Uranium slug cannon
Uranium slug cannon
A self-loading uranium slug cannon designed to attach to a turret.
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
- Mass
- 40 kg
Ranged Combat
-
"Single-shot" is not in the list (Melee, Single-Shot, Single Thrown, Single-Use, Burst) of allowed values for the "Mode" property.
- Mode
- Single-shot
- Damage
- 55 dmg (Bullet)
- Armor penetration
- 82%
- Warm-Up
- 0 ticks (0 secs)
- Cooldown
- 240 ticks (4 secs)
- Range
- 45.9 tile(s)
- Minimum Range
- 11.9 tiles
- Accuracy
- 22% - 33% - 44% - 95%
- Velocity
- 120 (m/s)
- Burst Count
- 1 (per burst)
- Burst Ticks
- 17 ticks (0.28 secs)
(211.76 RPM) - DPS
- 13.75
- Stopping power
- 0.5
The uranium slug cannon is an turret-only ranged weapon. It is the main armament of the uranium slug turret. It fires a 1 round that deals massive damage but with a large minimum range.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition
Uranium slug cannons spawn on all autocannon turrets. However, it is not possible to obtain it directly in normal play. Buildings do not drop it upon destructions and pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Analysis
The Uranium slug cannon can take off arms and even decapitate unarmored targets. It also has large amounts of armor penetration, able completely mitigate the armor effects of armor with a sharp armor of 75 or lower, and able to have a 50% full damage chance and a 50% half damage chance on 175 sharp protection, only provided by legendary marine or cataphract armor, and closely met by masterwork cataphact armor.
Version history
- Beta 19/1.0 - Added
- 1.1 - received a massive nerf to damage (75 -> 30) and nerf to armor penetration (112.5% -> 75%), range (49.9 -> 39.9)
- 1.1.2618 - received a buff to damage (30 -> 45), slight nerf to armor penetration (75% -> 70%), increased range (39.9 -> 45.9)
- 1.1.2624 - received a buff to damage (45 -> 50)
- 1.3.3200 - Damage increased from 50 to 55. Accuracy increased: touch 0.2 -> 0.22, short 0.3 -> 0.33, medium 0.4 -> 0.44.