Flamebow
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Flamebow
A simple short selfbow with a load of incendiary arrows. The arrows carry fuel and an igniter. Upon impact, they spray fuel around and ignite it.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 6 dmg (Arrow)
- Armor penetration
- 9%
- Warm-Up
- 81 ticks (1.35 secs)
- Cooldown
- 99 ticks (1.65 secs)
- Range
- 22.9 tile(s)
- Accuracy
- 75% - 65% - 45% - 25%
- Velocity
- 44 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 2
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Limb
9 dmg (Blunt)
13.5% AP
2 seconds cooldown - Melee Attack 2
- Limb
9 dmg (Poke)
13.5% AP
2 seconds cooldown
- Has Quality
- True
- weaponTags
- NeolithicRangedFlame
The flamebow is a ranged weapon added by the Biotech DLC that spreads fire.
Acquisition
Flamebows cannot be crafted. Instead, they can be purchased from any traders,[Which?] or obtained from raiders from savage impid tribes.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Flame damage and flammable filth and things. |
Pyromaniac pawns receive a +5 Pyromaniac has incendiary weapon mood buff while equipped with a flamebow. Note that it must be equipped, not merely carried.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Value proposition, acquisition strategies, hotbox uses etc. |
Can be deadly in the hands of the enemy if you're unprepared.
Great for fueling ovens, with a high throughput on fire compared to both molotov cocktails and incendiary launchers due to RoF and fuel splash.
Decent area denial tool
Attack table
Ranged
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Flamebow | Limb (Blunt) | Limb (Poke) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 3.98 | 11.7% | 7.2 | 2s | 10.8% | 3.6 | 12.5% | 7.2 | 2s | 10.8% | 3.6 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 23 |
Poor | 4.08 | 12.08% | 8.1 | 2s | 12.15% | 4.05 | 25% | 8.1 | 2s | 12.15% | 4.05 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 25% | 100 | 34 |
Normal | 4.4 | 13.13% | 9 | 2s | 13.5% | 4.5 | 37.5% | 9 | 2s | 13.5% | 4.5 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 45 |
Good | 4.74 | 14.14% | 9.9 | 2s | 14.85% | 4.95 | 37.5% | 9.9 | 2s | 14.85% | 4.95 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 56 |
Excellent | 5.08 | 15.15% | 10.8 | 2s | 16.2% | 5.4 | 37.5% | 10.8 | 2s | 16.2% | 5.4 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 68 |
Masterwork | 5.92 | 17.68% | 13.05 | 2s | 19.58% | 6.53 | 37.5% | 13.05 | 2s | 19.58% | 6.53 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 113 |
Legendary | 6.59 | 19.71% | 14.85 | 2s | 22.28% | 7.43 | 37.5% | 14.85 | 2s | 22.28% | 7.43 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 225 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history
- Biotech DLC Release - Added.
- 1.4.3527 - Flamebow now triggers "pyromaniac has incendiary weapon" thought.
- 1.5.4062 - Texture recreated with higher quality.