Difference between revisions of "Heavy charge blaster"

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|mass base = 22
 
|mass base = 22
 
|stoppingPower = 0.5
 
|stoppingPower = 0.5
}}</onlyinclude>
+
| meleeattack1dmg = 11.7
 +
| meleeattack1type = blunt
 +
| meleeattack1part = Barrel
 +
| meleeattack1cool = 2.6
 +
| meleeattack1ap = 18
 +
| MeleeWeaponAverageDPS = 4.5
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| MeleeWeaponAverageAP = 18
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| page verified for version =
 +
}}
 
A [[mechanoid]]-only weapon equipped on [[centipede]]s with a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way.
 
A [[mechanoid]]-only weapon equipped on [[centipede]]s with a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way.
  

Revision as of 15:40, 3 February 2021

Heavy charge blaster

Heavy charge blaster

"Charged-shot blaster for area suppressive fire. Mechanoid-built."

Base Stats

Type
EquipmentWeapons
Weapon Class
Mechanoid
Mass
22 kg

Ranged Combat

Mode
Burst
Damage
15 dmg
Armor penetration
22%
Warm-Up
75 ticks (1.25 secs)
Cooldown
444 ticks (7.4 secs)
Range
27 tile(s)
Accuracy
18% - 26% - 26% - 18%
Velocity
90 (m/s)
Burst Count
24 (per burst)
Burst Ticks
ticks (0.08 secs)
(720 RPM)
DPS
34.07
Stopping power
0.5

Melee Combat

Melee Attack 1
Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown

A mechanoid-only weapon equipped on centipedes with a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way.

Like the Minigun, it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but its low accuracy makes it less effective against scattered or individual targets..

It doesn't drop on death, so colonists cannot acquire one in-game.

Version history

  • Beta 19 - no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff.