Charge lance

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Charge lance

Charge lance

"A pulse-charged rail-assisted lance weapon. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceleration rail."

Base Stats

Type
EquipmentWeapons
"Advanced Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Advanced

Ranged Combat

Mode
Single-Shot
Damage
30 dmg
Warm-Up
102 ticks (1.7 secs)
Cooldown
162 ticks (2.7 secs)
Range
37 tile(s)
Accuracy
65% - 85% - 85% - 80%
Velocity
120 (m/s)
Burst Count
1 (per burst)
DPS
6.82

The Charge Lance is a long-range weapon with low warm-up, high accuracy, and high damage.

Combat Peformance

It deals more damage than the sniper rifle both per shot and in total DPS, but has a shorter range of 37 tiles compared to the rifle's 45. It is also slightly less accurate at its farthest ranges but considerably more accurate at shorter ranges. The Charge Lance makes for an immensely powerful weapon that is able to frequently blow off unarmored limbs and destroy body parts with a single shot. Any creature with a brain, heart, or spine should fear this weapon.

However as with the other single-shot high power weapons it is both skill dependent and requires the user to be able to keep at a comfortable distance, though it can handle itself a bit better at short range compared to the Bolt-action rifle and Sniper rifle. Due to it being a single shot weapon, its overall DPS is actually quite low which makes it a poor choice against high health enemies than can survive being struck such as Centipedes and man-hunting large predators. It is best paired with allies who can protect against enemy Brawlers and from a healthy distance of 12 to 25 tiles.

Graphs

The below graph assumes an uninjured lancer using a Normal charge lance. All values from Alpha 17.

Charge lance accuracy. Charge lance DPS.

Version history

In Beta 19 it received a slight damage buff, a slight reduction in time to aim and increase in attack cooldown, leaving fire rate more or less the same. It also received a crafting recipe allowing humans to use them.