Xenogerm
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Xenogerm
A self-contained biological organ containing one or more implantable xenogenes.
Once implanted inside a host's body, the xenogerm modifies the host's genes, gene expression, and phenotypic development using viruses, hormones, bio-synthesized drugs, and possibly mechanites. Depending on the xenogerm, the host will develop any of a wide variety of exotic traits and abilities, transforming them into a different human xenotype.
Xenogerm implantation is a traumatic process. Once implanted with a xenogerm, a person will be bedridden for days as the transformation sets in.
During storage and transport, xenogerms are kept safe in sealed containers.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Industrial
Creation
- Required Research
- Xenogenetics
- Skill Required
- Intellectual
A xenogerm is a specialized organ used to change the xenotype of a pawn.
Acquisition
Xenogerms are created at a gene assembler by combining the genes from genepacks stored in nearby gene banks. Creating a xenogerm is considered a form of research, and requires the Skills#Intellectual:intellectual skill. The actual time to create a xenogerm depends on the genes it contains [Check]
Normally, xenogerms can be created for free. However, if they contain any archite genes, then the required number of archite capsules will need to be provided before gene recombination can begin.
Summary
The purpose of a xenogerm is to change the xenotype of the pawn it is installed into. This is done through an implantation surgery. The effects of xenogermination are instant, and will change the affected pawn upon the surgery's completion.
Xenogerms can only add xenogenes to a pawn, meaning that their effects will not be inherited by children.
Since each xenogerm is unique, its implantation must be ordered manually. There are three ways to do this:
- Select the xenogerm. Click on the "Order implantation" gizmo. Select the desired patient from the list.
- Select your patient. Right-click the xenogerm, then click "Order implantation".
- Select your patient. Open their health tab, then view their queued surgeries. Select "Add bill", then choose "Implant xenogerm". Choose the desired xenogerm from the list that appears.
Once the bill is ready, a doctor will need to perform the implantation surgery. The operation requires 4 medicine of herbal quality or higher, and requires 2,000 ticks (33.33 secs) of work.
After implantation is complete, the patient will enter a "xenogermination coma". This lasts about 2 days, depending on the quality of the surgery[Check], and will be unable to move.
In addition, the patient's genes will need about 2 years[Check] to regrow. Extracting their genes with a gene extractor during this time will kill them. However, it is safe to implant another xenogerm during this time.
Multiple xenogerms can be implanted into the same pawn. However, each new xenogerm will overwrite the effects of the last. In other words, if the pawn has xenogenes not contained in the new xenogerm, then they will be removed[Check].
Version history
- Biotech DLC Release - Added