Difference between revisions of "Light charge blaster"

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| type2 = Weapons
 
| type2 = Weapons
 
| description = A pulse-charged rapid-fire blaster for area fire.
 
| description = A pulse-charged rapid-fire blaster for area fire.
| class = Spacer
+
| class = Mechanoid
 
| damage = 15
 
| damage = 15
 
| damage type = Bullet
 
| damage type = Bullet

Revision as of 09:10, 28 October 2021

Light charge blaster

Light charge blaster

A pulse-charged rapid-fire blaster for area fire.

Base Stats

Type
EquipmentWeapons
Weapon Class
Mechanoid
Mass
22 kg

Ranged Combat

Mode
Burst
Damage
15 dmg (Bullet)
Armor penetration
22%
Warm-Up
75 ticks (1.25 secs)
Cooldown
444 ticks (7.4 secs)
Range
45.9 tile(s)
Minimum Range
3.9 tiles
Accuracy
18% - 26% - 26% - 8%
Velocity
90 (m/s)
Burst Count
9 (per burst)
Burst Ticks
ticks (0.12 secs)
(514.29 RPM)
DPS
14.09
Stopping power
0.5

Melee Combat

Melee Attack 1
Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown

The Light charge blaster is a mechanoid-only weapon equipped on Auto charge turrets that drop with mechanoid clusters. Like its bigger brother, the heavy charge blaster it has a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way. It fires more rounds per burst but slower than the heavy charge blaster, while also having a longer range, significantly less accuracy at long range, and a minimum range of 4 tiles.

This weapon is unobtainable for player use in normal play, though it can be spawned in by the Debug actions menu. It is provided here for comparisons sake. Like all unobtainable weapons, after being equipped and dropped, it disappears.

Version History