Mechanoid transponder
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Mechanoid transponder
A transponder micro-organ that connects a mechanitor to a mechanoid, even over a great distance. Mechanitors are capable of controlling many mechanoids using a mix of psychic and electromagnetic signals.
Decrypting the transponder will allow you to pinpoint the location of the last mechanitor who controlled the mechanoid.
Base Stats
- Type
- Resources
- Stack Limit
- 75
- Mass
- 0.1 kg
- HP
- 100
- Deterioration Rate
- 0
- Flammability
- 0%
- Path Cost
- 14 (48%)
- defName
- MechanoidTransponder
A mechanoid transponder is an item that lets you summon a mechanitor ship containing a mechlink.
Acquisition
A mechanoid transponder can be found after destroying an ancient exostrider midsection, which spawn on most map tiles your colony settles on. One should take care not to let colonists stand too close to the midsection as it will explode into flames upon destruction.
Summary
Upon acquiring a mechanoid transponder, any colonist will be able to decrypt it at a simple research bench or hi-tech research bench. Upon decryption, the transponder will be destroyed and a quest will trigger, allowing you to call a ship to land on the map. The ship will contain one hostile mechanoid and a desiccated mechanitor corpse with a mechlink installed.
Version history
- Biotech DLC - Added.