Monkey

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Revision as of 23:12, 18 December 2023 by Tumbleweed (talk | contribs) (added combat power to infobox properties)
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Monkey

Monkey

A small primate, the monkey can use its curly tail to grab on to branches, leaving its hands free to do other things. Monkeys are selfish but clever, and can be trained to carry out fairly complex tasks.

Base Stats

Type
Animal
Market Value
100 Silver
Flammability
70%

Pawn Stats

Combat Power
35
Move Speed
4.3 c/s
Health Scale
45% HP
Body Size
0.35
Mass - Baby
4.2 kg
Mass - Juvenile
10.5 kg
Mass - Adult
21 kg
Carrying Capacity
26 kg
Filth Rate
1
Hunger Rate
0.2 Nutrition/Day
Diet
omnivorous grazer
Life Expectancy
30 years
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
Intermediate
Wildness
60%
Minimum Handling Skill
5
Nuzzle Interval
1 day
Mate Interval
12 hours
Maturity Age
0.266 years (16 days)
Juvenile Age
0.2 years (12 days)
Comfortable Temp Range
-5 °C – 50 °C (23 °F – 122 °F)

Production

Meat Yield
49 Monkey meat monkey meat
Leather Yield
21 Lightleather lightleather
Gestation Period
6.66 days
Offspring Per Birth
1

Melee Combat

Attack 1
Left hand
3.6 dmg (Blunt)
5 % AP
1.5 second cooldown
Attack 2
Right hand
3.6 dmg (Blunt)
5 % AP
1.5 second cooldown
Attack 3
Teeth
4 dmg (Bite)
6 % AP
2 second cooldown
0.7 chance factor
Attack 4
Head
2 dmg (Blunt)
3 % AP
2 second cooldown
0.2 chance factor
Average DPS
1.21
Technical
tradeTags
AnimalUncommon


Monkeys are omnivorous primates which live in the tropical rainforest and swamp.

Analysis[edit]

Monkeys are small and have relatively low damage, making them poor as actual tame animals. They cannot haul, either.

However, monkeys are one of the few animals that can nuzzle, giving a +4 Nuzzled moodlet to colonists. They are one of 2 nuzzlers, along with the guinea pig, that can be found in the wild. Note that the guinea pig eats less, produces more offspring, and is just as difficult to tame, though is a rarer animal.

Training[edit]

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health[edit]


Part Name Health Quantity Coverage[1] Target Chance[2] Subpart of Internal Capacity[3] Effect if Destroyed/Removed
Torso 18 1 100% 15% N/A[4] Ex.png Death
Neck 11.25 1 10% 2.8% Torso Ex.png Breathing
Eating
Talking
Death
Head 11.25 1 72% 1.6% Neck Ex.png Death
Skull 11.25 1 18.0% 0.39% Head Check.png Cannot be destroyed
Increasing Pain based on damage.
Brain 4.5 1 70.0% 0.91% Skull Check.png Consciousness Death
Damage always results in scarring.
Eye 4.5 2 12.0% 0.86% Head Ex.png Sight −25% Sight. −100% if both lost.
Damage always results in scarring.
0% Hit Chance against Blunt damage.
Ear 5.4 2 8.0% 0.58% Head Ex.png Hearing −25% Hearing. −100% if both lost.
Nose 4.5 1 10.0% 0.72% Head Ex.png
Jaw 4.5 1 10.0% 0.72% Head Ex.png Manipulation −33% Manipulation
Tail 4.5 1 2% 2% Torso Ex.png
Spine 11.25 1 3% 3% Torso Check.png Moving −100% Moving[5]
Ribcage 13.5 1 4.5% 4.5% Torso Check.png Breathing Cannot be destroyed
Up to −48% Breathing
Increasing Pain based on damage.
Sternum 9 1 0.5% 0.5% Torso Check.png Breathing Cannot be destroyed
Up to −48% Breathing
Increasing Pain based on damage.
Heart 6.75 1 3% 3% Torso Check.png Blood Pumping Death
Lung 6.75 2 3% 3% Torso Check.png Breathing −50% Breathing. Death if both lost
Stomach 9 1 4% 4% Torso Check.png Digestion −50% Digestion
Liver 9 1 3% 3% Torso Check.png Blood Filtration
Digestion
Death
Kidney 6.75 2 3% 3% Torso Check.png Blood Filtration −50% Blood Filtration. Death if both lost
Shoulder 13.5 2 10.0% 1.5% Torso Ex.png Manipulation −33% Manipulation. −67% if both lost
Arm 13.5 2 85.0% 4.7% Shoulder Ex.png Manipulation −33% Manipulation. −67% if both lost
Clavicle 11.25 2 1% 1% Torso Check.png Manipulation
Humerus 11.25 2 10.0% 0.85% Arm Check.png Manipulation −33% Manipulation. −67% if both lost
Radius 9 2 10.0% 0.85% Arm Check.png Manipulation −33% Manipulation. −67% if both lost
Hand 9 2 25.0% 0.68% Arm Ex.png Manipulation −33% Manipulation. −67% if both lost
Pinky Finger 3.6 2 11.0% 0.23% Hand Ex.png Manipulation −5% Manipulation. −11% if both lost
Ring Finger 3.6 2 13.0% 0.28% Hand Ex.png Manipulation −5% Manipulation. −11% if both lost
Middle Finger 3.6 2 15.0% 0.32% Hand Ex.png Manipulation −5% Manipulation. −11% if both lost
Index Finger 3.6 2 14.0% 0.30% Hand Ex.png Manipulation −5% Manipulation. −11% if both lostt
Thumb 3.6 2 15.0% 0.32% Hand Ex.png Manipulation −5% Manipulation. −11% if both lost
Pelvis 11.25 1 1% 1% Torso Check.png Moving Cannot be destroyed
Up to −96% Moving.
Leg 13.5 2 10.0% 6% Torso Ex.png Moving −50% Moving. −100% if both lost
Femur 11.25 2 10.0% 1% Leg Check.png Moving −50% Moving. −100% if both lost
Tibia 11.25 2 10.0% 1% Leg Check.png Moving −50% Moving. −100% if both lost
Left foot 11.25 1 20.0% 0.66% Leg Ex.png Moving −50% Moving. −100% if both lost
Right foot 11.25 1 20.0% 0.64% Leg Ex.png Moving −50% Moving. −100% if both lost
Left little Toe 3.6 1 10.0% 0.20% Foot Ex.png Moving −4% Moving. −8% if both lost
Right little Toe 3.6 1 11.0% 0.22% Foot Ex.png Moving −4% Moving. −8% if both lost
Fourth Toe 3.6 2 12.0% 0.24% Foot Ex.png Moving −4% Moving. −8% if both lost
Middle Toe 3.6 2 14.0% 0.28% Foot Ex.png Moving −4% Moving. −8% if both lost
Second Toe 3.6 2 15.0% 0.30% Foot Ex.png Moving −4% Moving. −8% if both lost
Big Toe 3.6 2 16.0% 0.32% Foot Ex.png Moving −4% Moving. −8% if both lost
  1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  2. Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
  3. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  4. This is the part that everything else connects to to be considered 'connected'.
  5. If Moving drops below 16% a pawn cannot move.

Gallery[edit]

Trivia[edit]

The updated monkey texture was originally part of the Vanilla Textures Expanded mod, but was integrated into the base game by agreement.[1]

Version history[edit]

  • 0.7.581 - Added.
  • Beta 19/ 1.0 - nuzzle interval 72 -> 48 hours