Difference between revisions of "Barricade"

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As Barricades and [[Sandbags]] are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.  
 
As Barricades and [[Sandbags]] are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.  
  
A basic take-away from the table below is that the two most common early choices, [[cloth]] sandbags and [[wood]]en barricades, are indeed almost identical, the primary difference being that wooden barricades have 195 hit points while the cloth sandbags have 300. Both can be constructed on terrain that supports only "light" structures.
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A basic take-away from the table below is that the two most common early choices, [[cloth]] sandbags and [[wood]]en barricades, are indeed almost identical, the only significant difference being that wooden barricades have 195 hit points while the cloth sandbags have 300. Both can be constructed on terrain that supports only "light" structures.
  
 
Note that cover effectiveness is 55% regardless of material or structure choice.
 
Note that cover effectiveness is 55% regardless of material or structure choice.

Revision as of 23:34, 29 January 2022

Barricade

Barricade

A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do.

Base Stats

Type
BuildingSecurity
Beauty
-3
HP
300
Flammability
100%
Path Cost
42 (24%)

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
55%
Terrain Affordance
Depends on materials

Creation

Work To Make
320 ticks (5.33 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 5
Deconstruct yield
Stuff 2 - 3
Destroy yield
Stuff 1 - 2

Barricades can be placed to cover your colonists from gunfire, but not melee attacks, thrown projectiles, or explosions. Barricades take damage from bullets and explosions. Raiders can also use Barricades as cover, so place them in a way so enemy units cannot take advantage of them.

Barricades provide 55% cover effectiveness, meaning that bullets aimed at targets behind Barricades have a 55% chance to hit the barricades, leaving only a 45% chance to hit anything behind them. Barricades slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one.

They are the non-textile version of sandbags, providing identical cover, and so useful during the early game when textiles are not conveniently available.

They look better than sandbags, although they are still unsightly, so should be avoided anywhere that beauty is desired.

Barricades require Stuff 5 Stuff (Metallic/Woody/Stony, 50 for SMVs) and 320 ticks (5.33 secs) to build.

Material Table

As Barricades and Sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.

A basic take-away from the table below is that the two most common early choices, cloth sandbags and wooden barricades, are indeed almost identical, the only significant difference being that wooden barricades have 195 hit points while the cloth sandbags have 300. Both can be constructed on terrain that supports only "light" structures.

Note that cover effectiveness is 55% regardless of material or structure choice.

  • Material Stuff cost Beauty Work Mass HP Flammability Terrain Affordance Market Value
    Wood Wood -3 000,224 ticks (3.73 secs) 195 100% Light 6.8 Silver
    Granite blocks Granite blocks -3 002,060 ticks (34.33 secs) 510 0% Heavy 12 Silver
    Limestone blocks Limestone blocks -3 002,060 ticks (34.33 secs) 465 0% Heavy 12 Silver
    Marble blocks Marble blocks -2 001,900 ticks (31.67 secs) 360 0% Heavy 11 Silver
    Sandstone blocks Sandstone blocks -3 001,740 ticks (29 secs) 420 0% Heavy 11 Silver
    Slate blocks Slate blocks -3 002,060 ticks (34.33 secs) 390 0% Heavy 12 Silver
    Jade Jade Expression error: Unexpected < operator. 001,600 ticks (26.67 secs) 150 0% Heavy 31 Silver
    Gold Gold Expression error: Unexpected < operator. 000,288 ticks (4.8 secs) 180 40% Medium 500 Silver
    Plasteel Plasteel -3 000,704 ticks (11.73 secs) 840 0% Medium 48 Silver
    Silver Silver Expression error: Unexpected < operator. 000,320 ticks (5.33 secs) 210 40% Medium 51 Silver
    Steel Steel -3 000,320 ticks (5.33 secs) 300 40% Medium 11 Silver
    Uranium Uranium -3 000,608 ticks (10.13 secs) 750 0% Medium 32 Silver
    Bearskin Bearskin -10 000,180 ticks (3 secs) 390 0% Light 18 Silver
    Birdskin Birdskin -10 000,180 ticks (3 secs) 300 0% Light 9.6 Silver
    Bluefur Bluefur -10 000,180 ticks (3 secs) 390 0% Light 12 Silver
    Camelhide Camelhide -10 000,180 ticks (3 secs) 390 0% Light 12 Silver
    Chinchilla fur Chinchilla fur -10 000,180 ticks (3 secs) 300 0% Light 33 Silver
    Dog leather Dog leather -10 000,180 ticks (3 secs) 390 0% Light 11 Silver
    Elephant leather Elephant leather -10 000,180 ticks (3 secs) 450 0% Light 13 Silver
    Foxfur Foxfur -10 000,180 ticks (3 secs) 300 0% Light 18 Silver
    Guinea pig fur Guinea pig fur -10 000,180 ticks (3 secs) 180 0% Light 26 Silver
    Heavy fur Heavy fur -10 000,180 ticks (3 secs) 450 0% Light 17 Silver
    Human leather Human leather -10 000,180 ticks (3 secs) 390 0% Light 22 Silver
    Lightleather Lightleather -10 000,180 ticks (3 secs) 300 0% Light 10 Silver
    Lizardskin Lizardskin -10 000,180 ticks (3 secs) 300 0% Light 11 Silver
    Panthera fur Panthera fur -10 000,180 ticks (3 secs) 390 0% Light 16 Silver
    Patchleather Patchleather -10 000,180 ticks (3 secs) 300 0% Light 8.1 Silver
    Pigskin Pigskin -10 000,180 ticks (3 secs) 390 0% Light 10 Silver
    Plainleather Plainleather -10 000,180 ticks (3 secs) 390 0% Light 11 Silver
    Rhinoceros leather Rhinoceros leather -10 000,180 ticks (3 secs) 450 0% Light 22 Silver
    Thrumbofur Thrumbofur -10 000,180 ticks (3 secs) 600 0% Light 71 Silver
    Wolfskin Wolfskin -10 000,180 ticks (3 secs) 390 0% Light 16 Silver
    Alpaca wool Alpaca wool -10 000,180 ticks (3 secs) 300 0% Light 20 Silver
    Bison wool Bison wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Cloth Cloth -10 000,180 ticks (3 secs) 300 0% Light 8.1 Silver
    Devilstrand Devilstrand -10 000,180 ticks (3 secs) 390 0% Light 28 Silver
    Hyperweave Hyperweave -10 000,180 ticks (3 secs) 720 0% Light 46 Silver
    Megasloth wool Megasloth wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Muffalo wool Muffalo wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Sheep wool Sheep wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Synthread Synthread -10 000,180 ticks (3 secs) 390 0% Light 21 Silver

    Version history

    • 1.1.0 - Added.
    • 1.3.3066 - fill percent (i.e. cover) reduced from 57% to 55%.

    See also