Difference between revisions of "Caribou"
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==Production== | ==Production== | ||
− | Female caribou can be milked once every | + | Female caribou can be milked once every {{P|Milking Interval Days}} days and when milked they give {{icon small|milk}} {{P|Milk Amount}} milk. |
==Training== | ==Training== |
Revision as of 10:41, 3 October 2021
Caribou
A large member of the deer family, well-adapted to life in cold climates. Caribou can be milked, but refuse to carry packs.
Base Stats
Pawn Stats
- Move Speed
- 5.00 c/s
- Health Scale
- 200% HP
- Body Size
- 1.0
- Mass - Baby
- 12 kg
- Mass - Juvenile
- 30 kg
- Mass - Adult
- 60 kg
- Carrying Capacity
- 75 kg
- Filth Rate
- 16
- Hunger Rate
- 0.44 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 18 years
- Manhunter Chance
- 10%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Roam Interval
- 2 days
- Maturity Age
- 0.3 years (18 days)
- Juvenile Age
- 0.2 years (12 days)
- Comfortable Temp Range
- -50 °C – 40 °C (-58 °F – 104 °F)
Production
- Meat Yield
- 140 caribou meat
- Leather Yield
- 40 plainleather
- Milk Amount
- 10 == Licensing ==
- Milking Interval
- 2 days
- Gestation Period
- 6.66 days
- Offspring Per Birth
- 1
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Melee Combat
- Attack 1
- Front left leg
10 dmg (Blunt)
15 % AP
2 second cooldown - Attack 2
- Front left leg
10 dmg (Poke)
15 % AP
2 second cooldown - Attack 3
- Front right leg
10 dmg (Blunt)
15 % AP
2 second cooldown - Attack 4
- Front right leg
10 dmg (Poke)
15 % AP
2 second cooldown - Attack 5
- Teeth
10 dmg (Bite)
15 % AP
2 second cooldown
0.5 chance factor - Attack 6
- Head
13 dmg (Blunt)
19 % AP
2.6 second cooldown - Average DPS
- 3.1
The Caribou is a large herbivorous animal that provides meat, plainleather and, if tamed, milk.
Taming
Caribou can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.
Production
Female caribou can be milked once every 2 days and when milked they give 10 milk.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.