Difference between revisions of "Heavy charge blaster"
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|mass base = 22 | |mass base = 22 | ||
|stoppingPower = 0.5 | |stoppingPower = 0.5 | ||
− | }} | + | | meleeattack1dmg = 11.7 |
+ | | meleeattack1type = blunt | ||
+ | | meleeattack1part = Barrel | ||
+ | | meleeattack1cool = 2.6 | ||
+ | | meleeattack1ap = 18 | ||
+ | | MeleeWeaponAverageDPS = 4.5 | ||
+ | | MeleeWeaponAverageAP = 18 | ||
+ | | page verified for version = | ||
+ | }} | ||
A [[mechanoid]]-only weapon equipped on [[centipede]]s with a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way. | A [[mechanoid]]-only weapon equipped on [[centipede]]s with a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way. | ||
Revision as of 15:40, 3 February 2021
Heavy charge blaster
"Charged-shot blaster for area suppressive fire. Mechanoid-built."
Base Stats
Ranged Combat
- Mode
- Burst
- Damage
- 15 dmg
- Armor penetration
- 22%
- Warm-Up
- 75 ticks (1.25 secs)
- Cooldown
- 444 ticks (7.4 secs)
- Range
- 27 tile(s)
- Accuracy
- 18% - 26% - 26% - 18%
- Velocity
- 90 (m/s)
- Burst Count
- 24 (per burst)
- Burst Ticks
- 5 ticks (0.08 secs)
(720 RPM) - DPS
- 34.07
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
A mechanoid-only weapon equipped on centipedes with a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way.
Like the Minigun, it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but its low accuracy makes it less effective against scattered or individual targets..
It doesn't drop on death, so colonists cannot acquire one in-game.
Version history
- Beta 19 - no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff.