Sleeping spot
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Sleeping spot
Designates a spot on the ground where people should sleep. Not comfortable.
Base Stats
Building
- Size
- 1 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- standable
- Terrain Affordance
- Light
- Surgery Success Chance Factor
- 0.7
- Rest Effectiveness
- 0.8
- Comfort
- 0.4
Creation
- Work To Make
- 0 ticks (0 secs)
Sleeping spots are used to designate a particular patch of ground for your pawns to sleep on. Although technically furniture, they require no materials to build, and take no time for construction or deconstruction...
Sleeping spots provide a bit more comfort than simply sleeping on the ground (0.4), but the same rest effectiveness (0.8). They are inferior to beds and bedrolls, and receive no benefit from end tables or dressers. Sleeping spots should not be used for any long-term purpose. Instead, they are for controlling where your pawns without proper housing sleep; left to their own devices, pawns without sleeping arrangements will simply pass out the moment they finish their last task.
Sleeping spots can be built instantly even on pause. Sleeping spot(s) can be prioritized while on pause. Sleeping spots can be built and deconstructed without any colonist. Colonist(s) can do more useful tasks instead of building Bed(s) or alternatives for whatever reasons they may have...
Sleeping spots are also very useful for emergency healthcare. Hauling a dying pawn all the way back to your hospital might not be an option in extreme cases. Instead, you can simply build a sleeping spot next to where the patient is lying and assign it to medical use. Once the patient is treated, deconstruct the sleeping spot and let the patient recover in an actual bed. This technique does increase the odds of infection, but that's still preferable to death.
Acquisition
Sleeping spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.
Summary
Rest Effectiveness
Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.
Rest Effectiveness |
---|
80% |
Comfort
Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Sleeping spots do not benefit from end tables and dressers
Comfort |
---|
40% |
Surgery Success Chance Factor
The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is them modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
Surgery Success Chance Factor |
---|
70% |
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Comparison with other bed options needed. |
Sleeping spot(s) are pretty viable and especially as temporary option(s) because they don't require any time to build. They are just efficient both time-wise and resource-wise.
Sleeping spot(s) are reliable. Prisoners in a cramped room(s) can damage Bed(s) and thus waste time and resources.
Tips
- Extra spots for bodyguards. Place extra spot(s) and set owner to a colonist(s) with high melee or shooting to bodyguard open or unfinished hospitals.