For the electrically powered variant, see
Electric smithy.
Fueled smithy
A wood-fueled station for smithing non-mechanical weapons and tools.
Base Stats
- Type
- Building – Production
- Market Value
- 200 [Note]
- Mass
- 20 kg
- HP
- 180
- Flammability
- 100%
- Path Cost
- 50 (21%)
Building
- Size
- 3 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
- Cleanliness
- -3
- Facility
- Tool cabinet
Creation
- Required Research
- Smithing
- Skill Required
- Construction 4
- Work To Make
- 3,000 ticks (50 secs)
- Resources to make
- 100
- Deconstruct yield
- 50
- Destroy yield
- 25
The fueled smithy is used by smiths to create neolithic and medieval weapons, low tech armor and some other items. For its electrically-powered counterpart, see electric smithy.
Acquisition
Fueled smithies can be constructed once the Smithing research project has been completed. They require 100 Steel, 3,000 ticks (50 secs) of work, and a Construction skill of 4.
Note, that fueled smithies also require wood as fuel to operate, in addition to their construction cost.
Summary
The fueled smithy behaves exactly the same as its electric counterpart except that it requires wood as fuel to operate instead of power. Haulers refuel wood stoves. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see quality for a detailed chart).
If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored.
Up to two nearby tool cabinets can be connected to a fueled smithy to increase work speed.
Electric smithies have a Cleanliness value of -3.
The following items can be crafted at the fueled smithy.
Name |
Materials |
Work to Make |
Required Research |
Type
|
Breach axe
|
50 (Metallic, 500 for SMVs)
|
005,000 ticks (1.39 mins)
|
Smithing
|
Equipment - Weapons |
Club
|
40 (Metallic/Woody/Stony, 400 for SMVs)
|
001,200 ticks (20 secs)
|
–
|
Equipment - Weapons |
Gladius
|
50 (Metallic/Woody, 500 for SMVs)
|
012,000 ticks (3.33 mins)
|
Smithing
|
Equipment - Weapons |
Greatbow
|
60
|
009,000 ticks (2.5 mins)
|
Greatbow
|
Equipment - Weapons |
Ikwa
|
50 (Metallic/Woody, 500 for SMVs)
|
005,000 ticks (1.39 mins)
|
Smithing
|
Equipment - Weapons |
Knife
|
30 (Metallic, 300 for SMVs)
|
001,800 ticks (30 secs)
|
Smithing
|
Equipment - Weapons |
Longsword
|
100 (Metallic/Woody, 1000 for SMVs)
|
018,000 ticks (5 mins)
|
Long blades
|
Equipment - Weapons |
Mace
|
50 (Metallic/Woody, 500 for SMVs)
|
006,000 ticks (1.67 mins)
|
Smithing
|
Equipment - Weapons |
Pila
|
70
|
007,000 ticks (1.94 mins)
|
Smithing
|
Equipment - Weapons |
Recurve bow
|
40
|
005,000 ticks (1.39 mins)
|
Recurve bow
|
Equipment - Weapons |
Short bow
|
30
|
002,400 ticks (40 secs)
|
–
|
Equipment - Weapons |
Spear
|
75 (Metallic/Woody, 750 for SMVs)
|
012,000 ticks (3.33 mins)
|
Long blades
|
Equipment - Weapons |
Plate armor
|
170 (Metallic/Woody, 1700 for SMVs)
|
038,000 ticks (10.56 mins)
|
Plate armor
|
Gear - Armor |
Simple helmet
|
40 (Metallic, 400 for SMVs)
|
003,200 ticks (53.33 secs)
|
Smithing
|
Gear - Armor |
Kid helmet
|
20 (Metallic, 200 for SMVs)
|
002,000 ticks (33.33 secs)
|
Smithing
|
Gear - Armor |
Torture crown
|
25 (Metallic/Woody, 250 for SMVs)
|
001,200 ticks (20 secs)
|
–
|
Gear - Clothing |
Harp
|
150
|
018,000 ticks (5 mins)
|
Harp
|
Building - Recreation |
Harpsichord
|
250
|
032,000 ticks (8.89 mins)
|
Harpsichord
|
Building - Recreation |
Piano
|
120 + 220
|
050,000 ticks (13.89 mins)
|
Piano
|
Building - Recreation |
Axe
|
50 (Metallic/Woody, 500 for SMVs)
|
007,000 ticks (1.94 mins)
|
Smithing
|
Equipment - Weapons |
Warhammer
|
150 (Metallic/Woody, 1500 for SMVs)
|
018,000 ticks (5 mins)
|
Long blades
|
Equipment - Weapons |
Coronet
|
50 (Metallic, 500 for SMVs)
|
008,000 ticks (2.22 mins)
|
Royal apparel
|
Gear - Clothing |
Crown
|
75 (Metallic, 750 for SMVs)
|
012,000 ticks (3.33 mins)
|
Royal apparel
|
Gear - Clothing |
Version History
- 1.1.0 - Refueling is now toggleable.