Triple rocket launcher
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Triple rocket launcher
A single-use rocket launcher that fires a cluster of three large-bore explosive rockets. Good against small groups of tough targets.
Because of its unwieldiness, single-use limitation, and the massive destruction it causes, it's said that one must be slightly crazy to use this weapon.
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
- Mass
- 7 kg
Ranged Combat
- Mode
- Single-Use
- Damage
- 40 dmg (Bomb)
- Warm-Up
- 270 ticks (4.5 secs)
- Cooldown
- 270 ticks (4.5 secs)
- Range
- 36 tile(s)
- Velocity
- 50 (m/s)
- Burst Count
- 3 (per burst)
- Burst Ticks
- 20 ticks (0.33 secs)
(180 RPM) - Miss Radius
- 2.9 tile(s)
- Blast Radius
- 3.9
- DPS
- 12.41
Melee Combat
- Melee Attack 1
- Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
- weaponTags
- Gun, GunSingleUse
- thingSetMakerTags
- SingleUseWeapon, RewardStandardLowFreq
- tradeTags
- ExoticMisc
The triple rocket launcher is single use rocket launcher that fires 3 rockets, one after the other in short succession and will not stop until all three rockets are fired, even if the target is dead.
Acquisition
Heavy mercenary raiders, typically encountered mid-late game, may be equipped with this weapon.
Analysis
Compared to the Doomsday, it has a smaller blast radius and worse accuracy but makes up for this by firing three shots. They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing serious damage towards structures, and should be a priority target.
Although dangerous for raiders to use it against you , it is far less effective than a doomsday rocket in dynamic warfare . Because its small area of focused fire , it's best to use it against bunched up tough enemies (centipedes). But normally you won't find such enemies, and even if you do , one triple rocket would not be enough because of their high sharp armor.
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The place where it shines is against stationary targets (against impassible target it would have a damage modifier of *4 , dealing 160 damage per hit), especially against mech cluster. Although it will be out ranged by most mech weapon , it provide a way to somewhat reliable (of course you can use mortars , but I assume you would know just how inaccurate it is) blow up mech structures from a safe distance away, great against targets that are urgent to destroy (auto-mortars , EMP dynamo).
Version History
- 0.8.657 - Added