Needle gun

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Needle gun

Needle gun

"A long-range weapon used by mechanoids. Named after its needle-like projectiles, it fires single shots with great accuracy. While it does less damage than charge weapons, it can reach over very long distances."

Base Stats

Type
EquipmentWeapons
Weapon Class
Mechanoid
Market Value
Silver
Mass
2.6 kg

Ranged Combat

Mode
Single-Shot
Damage
15 dmg
Armor penetration
35%
Warm-Up
150 ticks (2.5 secs)
Cooldown
126 ticks (2.1 secs)
Range
44.9 tile(s)
Accuracy
60% - 80% - 90% - 85%
Velocity
120 (m/s)
Burst Count
1 (per burst)
DPS
3.26
Stopping power
1.5

Melee Combat

Melee Attack 1
Barrel
9 dmg (Blunt)
13% AP
2.6 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Poke)
13% AP
2.6 seconds cooldown

The needle gun is a mechanoid-only weapon equipped on pikemen which deals a moderate amount of damage per shot; longer time between shots; very long range and high overall accuracy.

This weapon is unobtainable in normal play, though it can be spawned in by the Debug actions menu. It is provided here for comparisons sake.

Attack table

Ranged

  • Needle gun
    Needle gun
    Dam. AP Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    15 35% 60% 80% 90% 85% 3.26 1.96 2.61 2.93 2.77 1400 Silver

    Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Needle gun Needle gun Barrel (Blunt) Barrel (Poke) Human: Left & right fist (Blunt) HP Value
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    3.91 12.25% 9 2.6s 13% 3.46 12.5% 9 2.6s 13% 3.46 12.5% 8.2 2s 12% 4.1 37.5% 100 1400 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder