Beam graser
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Beam graser
A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source.
Base Stats
Ranged Combat
- Damage
- 10 dmg (Beam)
- Armor penetration
- 50%
- Warm-Up
- 60 ticks (1 sec)
- Cooldown
- 102 ticks (1.7 secs)
- Range
- 24.9 tile(s)
- Minimum Range
- 3.9 tiles
- Accuracy
- 60% - 70% - 65% - 55%
- Burst Count
- 5 (per burst)
- Burst Ticks
- 22 ticks (0.37 secs)
(163.64 RPM)
Melee Combat
- Melee Attack 1
- Barrel
9 dmg (Blunt)
13.5% AP
2 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Poke)
13.5% AP
2 seconds cooldown
- weaponTags
- BeamGraserGun
The beam graser is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the tesseron.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition
Beam grasers spawn on all tesserons, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Shield interaction. Also, can it damage mechs? Is there a difference between main targets and side targets? (including if mechs as side targets can be hit). |
- This weapon has a minimum range of 3.9. It has special damage rules and an instant projectile.
- Creates a physical beam that sweeps from one end to another in a line. It hits everything that remains in its way, except for the intended target.
- The intended target is immune to the physical beam, but is hit directly, using regular accuracy mechanics.
- Checks heat armor. Has a 50% to light enemies on fire.
<buildingDamageFactorImpassable>0.4</buildingDamageFactorImpassable> <buildingDamageFactorPassable>0.2</buildingDamageFactorPassable>
Analysis
?
Version history
- Biotech DLC Release - Added.
- 1.4.3555 - Armor Penetration of Beam increased to 50% from 1%