Difference between revisions of "Drum"
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(type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; size: 1 x 1 -> 1 ˣ 1; mass base: -> 5; flammability: 0 -> -; sell price multiplier: - -> 0.7; beauty: 0 -> -; recreation type: - -> music; terrain affordance: - -> light; tradeTags: - -> MusicalInstrument; thingCategories: -> BuildingsJoy; work to make: 840 -> 800;) |
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|passability = pass through only | |passability = pass through only | ||
|cover = 0.35 | |cover = 0.35 | ||
+ | |flammability = 0 | ||
|minifiable = true | |minifiable = true | ||
|size = 1 ˣ 1 | |size = 1 ˣ 1 |
Revision as of 12:15, 12 October 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Drum
A large wooden drum used as a music source for tribal rituals and parties.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 35%
- Terrain Affordance
- Light
- Recreation
- music
Creation
- Work To Make
- 800 ticks (13.33 secs)
- Stuff Tags
- Leathery, Fabric
Technical
- thingCategories
- BuildingsJoy
- tradeTags
- MusicalInstrument
A Drum is a source of musical recreation, as well as being used in the Drum Party ritual. The Drum was added by the Ideology DLC.
Acquisition
Constructing a drum requires 30 Stuff (Leather/Fabric) and 50 Wood.
Summary
<If necessary>
Analysis
?
Stats table
Drum | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Alpaca wool | 0 | ticks (13.33 secs) | 800100 | 0% | 177 |
Bearskin | 0 | ticks (13.33 secs) | 800130 | 0% | 165 |
Birdskin | 0 | ticks (13.33 secs) | 800100 | 0% | 117 |
Bison wool | 0 | ticks (13.33 secs) | 800100 | 0% | 144 |
Bluefur | 0 | ticks (13.33 secs) | 800130 | 0% | 132 |
Camelhide | 0 | ticks (13.33 secs) | 800130 | 0% | 132 |
Chinchilla fur | 0 | ticks (13.33 secs) | 800100 | 0% | 260 |
Cloth | 0 | ticks (13.33 secs) | 800100 | 0% | 108 |
Devilstrand | 0 | ticks (13.33 secs) | 800130 | 0% | 230 |
Dog leather | 0 | ticks (13.33 secs) | 800130 | 0% | 123 |
Dread leather | 0 | ticks (13.33 secs) | 800130 | 0% | 168 |
Elephant leather | 0 | ticks (13.33 secs) | 800150 | 0% | 136 |
Foxfur | 0 | ticks (13.33 secs) | 800100 | 0% | 168 |
Guinea pig fur | 0 | ticks (13.33 secs) | 80060 | 0% | 215 |
Heavy fur | 0 | ticks (13.33 secs) | 800150 | 0% | 162 |
Human leather | 0 | ticks (13.33 secs) | 800130 | 0% | 189 |
Hyperweave | 0 | ticks (13.33 secs) | 800240 | 0% | 335 |
Lightleather | 0 | ticks (13.33 secs) | 800100 | 0% | 120 |
Lizardskin | 0 | ticks (13.33 secs) | 800100 | 0% | 126 |
Megasloth wool | 0 | ticks (13.33 secs) | 800100 | 0% | 144 |
Muffalo wool | 0 | ticks (13.33 secs) | 800100 | 0% | 144 |
Panthera fur | 0 | ticks (13.33 secs) | 800130 | 0% | 153 |
Patchleather | 0 | ticks (13.33 secs) | 800100 | 0% | 108 |
Pigskin | 0 | ticks (13.33 secs) | 800130 | 0% | 120 |
Plainleather | 0 | ticks (13.33 secs) | 800130 | 0% | 126 |
Rhinoceros leather | 0 | ticks (13.33 secs) | 800150 | 0% | 189 |
Sheep wool | 0 | ticks (13.33 secs) | 800100 | 0% | 144 |
Synthread | 0 | ticks (13.33 secs) | 800130 | 0% | 183 |
Thrumbofur | 0 | ticks (13.33 secs) | 800200 | 0% | 485 |
Wolfskin | 0 | ticks (13.33 secs) | 800130 | 0% | 153 |
Version History
- Ideology DLC Release - Added.