Difference between revisions of "Autocannon"

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<onlyinclude>
 
 
{{infobox main|weapon|
 
{{infobox main|weapon|
 
|name = Autocannon
 
|name = Autocannon
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|velocity = 88
 
|velocity = 88
 
|mass base = 40
 
|mass base = 40
}}</onlyinclude>{{Info|The gun mounted on the [[Autocannon turret]]. It fires a 3-round burst that deals significant damage but with a minimum range.}}
+
}}{{Info|The gun mounted on the [[Autocannon turret]]. It fires a 3-round burst that deals significant damage but with a minimum range.}}
 
This weapon is unobtainable in normal play, though it can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]]. It is provided here for comparisons sake.
 
This weapon is unobtainable in normal play, though it can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]]. It is provided here for comparisons sake.
  

Revision as of 15:50, 3 February 2021

Autocannon

Autocannon

A self-loading large-bore cannon designed to attach to a turret.

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
40 kg

Ranged Combat

Mode
Burst
Damage
25 dmg
Armor penetration
38%
Warm-Up
ticks (0 secs)
Cooldown
210 ticks (3.5 secs)
Range
32.9 tile(s)
Minimum Range
8.9 tiles
Accuracy
25% - 65% - 60% - 45%
Velocity
88 (m/s)
Burst Count
3 (per burst)
Burst Ticks
17 ticks (0.28 secs)
(211.76 RPM)
DPS
18.44

The gun mounted on the Autocannon turret. It fires a 3-round burst that deals significant damage but with a minimum range.

This weapon is unobtainable in normal play, though it can be spawned in by the Debug actions menu. It is provided here for comparisons sake.

Version History

  • It was added in Beta 19/1.0.
  • In 1.1 its damage and armor penetration was halved (40 -> 20, 60% -> 30%)
  • In 1.1.2618 damage and armor penetration was increased (20 -> 25, 30% -> 37.5%).