Knife

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Knife

Knife

One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.

Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Weapon Class
Neolithic
Mass
0.5 kg

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Handle
9 dmg (Blunt)
13% AP
2 seconds cooldown
Melee Attack 2 
Blade
12 dmg (Cut)
18% AP
1.5 seconds cooldown
Melee Attack 3 
Point
13 dmg (Stab)
20% AP
2 seconds cooldown

Creation

Crafted At
Crafting spot / Fueled smithy / Electric smithy
Required Research
Smithing
Work To Make
1,800 ticks (30 secs)
Stuff Tags
Metallic
Resources to make
Stuff 30
Technical
weaponTags
MedievalMeleeBasic, NeolithicMeleeBasic


The knife is a primitive, sharp melee weapon. It deals a low amount of damage, but has a short cooldown, making it friendlier to unskilled users.

Acquisition

Knives can be crafted at the crafting spot, fueled smithy or smithy with Stuff 30 Stuff (Metallic, 300 for SMVs) and 1,800 ticks (30 secs) of work. It can also be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate raiders drops.

A plasteel knife is given at the beginning with Crashlanded scenario.

Analysis

Knives are low-tier melee weapons, being cheap and fast to produce.

Crashlanded start

A normal quality plasteel knife is roughly as strong as a normal steel longsword, and stronger than a steel gladius. Compared to the longsword, the knife attacks faster for less damage per hit, and is marginally worse against armor. The quick attacks also help colonists with low melee skill (< 6), who might want to train melee due to a passion, or trait like brawler.

Crafted knives

As you can make knives in a crafting spot, creating knives can be useful in Naked Brutality and other low-resource scenarios. But, provided you have 2 Crafting, the short bow should be your go-to weapon. As a ranged weapon, it is better for defense, and lets you hunt 0% manhunter animals without getting hurt (even docile animals will retaliate in melee).

In terms of melee weapons, Clubs are your direct crafting spot alternatives. Clubs have 2 advantages over knives: they can be made out of wood, which has nearly the same DPS as a steel club, and they have no quality. While a wood club is worse than a "normal" quality steel knife, they are better than a poor or awful knife. If there are other ore deposits around, a plasteel knife is better than any club, and a uranium club is better than a uranium knife. Also note, that as blunt weapons, clubs are less likely to cause bleeding or decapitate limbs. This makes them somewhat worse in combat, but better if you want to capture.

As soon as you have access to Smithing, the gladius of the same material is slightly more expensive, but significantly better in combat. Knives could be used to train Crafting skill, but as clubs can be made of wood or stone, they are generally the better option.

Material table

  • Material DPS[1] AP[1] Handle (Blunt) Blade (Cut) Point (Stab) HP Value [ExpandCollapse]
    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Bioferrite Knife 9.12 22.26% 8.1 2s 11.7% 4.05 12.5% 15.6 1.5s 23.4% 10.4 75% 16.9 2s 26% 8.45 12.5% 200 39 Silver
    Golden Knife 5.6 13.63% 9 2s 13% 4.5 12.5% 9 1.5s 13.5% 6 75% 9.75 2s 15% 4.88 12.5% 60 3005 Silver
    Plasteel Knife 9.77 19.06% 8.1 1.28s 11.7% 6.33 12.5% 13.2 0.96s 19.8% 13.75 75% 14.3 1.28s 22% 11.17 12.5% 280 285 Silver
    Silver Knife 6.25 15.23% 9 2s 13% 4.5 12.5% 10.2 1.5s 15.3% 6.8 75% 11.05 2s 17% 5.53 12.5% 70 305 Silver
    Steel Knife 7.23 17.63% 9 2s 13% 4.5 12.5% 12 1.5s 18% 8 75% 13 2s 20% 6.5 12.5% 100 64 Silver
    Uranium Knife 7.48 20.04% 13.5 2.42s 19.5% 5.58 12.5% 13.2 1.815s 19.8% 7.27 75% 14.3 2.42s 22% 5.91 12.5% 250 192 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Version history