Difference between revisions of "Ambrosia bush"

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==Food Production==
 
==Food Production==
 
As a food production plant, Ambrosia isn't the greatest despite its decent nutrition output per day, which in turn is owing to ambrosia's very high nutrition per fruit. Ambrosia cannot be made into any meals. The following table shows how many plants it takes to sustain one colonist, but only factors in the nutritional value of the yield; and the yield per day:
 
As a food production plant, Ambrosia isn't the greatest despite its decent nutrition output per day, which in turn is owing to ambrosia's very high nutrition per fruit. Ambrosia cannot be made into any meals. The following table shows how many plants it takes to sustain one colonist, but only factors in the nutritional value of the yield; and the yield per day:
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==Economy==
 
==Economy==
 
The ambrosia bush's raw product is ambrosia, which has a market value of 15 [[silver]]. Ambrosia can't be made into any refined products. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:
 
The ambrosia bush's raw product is ambrosia, which has a market value of 15 [[silver]]. Ambrosia can't be made into any refined products. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:

Revision as of 12:55, 5 February 2021

Ambrosia bush

Ambrosia bush.png

A rare wild bush which yields the ambrosia fruit. Ambrosia fruit is delicious and produces a drug-like mood boost. Ambrosia cannot be farmed, which makes wild ambrosia groves very valuable.
Its rarity, beauty, and desirability are why ambrosia was named after the food of the ancient Greek gods.


Type
PlantsPlants

Base Stats

Flammability
1
Max Hit Points
100
... further results

Stat Modifiers

... further results

Ambrosia bushes are an exotic plant in RimWorld which only naturally occur through the ambrosia sprout event, and therefore can't be grown by the player. A mature ambrosia bush yields 4 pieces of ambrosia fruit.

The event can only occur, and thus the bush can only be found, in the following biomes:

Growing

Ambrosia bushes have a base growing time of 6 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 15%. The following table details how long it takes for Ambrosia to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 230
    Grow Time (days)[1] 8 7.64 7.2 -
    Base Yield/day[2] 0.5 0.52 0.56 -
    1. Based on growing from 30%; after each consecutive harvest
    2. Per plant

    Food Production

    As a food production plant, Ambrosia isn't the greatest despite its decent nutrition output per day, which in turn is owing to ambrosia's very high nutrition per fruit. Ambrosia cannot be made into any meals. The following table shows how many plants it takes to sustain one colonist, but only factors in the nutritional value of the yield; and the yield per day:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Raw 16 16 15 -
    Lavish[1] - - - -
    Paste - - - -
    Fine[2] - - - -
    1. Also applies to 100% vegetarian simple meals and packaged survival meals
    2. Also applies to pemmican

    Economy

    The ambrosia bush's raw product is ambrosia, which has a market value of 15 silver. Ambrosia can't be made into any refined products. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Raw 3.75 3.93 4.16 -
    Refined - - - -