Difference between revisions of "Triple rocket launcher"
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|name = Triple rocket launcher | |name = Triple rocket launcher | ||
|image = Triple rocket launcher.png|Triple rocket launcher | |image = Triple rocket launcher.png|Triple rocket launcher | ||
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|DPS = DPS | |DPS = DPS | ||
|mass base = 7 | |mass base = 7 | ||
+ | | meleeattack1dmg = 11.7 | ||
+ | | meleeattack1type = blunt | ||
+ | | meleeattack1part = Barrel | ||
+ | | meleeattack1cool = 2.6 | ||
+ | | meleeattack1ap = 18 | ||
+ | | MeleeWeaponAverageDPS = 4.5 | ||
+ | | MeleeWeaponAverageAP = 18 | ||
+ | | page verified for version = | ||
}} | }} | ||
− | + | The '''triple rocket launcher''' is single use rocket launcher that fires 3 rockets, one after the other in short succession and will not stop until all three rockets are fired, even if the target is dead. | |
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==Acquisition== | ==Acquisition== |
Revision as of 15:35, 3 February 2021
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Triple rocket launcher
"A single-use rocket launcher that fires a cluster of three large-bore explosive rockets. Good against small groups of tough targets.
Because of its unwieldiness, single-use limitation, and the massive destruction it causes, it's said that one must be slightly crazy to use this weapon."
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
- Mass
- 7 kg
Ranged Combat
- Mode
- Single-Use
- Damage
- 40 dmg (Bomb)
- Warm-Up
- 270 ticks (4.5 secs)
- Cooldown
- 270 ticks (4.5 secs)
- Range
- 36 tile(s)
- Velocity
- 50 (m/s)
- Burst Count
- 3 (per burst)
- Burst Ticks
- 20 ticks (0.33 secs)
(180 RPM) - Miss Radius
- 2.9 tile(s)
- Blast Radius
- 3.9
- DPS
- 12.41
Melee Combat
- Melee Attack 1
- Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
The triple rocket launcher is single use rocket launcher that fires 3 rockets, one after the other in short succession and will not stop until all three rockets are fired, even if the target is dead.
Acquisition
Heavy mercenary raiders, typically encountered mid-late game, may be equipped with this weapon.
Analysis
Compared to the Doomsday, it has a smaller blast radius and worse accuracy but makes up for this by firing three shots. They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing serious damage towards structures, and should be a priority target.
Version History
- 0.8.657 - Added