Toxic wastepack
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Toxic wastepack
A compacted package of toxic waste that will slowly dissolve if not frozen. The surface is heat-sealed for safe transport. Wastepacks will pollute the surrounding terrain if they dissolve, deteriorate, or are otherwise destroyed. Toxic wastepacks are flammable. If burned or damaged, they will release tox gas.
Base Stats
- Type
- [[]]
- Stack Limit
- 5
- Mass
- 6 kg
- Beauty
- -40
- HP
- 100
- Deterioration Rate
- 4
- Flammability
- 100%
- defName
- Wastepack
- thingCategories
- ItemsMisc
Toxic wastepacks are a byproduct that is created when using mech-related buildings.
Acquisition
Toxic wastepacks are a byproduct of using mech rechargers and mech large rechargers. The bigger your mechanoid, the more pollution it creates. When the recharger's waste meter fills up, mechs create pollution at a rate of 1 bandwidth cost = 5 wastepacks.
They are a more contained form of pollution, so are created by pollution pumps and pawns manually cleaning pollution on the ground.
They may also be dropped into your colony in a quest.
Summary
A toxic wastepack pollutes 6 ground tiles of a colony when they detoriate. A full stack of 5 wastepacks pollutes 30 tiles. When burned or damaged, they release tox gas. (What about natural walls / walls? Do they polute underneath?).
Releases tox gas when damaged, stack size is taken into account for the amount produced.[Detail Needed]
When dropped in a caravan or unmanned transport pod, they will lower goodwill of a nearby faction by some amount. There's no extra effect on an already hostile faction. Waste dropped this way immediately pollutes the world tile they're dropped on by 0.05% - it takes 2000 wastepacks to fill a hex. Dropping them on a water hex applies an 8x multiplier, meaning 250 wastepacks will fill it.
Will disolve after 8 days, with the following factors:
- 0.5x if indoors
- 2x if in Rain
- 0x if 0 °C (32 °F) or lower. No decrease for any temperature above freezing point.
Analysis
Gallery
Version history
- Biotech DLC Release - Added