Difference between revisions of "Lightleather"
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| max hit points base = 60 | | max hit points base = 60 | ||
| max hit points factor = 1.0 | | max hit points factor = 1.0 | ||
− | }}{{Info|'''Lightleather''' is a type of leather produced when a [[Skills#Cooking|cook]] butchers one of a variety of small animals at a [[butcher table]].}} | + | }}{{Info|'''Lightleather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers one of a variety of small animals at a [[butcher table]].}} |
==Acquisition== | ==Acquisition== | ||
The following animals provide Lightleather. | The following animals provide Lightleather. |
Revision as of 06:41, 17 December 2020
Lightleather
Lightweight, thin leather. Probably harvested from a small animal. Not as protective as thicker leathers.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.14
- Armor - Heat
- ×1.5
- Armor - Sharp
- ×0.54
- Flammability
- ×1
- Insulation - Cold
- ×12
- Insulation - Heat
- ×12
- Max Hit Points
- ×1 ... further results
Lightleather is a type of leather produced when a cook butchers one of a variety of small animals at a butcher table.
Acquisition
The following animals provide Lightleather.
Animal | Leather Yield |
---|---|
Alphabeaver | 24 |
Boomrat | 16 |
Capybara | 33 |
Cat | 20 |
Hare | 16 |
Monkey | 21 |
Raccoon | 22 |
Rat | 16 |
Snowhare | 16 |
Squirrel | 16 |
Waste rat | 19 |
Analysis
Lightleather is one the least protective and least insulative textiles in the game. It also has a fairly low beauty factor. Thus it should only be when there is no alternative or where its stats have little effect on the utility of the resulting item, such as in clothing production quests or Armchairs whose beauty rarely significantly affects a room's quality.
Version History
Lightleather is a new leather type added in 0.19/1.0. It merges the different leather types of small animals from earlier versions.