Rhinoceros leather
Rhinoceros leather
Tanned, dried, scraped rhinocerous skin. It is exceptionally durable in combat, but provides little protection from weather.
Base Stats
-
"leathery" is not in the list (Leathery, Fabric, Woody, Metallic, Stony, Bioferrite) of allowed values for the "Stuff Category" property.
- Stuff Categories
- leathery
- Stack Limit
- 75
- Mass
- 0.03 kg
- Beauty
- -4
- HP
- 60
- Flammability
- 100%
- Path Cost
- 15 (46%)
Stat Modifiers
- Beauty Factor
- ×2.4
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×1.5
- Flammability
- ×1
- Armor - Sharp
- ×1.29
- Armor - Blunt
- ×0.24
- Armor - Heat
- ×1.5
- Insulation - Cold
- +14 °C (25.2 °F)
- Insulation - Heat
- +14 °C (25.2 °F)
- Color
- (150,150,150)
Rhinoceros leather is a type of leather produced when a cook butchers a rhinoceros at a butcher table.
Acquisition
The following animals provide rhinoceros leather.
Animal | Leather Yield |
---|---|
Rhinoceros | 120 |
Analysis
Rhinoceros leather is 4th most protective textile in the game. Outside of extreme biomes, where its mediocre insulation may be inadequate, these stats make it a very good candidate for dusters and protective clothing in the early game. However it should be replaced by better materials such as devilstrand in the mid-game, with dusters receiving priority. As it provides enough sharp protection for even pants and button-down shirts to have a chance to stop attacks, it can be valuable to transition to using rhinoceros leather for those items to save limited stocks of better materials for dusters where they will have more impact while still providing some chance to deflect a blow after AP.
For use in furniture, it has a middle-of-the-road beauty factor, but its eventual redundancy as clothing and the demand for more beautiful textiles like Thrumbofur in other roles makes it a decent choice for improving furniture beauty once the colony has transitioned to more protective textiles.