cryptosleep caskets | ! Cryptosleep caskets | ||
| Construct [[cryptosleep casket]]s, which can put living beings in a state of suspended animation. | | Construct [[cryptosleep casket]]s, which can put living beings in a state of suspended animation. | ||
− | |||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
Line 721: | Line 668: | ||
! Recon Armor | ! Recon Armor | ||
| Craft [[recon armor]], a light powered armor suit used by scout troops who need protection on the move. Note that these also require [[advanced component]]s. | | Craft [[recon armor]], a light powered armor suit used by scout troops who need protection on the move. Note that these also require [[advanced component]]s. | ||
− | |||
| 6000 | | 6000 | ||
| 6000 | | 6000 | ||
Line 731: | Line 677: | ||
! Marine Armor | ! Marine Armor | ||
| Build the [[marine armor]] and [[marine helmet]]s. A general-use powered armor suit used by high-tech shock troops. Note that these also require [[advanced component]]s. | | Build the [[marine armor]] and [[marine helmet]]s. A general-use powered armor suit used by high-tech shock troops. Note that these also require [[advanced component]]s. | ||
− | |||
| 6000 | | 6000 | ||
| 6000 | | 6000 | ||
Line 741: | Line 686: | ||
! Cataphract Armor (DLC) | ! Cataphract Armor (DLC) | ||
| Craft Cataphract armor, heavy powered armor that slows the user but which can absorb extreme punishment. Note that these also require [[advanced component]]s. | | Craft Cataphract armor, heavy powered armor that slows the user but which can absorb extreme punishment. Note that these also require [[advanced component]]s. | ||
− | |||
| 6000 | | 6000 | ||
| 6000 | | 6000 | ||
Line 751: | Line 695: | ||
! Pulse charged munitions | ! Pulse charged munitions | ||
| Build weapons which fire pulse-charged munitions for extra damage. Note that these also require advanced components. | | Build weapons which fire pulse-charged munitions for extra damage. Note that these also require advanced components. | ||
− | |||
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
Line 761: | Line 704: | ||
! Bionic Replacements | ! Bionic Replacements | ||
| Build high-tech bionic body parts to replace lost limbs and eyes. Requires a skilled doctor to attach. | | Build high-tech bionic body parts to replace lost limbs and eyes. Requires a skilled doctor to attach. | ||
− | |||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
Line 771: | Line 713: | ||
! Brain Wiring (DLC) | ! Brain Wiring (DLC) | ||
| Craft Brain Implants that induce or prevent blunt sensations like joy or pain. | | Craft Brain Implants that induce or prevent blunt sensations like joy or pain. | ||
− | |||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
Line 781: | Line 722: | ||
! Specialized Limbs (DLC) | ! Specialized Limbs (DLC) | ||
| Craft specialized bionic limbs built for specific purposes - both combat and labor. | | Craft specialized bionic limbs built for specific purposes - both combat and labor. | ||
− | |||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
Line 791: | Line 731: | ||
! Compact Weaponry (DLC) | ! Compact Weaponry (DLC) | ||
| Craft compact, concealable bionic weapons which can be embedded in various body parts. | | Craft compact, concealable bionic weapons which can be embedded in various body parts. | ||
− | |||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
Line 801: | Line 740: | ||
! Poison Synthesis (DLC) | ! Poison Synthesis (DLC) | ||
| Craft bionics that synthesize venom from internal chemical reactors for use in toxifying attacks. | | Craft bionics that synthesize venom from internal chemical reactors for use in toxifying attacks. | ||
− | |||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
Line 811: | Line 749: | ||
! Starflight basics | ! Starflight basics | ||
| Construct the structural and supportive elements of a [[ship|starship]]. This is the first step in building a ship to leave this star system. | | Construct the structural and supportive elements of a [[ship|starship]]. This is the first step in building a ship to leave this star system. | ||
− | |||
| 4000 | | 4000 | ||
| 4000 | | 4000 | ||
Line 821: | Line 758: | ||
! Starflight sensors | ! Starflight sensors | ||
| Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance. | | Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance. | ||
− | |||
| 4000 | | 4000 | ||
| 4000 | | 4000 | ||
Line 831: | Line 767: | ||
! AI persuasion | ! AI persuasion | ||
| Build a reward-signal system to persuade an existing [[AI persona core|AI persona]] into serving as a ship's AI captain. Since people sleep during interstellar travel, an AI core is necessary to handle the complex decisions of a years-long starflight. | | Build a reward-signal system to persuade an existing [[AI persona core|AI persona]] into serving as a ship's AI captain. Since people sleep during interstellar travel, an AI core is necessary to handle the complex decisions of a years-long starflight. | ||
− | |||
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
Line 841: | Line 776: | ||
! Vacuum cryptosleep caskets | ! Vacuum cryptosleep caskets | ||
| Construct hardened [[cryptosleep casket|ship cryptosleep caskets]] tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars. | | Construct hardened [[cryptosleep casket|ship cryptosleep caskets]] tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars. | ||
− | |||
| 2800 | | 2800 | ||
| 2800 | | 2800 | ||
Line 851: | Line 785: | ||
! Ship reactor | ! Ship reactor | ||
| Build a long-duration nuclear reactor to power a [[ship|starship]]. Note that reactors have a long startup process that will attract raiders. | | Build a long-duration nuclear reactor to power a [[ship|starship]]. Note that reactors have a long startup process that will attract raiders. | ||
− | |||
| 6000 | | 6000 | ||
| 6000 | | 6000 | ||
Line 861: | Line 794: | ||
! Johnson-Tanaka drive | ! Johnson-Tanaka drive | ||
| Construct a Johnson-Tanaka drive for a [[ship]]. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere. | | Construct a Johnson-Tanaka drive for a [[ship]]. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere. | ||
− | |||
| 6000 | | 6000 | ||
| 6000 | | 6000 | ||
Line 871: | Line 803: | ||
[[Category:Research]] | [[Category:Research]] | ||
− | + | ===Ultra Research Projects=== | |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
! Description | ! Description | ||
− | |||
! Base cost | ! Base cost | ||
! Industrial start cost | ! Industrial start cost | ||
Line 885: | Line 816: | ||
! Artificial Metabolism (DLC) | ! Artificial Metabolism (DLC) | ||
| Craft bionics that process food more safely or efficiently than a biological stomach. | | Craft bionics that process food more safely or efficiently than a biological stomach. | ||
− | |||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
Line 895: | Line 825: | ||
! Neural Computation (DLC) | ! Neural Computation (DLC) | ||
| Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface. | | Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface. | ||
− | |||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
Line 905: | Line 834: | ||
! Neural Computation (DLC) | ! Neural Computation (DLC) | ||
| Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface. | | Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface. | ||
− | |||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
Line 915: | Line 843: | ||
! Skin Hardening (DLC) | ! Skin Hardening (DLC) | ||
| Craft bionic implants which induce the toughening of natural skin, producing an armor-like effect. | | Craft bionic implants which induce the toughening of natural skin, producing an armor-like effect. | ||
− | |||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
Line 925: | Line 852: | ||
! Healing Factors (DLC) | ! Healing Factors (DLC) | ||
| Craft bionics that enhance natural healing processes. | | Craft bionics that enhance natural healing processes. | ||
− | |||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
Line 935: | Line 861: | ||
! Flesh Shaping (DLC) | ! Flesh Shaping (DLC) | ||
| Craft bionics which induce the reshaping or<small>sic </small> natural flesh, usually for the purposes of aesthetic enhancement or personal pleasure. | | Craft bionics which induce the reshaping or<small>sic </small> natural flesh, usually for the purposes of aesthetic enhancement or personal pleasure. | ||
− | |||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
Line 945: | Line 870: | ||
! Molecular Analysis (DLC) | ! Molecular Analysis (DLC) | ||
| Craft bionics with molecular analyzers for assisting the immune system or analyzing food. | | Craft bionics with molecular analyzers for assisting the immune system or analyzing food. | ||
− | |||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
Line 955: | Line 879: | ||
! Circadian Influence (DLC) | ! Circadian Influence (DLC) | ||
| Craft brain implants that chemically manipulate the circadian rhythm, reducing or altering the need to sleep. | | Craft brain implants that chemically manipulate the circadian rhythm, reducing or altering the need to sleep. | ||
− | |||
| 2000 | | 2000 | ||
| 2000 | | 2000 |
Revision as of 09:43, 8 October 2020
|
Research is the primary method through which players can enhance and expand the abilities of their colony. Certain buildings require research in order to be built.
Once a player constructs a research bench, and selects a project from the list of available research topics, a researcher will work at the bench to generate research points. The rate at which points are generated depends on the researcher's skill level. Multiple research benches worked by researchers will further increase the speed at which points are generated.
Only one research project can be actively researched at a given time, regardless of the number of research facilities available. However, you can freely switch between research projects, even if another is already underway. The progress towards finishing the research project is retained.
Research difficulty is related to your faction's tech level. Researching techs above your level is harder. So if you're a tribe, researching electricity will be difficult, while industrial colonies will find mastering spaceflight harder.
Research is presented in a tech tree form, with earlier research placed to the left and later research more dependent on the earlier ones placed on the right. Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap.
Besides the main research tab, modders can add separate research tabs for their research projects, so any new research projects appear there instead.
Research Projects
Neolithic Research Projects
Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate.
Name | Description | Base cost | Industrial start cost | Tribal start cost | Required Research | Required Research Bench & Addon |
---|---|---|---|---|---|---|
Psychoid brewing | Prepare psychoid leaves into a mildly euphoria-inducing and addictive tea at the campfire or cooking stove. | 500 | 500 | 500 [A] | None | Simple |
Tree sowing | Sow the local biome's natural trees in your fields. | 1000 | 1000 | 1000 [A] | None | Simple |
Beer brewing | Allows you to build a brewery and fermenting vats to transform hops into tasty, tasty beer. | 400 | 400 | 400 | None | Simple |
Passive cooler | Make passive coolers, to cool indoor spaces without using electricity. | 400 | 400 | 400 [A] | None | Simple |
Cocoa | Sow cocoa trees to create your own delicious chocolate. Eating chocolate fulfills the need for recreation, and it's valuable on the market too. | 1000 | 1000 | 1000 | Tree-sowing | Simple |
Devilstrand | Plant devilstrand, a slow-growing mushroom that yields an exceptionally tough, tear resistant plant fiber. | 800 | 800 | 800 | None | Simple |
Pemmican | Make pemmican, a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling. | 500 | 500 | 500 [A] | None | Simple |
Recurve bows | Build the recurve bow, an effective and inexpensive ranged weapon. | 400 | 400 | 400 [A] | None | Simple |
- A Tribal starts begin with this research unlocked
- B The Classic Start begin with this research unlocked
- C This research requirement is a hidden prerequisite.
Medieval Research Projects
Research projects of the Medieval tech level. Both tribes require 1.5x as much research time to research these. Colonies require only the base cost.
Name | Description | Base cost | Industrial start cost | Tribal start cost | Required Research | Required Research Bench & Addon |
---|---|---|---|---|---|---|
Complex clothing | Tailor complicated garments like pants, dusters, and cowboy hats. | 600 | 600 [B] | 900 | None | Simple |
Complex Furniture | Build complex furniture like beds, end tables, dining chairs, armchairs, dressers, tool cabinets, billiard tables, and poker tables, vents, sarcophagi, and more. | 300 | 300 [B] | 450 | None | Simple |
Carpet making | Weave beautiful carpets from cloth. | 800 | 800 | 1200 | None | Simple |
Smithing | Build smithies for crafting metal weapons and tools. Allows you to craft simple weapons like knives, gladii, and maces. Work metal into clean, beautiful floor tiles. | 700 | 700 | 1050 | None | Simple |
Stonecutting | Cut rock chunks into stone blocks for use in construction. Build beautiful stone tile floors or ugly concrete walkways. | 300 | 300 [B] | 450 | None | Simple |
Long blades | Craft longswords and spears. | 400 | 400 | 600 | Smithing | Simple |
Plate armor | Smith suits of plate armor from metal or wood. This heavy armor noticeably slows movement, but protects very effectively. | 600 | 600 | 900 | Smithing Complex Clothing |
Simple |
Greatbow | Craft greatbows for killing enemies at great range. | 600 | 600 | 900 | Recurve bow | Simple |
Noble Apparel | Tailor noble-specific apparel like formal shirts and royal robes. | 400 | 400 | 600 | Complex Clothing | Simple |
Royal Apparel | Tailor royal apparel of the highest tier, like royal robes and crowns. | 400 | 400 | 600 | Noble Apparel | Simple Smithing [C] |
- A Tribal starts begin with this research unlocked
- B The Classic Start begin with this research unlocked
- C This research requirement is a hidden prerequisite.
Industrial Research Projects
Name | Description | Base cost | Industrial start cost | Tribal start cost | Required Research | Required Research Bench & Addon |
---|---|---|---|---|---|---|
Drug production | Build a drug lab for basic drug synthesis. Further research is required to make specific drugs. | 500 | 500 | 1000 | None | Simple |
Psychite refining | Refine psychoid leaves into flake and yayo, different forms of the euphoric drug psychite. | 400 | 400 | 800 | Drug production | Simple |
Wake-up production | Synthesize wake-up, a work performance-enhancing drug which replaces the need for sleep. | 600 | 600 | 1200 | Drug production | Simple |
Go-juice production | Produce go-juice, a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain. | 1000 | 1000 | 2000 | Drug production | Simple |
Penoxycyline production | Produce Penoxycyline a disease prevention drug which blocks plague, malaria, and more before they start. | 500 | 500 | 1000 | Drug production | Simple |
Electricity | Harness the power of electricity for a hundred different tasks. | 1600 | 1600 | 3200 | None | Simple |
Hydroponics | Build hydroponics basins to rapidly grow crops indoors regardless of the terrain or weather outside. | 700 | 700 | 1400 | Electricity | Simple |
Battery | Build Battery for storing electricity. | 400 | 400 | 800 | Electricity | Simple |
Autodoor | Build autodoors which automatically open when someone approaches without slowing anyone down. | 600 | 600 | 1200 | Electricity | Simple |
Air conditioning | Build coolers to make people comfortable in hot weather or to construct freezers for storing perishable goods. | 500 | 500 | 1000 | Electricity | Simple |
IEDs | Build improvised traps from any kind of mortar shell. | 500 | 500 | 1000 | Electricity | Simple |
Watermill generator | Build watermill generators on rivers to generate a steady supply of power. | 700 | 700 | 1400 | Electricity | Simple |
Solar panel | Build solar panels for electrical generation. (Needed for tribal starts only) | 600 | 600 | 1200 | Electricity | Simple |
Biofuel refining | Build Biofuel refineries to make chemfuel from biological matter like wood or foodstuffs. | 700 | 700 | 1400 | Electricity | Simple |
Nutrient paste | Build nutrient paste dispensers which efficiently produce edible meals from raw nutritive feedstocks. | 400 | 400 | 800 | Electricity | Simple |
Firefoam | Construct firefoam poppers, automatic fire-safety devices which spread fire-retardant foam in response to encroaching flames. | 600 | 600 | 1200 | Electricity | Hi-tech |
Geothermal power | Build geothermal power plants on top of steam geysers, for uninterrupted power. | 3200 | 3200 | 6400 | Electricity | Hi-tech |
Packaged survival meal | Produce packaged survival meals, which never go bad. Great for travelling. | 500 | 500 | 1000 | Nutrient paste | Simple |
Tube television | Produce tube televisions for recreational watching. | 1000 | 1000 | 2000 | Electricity | Simple |
Sterile material | Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking. | 600 | 600 | 1200 | Electricity | Simple |
Microelectronics | Work with complex microelectronics. This unlocks the Hi-tech research bench and comms console. | 3000 | 3000 | 6000 | Electricity | Simple |
Gunsmithing | Craft simple manually operated guns like revolvers, pump shotguns, bolt-action rifles, and incendiary launchers. | 500 | 500 | 1000 | Machining | Simple |
Flak armor | Craft clothing with metal armor sewn in to resist bullets and explosions. This weighty armor slows movement slightly. | 1200 | 1200 | 2400 | Machining | Simple |
Smokepop belts | Build smokepop belts which generate an automatic defensive smokescreen when the user is shot. | 300 | 300 | 600 | Machining | Simple |
Blowback operation | Craft low-power blowback-operated guns like autopistols, machine pistols, and heavy SMGs. | 500 | 500 | 1000 | Gunsmithing | Simple |
Mortars | Build mortars which can lob mortar shells long distances - even over walls. | 2000 | 2000 | 4000 | Gunsmithing | Simple |
Prosthetics | Build inexpensive Prosthetics body parts to replace lost limbs. Requires a skilled doctor to attach. | 600 | 600 | 1200 | Machining | Simple |
Gun turrets | Produce simple automated gun turrets. | 500 | 500 | 1000 | Blowback operation | Simple |
Gas operation | Craft high-power guns like chain shotguns, LMGs, and heavy SMGs. | 1000 | 1000 | 2000 | Blowback operation | Simple |
Medicine production | Produce standard industrial-tech medicine by combining herbal medicine, neutroamine, and cloth. | 1500 | 1500 | 3000 | Drug production Microelectronics |
Hi-tech |
Colored lights | Construct colored lights for decorative purposes. Cosmetic only. | 300 | 300 | 600 | Microelectronics | Hi-tech |
Flatscreen television | Produce high-resolution flatscreen television for greater enjoyment. | 2000 | 2000 | 4000 | Microelectronics Tube television |
Hi-tech |
Transport pod | Construct launchable transport pods that you can use to send people and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more. | 1000 | 1000 | 2000 | Microelectronics | Hi-tech |
Long-range mineral scanner | Construct long-range mineral scanners your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct. | 2000 | 2000 | 4000 | Microelectronics | Hi-tech |
Hospital bed | Construct hospital beds which improve medical outcomes. | 1200 | 1200 | 2400 | Microelectronics | Hi-tech |
Moisture pump | Construct moisture pumps, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand. | 1200 | 1200 | 2400 | Microelectronics | Hi-tech |
Shield belt | Build shield belts, which use momentum-repulsion technology to block ranged attacks coming in or going out. | 1000 | 1000 | 2000 | Microelectronics | Hi-tech |
Autocannon turret | Produce the heavy, long-ranged autocannon turret. | 1600 | 1600 | 3200 | Microelectronics Gun turrets Gas operation |
Hi-tech |
Precision rifling | Craft precisely-machined guns like assault rifles and sniper rifles. | 1400 | 1400 | 2800 | Microelectronics Gas operation |
Simple |
Multibarrel weapons | Assemble miniguns. | 2600 | 2600 | 5200 | Microelectronics Gas operation |
Hi-tech |
Multi-analyzer | Build multi-analyzers which increase research speed, and allow higher level research projects. | 4000 | 4000 | 8000 | Microelectronics | Hi-tech |
Vitals monitor | Builds vitals monitors which improve medical outcomes when placed next to medical beds. | 2500 | 2500 | 5000 | Multi-analyzer Hospital bed |
Hi-tech (Multi-analyzer) |
Deep drilling | Build deep drills for extracting resources from deep underground. You'll need a ground-penetrating scanner to find the resources. | 4000 | 4000 | 8000 | Multi-analyzer | Hi-tech (Multi-analyzer) |
Fabrication | Build fabrication benches, capable of high-tech projects ranging from component assembly to power armor construction. | 4000 | 4000 | 8000 | Multi-analyzer | Hi-tech (Multi-analyzer) |
Uranium slug turret | Produce the armor-penetrating uranium slug turret. It fires uranium slugs which tear though plasteel like paper, but it's less effective at close range. | 3000 | 3000 | 6000 | Multi-analyzer Autocannon turret Precision rifling |
Hi-tech (Multi-analyzer) |
Ground-penetrating scanner | Build ground-penetrating scanners that can detect drillable resources deep under the surface. Requires advanced components to construct. | 1000 | 1000 | 2000 | Deep drilling | Hi-tech (Multi-analyzer) |
Advanced fabrication | Fabricate advanced components from standard components and other materials. | 4000 | 4000 | 8000 | Multi-analyzer | Hi-tech (Multi-analyzer) |
Spacer Research Projects
Name | Description | Base cost | Industrial start cost | Tribal start cost | Required Research | Required Research Bench & Addon |
---|---|---|---|---|---|---|
Cryptosleep caskets | Construct cryptosleep caskets, which can put living beings in a state of suspended animation. | 2000 | 2000 | 4000 | Multi-analyzer | Hi-tech (Multi-analyzer) |
Recon Armor | Craft recon armor, a light powered armor suit used by scout troops who need protection on the move. Note that these also require advanced components. | 6000 | 6000 | 12000 | Fabrication Complex Clothing |
Hi-tech (Multi-analyzer) |
Marine Armor | Build the marine armor and marine helmets. A general-use powered armor suit used by high-tech shock troops. Note that these also require advanced components. | 6000 | 6000 | 12000 | Recon Armor Complex Clothing |
Hi-tech (Multi-analyzer) |
Cataphract Armor (DLC) | Craft Cataphract armor, heavy powered armor that slows the user but which can absorb extreme punishment. Note that these also require advanced components. | 6000 | 6000 | 12000 | Marine Armor x2 Cataphract Armor Techprint |
Hi-tech (Multi-analyzer) |
Pulse charged munitions | Build weapons which fire pulse-charged munitions for extra damage. Note that these also require advanced components. | 3000 | 3000 | 6000 | Fabrication Precision rifling |
Hi-tech (Multi-analyzer) |
Bionic Replacements | Build high-tech bionic body parts to replace lost limbs and eyes. Requires a skilled doctor to attach. | 2000 | 2000 | 4000? | Fabrication Prosthetics |
Hi-tech (Multi-analyzer) |
Brain Wiring (DLC) | Craft Brain Implants that induce or prevent blunt sensations like joy or pain. | 2000 | 2000 | 4000? | Microelectronics Prosthetics Brain Wiring Techprint |
Hi-tech |
Specialized Limbs (DLC) | Craft specialized bionic limbs built for specific purposes - both combat and labor. | 2000 | 2000 | 4000? | Microelectronics Prosthetics Specialized Limbs Techprint |
Hi-tech |
Compact Weaponry (DLC) | Craft compact, concealable bionic weapons which can be embedded in various body parts. | 2000 | 2000 | 4000? | Microelectronics Prosthetics Compact Weaponry Techprint |
Hi-tech |
Poison Synthesis (DLC) | Craft bionics that synthesize venom from internal chemical reactors for use in toxifying attacks. | 2000 | 2000 | 4000? | Microelectronics Prosthetics Compact Weaponry Poison Synthesis Techprint |
Hi-tech |
Starflight basics | Construct the structural and supportive elements of a starship. This is the first step in building a ship to leave this star system. | 4000 | 4000 | 8000 | Advanced fabrication | Hi-tech (Multi-analyzer) |
Starflight sensors | Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance. | 4000 | 4000 | 8000 | Starflight basics Long-range mineral scanner |
Hi-tech (Multi-analyzer) |
AI persuasion | Build a reward-signal system to persuade an existing AI persona into serving as a ship's AI captain. Since people sleep during interstellar travel, an AI core is necessary to handle the complex decisions of a years-long starflight. | 3000 | 3000 | 6000 | Starflight basics | Hi-tech (Multi-analyzer) |
Vacuum cryptosleep caskets | Construct hardened ship cryptosleep caskets tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars. | 2800 | 2800 | 5600 | Starflight basics Cryptosleep casket |
Hi-tech (Multi-analyzer) |
Ship reactor | Build a long-duration nuclear reactor to power a starship. Note that reactors have a long startup process that will attract raiders. | 6000 | 6000 | 12000 | Starflight basics | Hi-tech (Multi-analyzer) |
Johnson-Tanaka drive | Construct a Johnson-Tanaka drive for a ship. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere. | 6000 | 6000 | 12000 | Starflight basics | Hi-tech (Multi-analyzer) |
Ultra Research Projects
Name | Description | Base cost | Industrial start cost | Tribal start cost | Required Research | Required Research Bench & Addon |
---|---|---|---|---|---|---|
Artificial Metabolism (DLC) | Craft bionics that process food more safely or efficiently than a biological stomach. | 2000 | 2000 | 4000? | Fabrication Prosthetics Artificial Metabolism Techprint |
Hi-tech (Multi-analyzer) |
Neural Computation (DLC) | Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface. | 2000 | 2000 | 4000? | Fabrication Prosthetics Neural Computation Techprint |
Hi-tech (Multi-analyzer) |
Neural Computation (DLC) | Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface. | 2000 | 2000 | 4000? | Fabrication Prosthetics Neural Computation Techprint |
Hi-tech (Multi-analyzer) |
Skin Hardening (DLC) | Craft bionic implants which induce the toughening of natural skin, producing an armor-like effect. | 2000 | 2000 | 4000? | Fabrication Prosthetics Skin Hardening Techprint |
Hi-tech (Multi-analyzer) |
Healing Factors (DLC) | Craft bionics that enhance natural healing processes. | 2000 | 2000 | 4000? | Fabrication Prosthetics Healing Factors Techprint |
Hi-tech (Multi-analyzer) |
Flesh Shaping (DLC) | Craft bionics which induce the reshaping orsic natural flesh, usually for the purposes of aesthetic enhancement or personal pleasure. | 2000 | 2000 | 4000? | Fabrication Prosthetics Flesh Shaping Techprint |
Hi-tech (Multi-analyzer) |
Molecular Analysis (DLC) | Craft bionics with molecular analyzers for assisting the immune system or analyzing food. | 2000 | 2000 | 4000? | Fabrication Prosthetics Molecular Analysis Techprint |
Hi-tech (Multi-analyzer) |
Circadian Influence (DLC) | Craft brain implants that chemically manipulate the circadian rhythm, reducing or altering the need to sleep. | 2000 | 2000 | 4000? | Fabrication Prosthetics Circadian Influence Techprint |
Hi-tech (Multi-analyzer) |