Cobra

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Revision as of 20:56, 13 August 2024 by Arcangelus (talk | contribs) (The attack type is Toxic bite, so I'll just link there. The specifics of the attack are explained there.)
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Cobra

Cobra

A large predatory snake. Cobras can be highly aggressive if provoked, and their bite injects toxic venom into the victim.

Base Stats

Type
Animal
Market Value
150 Silver
Flammability
70%

Pawn Stats

Combat Power
65
Move Speed
3.5 c/s
Health Scale
50% HP
Body Size
0.25
Mass - Baby
3 kg
Mass - Juvenile
7.5 kg
Mass - Adult
15 kg
Carrying Capacity
19
Filth Rate
1
Hunger Rate
0.11 Nutrition/Day
Diet
carnivorous, ovivorous
Life Expectancy
20 years
Manhunter Chance
50%
Manhunter Chance (Taming)
10%
Trainable Intelligence
None
Wildness
75%
Minimum Handling Skill
7
Mate Interval
12 hours
Maturity Age
0.5 years (30 days)
Juvenile Age
0.15 years (9 days)
Comfortable Temp Range
°C – 60 °C (32 °F – 140 °F)

Production

Meat Yield
Cobra meat 36 cobra meat
Leather Yield
Lizardskin 18 lizardskin
Eggs Per Clutch
1 to 2
Egg Laying Interval
10 days
Can Lay Unfertilized Eggs
false

Melee Combat

Attack 1
Mouth
12 dmg (Toxic bite)
18 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
Head
3 dmg (Blunt)
4 % AP
2 second cooldown
0.2 chance factor
Average DPS
3.72
Technical


Cobras are predatory and ovivorous snakes found only in tropical rainforests and tropical swamps. They eat smaller animals, and sometimes people if they don't find a smaller prey in time.

As it uses the toxic bite attack type, it inflicts toxic buildup on its target. This property does not apply when hunting, to prevent rotting their would-be prey and leaving them unable to eat it.

Analysis[edit]

In a tropical biome, cobras are a persistent threat to your small animals, children,Content added by the Biotech DLC and possibly to unarmed adults. When fighting a single cobra, its toxic bite is unlikely to make a difference, at least with adult colonists. However, the toxins can add up when fighting a manhunter pack of cobras. It can also matter when a cobra fights smaller targets.

There's not much reason to tame a cobra, or keep a tamed cobra. Cobras cannot be trained to attack, and even if you use allowed areas to force a cobra to fight, it is one of the weakest predators in the game. In the tropics, you have access to elephants. Elephants are one of the strongest animals in the game, can be trained to attack, can graze on grass, and are just as easy to tame. In addition, elephants will not go manhunter on a failed taming attempt. For meat, tortoises are strictly better.

Training[edit]

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health[edit]


Gallery[edit]

Version history[edit]

  • 0.7.581 - Added
  • 0.12.906 - Can now lay eggs
  • 0.18/1.0 - Now provides the new lizardskin, which merged its previous leather type, cobraskin, with tortoise leather and iguana skin.
  • Somewhere between 1.2.2719 and 1.3.3200 - Cobras no longer use their venom when hunting. Previously, cobras had a tendency to inadvertently destroy entire ecosystems when hungry. Predators hunt when hungry, but the cobra's bite inflicted toxic buildup which caused the prey's corpse to rot. This prevented the cobra from being able to eat the corpse, which left them hungry, so they'd go hunting again and the cycle repeated. Eventually they'd leave a string of rotting animals corpses and still end up malnourished.