Light charge blaster
Light charge blaster
A pulse-charged rapid-fire blaster for area fire.
Base Stats
Ranged Combat
- Mode
- Burst
- Damage
- 15 dmg (Bullet)
- Armor penetration
- 22%
- Warm-Up
- 75 ticks (1.25 secs)
- Cooldown
- 444 ticks (7.4 secs)
- Range
- 45.9 tile(s)
- Minimum Range
- 3.9 tiles
- Accuracy
- 18% - 26% - 26% - 8%
- Velocity
- 90 (m/s)
- Burst Count
- 9 (per burst)
- Burst Ticks
- 7 ticks (0.12 secs)
(514.29 RPM) - DPS
- 14.09
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
The light charge blaster is a mechanoid-only weapon equipped on Auto charge turrets that drop with mechanoid clusters. Like its bigger brother, the heavy charge blaster it has a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way. It fires more rounds per burst but slower than the heavy charge blaster, while also having a longer range, significantly less accuracy at long range, and a minimum range of 4 tiles.
This weapon is unobtainable for player use in normal play, though it can be spawned in by the Debug actions menu. It is provided here for comparisons sake. Like all unobtainable weapons, after being equipped and dropped, it disappears.
Version History
- Royalty DLC Release - Added.
- 1.1.2589 - Add custom art and name for the light charge blaster used by mech turrets. Previously was called heavy charge blaster and used the same texture as the heavy charge blaster, despite the different stats.