Lightleather
Revision as of 17:07, 21 August 2022 by Ickputzdirwech (talk | contribs) (→Version history: old leathers)
Lightleather
Lightweight, thin leather. Probably harvested from a small animal. Not as protective as thicker leathers.
Base Stats
- Stuff Categories
- Leathery
- Stack Limit
- 75
- Beauty
- -4
- HP
- 60
- Flammability
- 100%
- Path Cost
- 15 (46%)
Stat Modifiers
- Beauty Factor
- ×1
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×1
- Flammability
- ×1
- Armor - Sharp
- ×0.54
- Armor - Blunt
- ×0.14
- Armor - Heat
- ×1.5
- Insulation - Cold
- +12 °C (21.6 °F)
- Insulation - Heat
- +12 °C (21.6 °F)
Technical
- Color
- (140,85,36)
Lightleather is a type of leather produced when a cook butchers one of a variety of small animals at a butcher table.
Acquisition
The following animals provide Lightleather.
Animal | Leather Yield |
---|---|
Alphabeaver | 24 |
Boomrat | 16 |
Capybara | 33 |
Cat | 20 |
Hare | 16 |
Monkey | 21 |
Raccoon | 22 |
Rat | 16 |
Snowhare | 16 |
Squirrel | 16 |
Waste rat | 19 |
Analysis
Lightleather is one the least protective and least insulative textiles in the game. It also has a fairly low beauty factor. Thus it should only be when there is no alternative or where its stats have little effect on the utility of the resulting item, such as in clothing production quests or armchairs whose beauty rarely significantly affects a room's quality.
Version history
- 0.19/1.0 - Lightleather is a new leather type to merge the different leather types of small animals from earlier versions.