Weapons
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Weapons are used by colonists and raiders alike to fight each other (and sometimes to put down enraged animals). Weapons have several characteristics that make them useful in different combat situations. They currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots.
0.7.583 Here are the weapons currently in the game:
- Note: There are 60 ticks to a second. Example: 170 ticks is 2.83 seconds
Ranged Weapons
Range weapons consist mostly of firearms currently, but there are other non-gunpowder ranged weapons like bows and throwing spears.
Name | Warm-Up (ticks) |
Cooldown (ticks) |
Range (tiles) |
Bullet Speed | Accuracy (Touch) |
Accuracy (Short) |
Accuracy (Medium) |
Accuracy (Long) |
Damage | Burst Count | Burst Ticks | Miss Radius | Blast Radius | DPS | Value |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Short Bow | 170 | 40 | 31.0 | 44 | 89% | 64% | 41% | 22% | 10 | 1 | - | - | - | 2.86 | 60 |
Great Bow | 200 | 40 | 34.0 | 49 | 93% | 77% | 59% | 42% | 15 | 1 | - | - | - | 3.46 | 180 |
Pila | 260 | 270 | 24.0 | 26 | 91% | 71% | 50% | 32% | 30 | 1 | - | - | - | 3.40 | 90 |
Handful of Stones | 150 | 40 | 15.0 | 26 | 89% | 64% | 41% | 22% | 6 | 1 | - | - | - | 1.89 | 1 |
Pistol | 68 | 40 | 24.0 | 55 | 91% | 71% | 50% | 32% | 10 | 1 | - | - | - | 5.56 | 60 |
Pump Shotgun | 108 | 40 | 16.0 | 55 | 96% | 87% | 77% | 64% | 20 | 1 | - | - | - | 8.11 | 175 |
Uzi | 108 | 40 | 24.0 | 55 | 89% | 64% | 41% | 22% | 5 | 4 | 7 | - | - | 7.10 | 200 |
Lee-Enfield | 182 | 40 | 37.0 | 70 | 96% | 96% | 92% | 88% | 18 | 1 | - | - | - | 4.86 | 190 |
M-16 | 108 | 40 | 32.0 | 70 | 96% | 87% | 77% | 64% | 7 | 3 | 7 | - | - | 7.78 | 325 |
M-24 | 260 | 135 | 45.0 | 100 | 50% | 86% | 86% | 88% | 40 | 1 | - | - | - | 6.08 | 370 |
L-15 LMG | 108 | 40 | 25.9 | 40 | 89% | 64% | 41% | 22% | 7 | 5 | 7 | - | - | 11.93 | 350 |
Frag Grenades | 108 | 160 | 12.0 | 12 | - | - | - | - | 40 | 1 | - | 1.0 | 1.9 | 8.96 | 200 |
Molotov Cocktails | 108 | 160 | 12.9 | 12 | - | - | - | - | 10 | 1 | - | 2.9 | 1.1 | 2.24 | 100 |
EMP Grenade | 108 | 160 | 12.9 | 12 | - | - | - | - | 80 | 1 | - | 1.0 | 3.5 | 8.96 | 400 |
Minigun | 250 | 40 | 32.0 | 70 | 79% | 42% | 18% | 6% | 8 | 30 | 4 | 2.4 | - | 35.47 | 600 |
T-9 Incendiary Launcher | 182 | 40 | 24.0 | 40 | 79% | 42% | 18% | 6% | 4 | 1 | - | - | - | 1.08 | 370 |
R4 Charge Rifle | 108 | 40 | 24.0 | 70 | 95% | 83% | 68% | 53% | 14 | 3 | 12 | - | - | 14.65 | 500 |
Charge Lance | 120 | 170 | 37.0 | 120 | 93% | 77% | 59% | 42% | 27 | 1 | - | - | - | 5.59 | 500 |
Inferno Cannon | 100 | 270 | 35.0 | 45 | 79% | 42% | 18% | 6% | 13 | 1 | - | 3.5 | 2.4 | 2.11 | 900 |
Heavy Charge Blaster | 200 | 290 | 27.0 | 90 | 93% | 77% | 59% | 42% | 18 | 24 | 7 | 3.0 | - | 39.82 | 800 |
Improvised Turret Gun | 108 | 40 | 25.9 | 70 | 89% | 64% | 41% | 22% | 7 | 4 | 8 | - | - | 9.77 | - |
Melee Weapons
These are touch-ranged weapons.
Note that melee accuracy is determined by a colonist's melee skill.
Name | Warm-Up (ticks) |
Cooldown (ticks) |
Damage | DPS | Value |
---|---|---|---|---|---|
Club | 0 | 130 | 14 | 6.46 | 25 |
Spear | 0 | 135 | 15 | 6.67 | 100 |
Shiv | 0 | 90 | 8 | 5.33 | 20 |
Knife | 0 | 100 | 9 | 5.40 | 35 |
Short sword | 0 | 120 | 14 | 7.00 | 100 |