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A list of all pages that have property "Stub Reason" with value "Section:Mech boss [[EMP resistance]]". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Disruptor flare pack  + (Section:Inadequate analysis given utility of item and strategies it facilitates. Also general value proposition for crafting, use, and EDC)
  • Gibbet cage  + (Section:Inadequate summary and mechanics description)
  • Mechanitor  + (Section:Upon death or exceeding bandwidth, which go wild? Only enough to reduce bandwidth demand to less than current or all? If the former, is which are selected it predictable, and if so, which are selected?)
  • Menus  + (Section:Mechanical details. How close to enemies to flee/attack, will they ignore even when engaged in melee, what about if blocking them in etc)
  • Slab bed  + (Section:Is it +4 like a spot, +8 like a normal bed, or something else?)
  • Slab double bed  + (Section:Is it +4 like a spot, +8 like a normal bed, or something else?)
  • Ancient bed  + (Needs proper analysis of bed options)
  • Raider  + (Section:Is there always loot?)
  • Recreation  + (Section:Add required Capacities and chances from JoyGivers.xml)
  • Weapons  + (Section:Lacking detail. How does stagger proc, what are its exact effects and durations, etc)
  • Cooler  + (Section:Lacking mechanical detail on coolìng inc. rates)
  • Environment  + (Section:1) Relationship between light % anSection:1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
  • Trade  + (Section:Largely empty, consider expanding into full Analysis section)
  • Ideogram  + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Electric inhibitor  + (Section:Detail, Positioning, order of operation for containment etc)
  • Undercave  + (Section:Likely missing entries in each subcategory and missing subcategoires entirely)
  • Roof  + (Needs to cover both natural and constructeNeeds to cover both natural and constructed roofs, and has information that should be combined from several sources, inc the Orders pages, [[mountain]] etc.Transclude the orders/zones onto the page and discuss them, and expand analysis of things like roof drop traps. Work to make. void metal roofdrop traps. Work to make. void metal roof)
  • Rooms  + (Section:All the testing needed and "?"'s need resolving. Additionalli new polycule mechanics need to be explained)
  • Fire  + (Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
  • Fleshmass stomach  + (General but also infobox)
  • Beam graser  + (Section:MEchanical specifics. Shield interaction. Also, can it damage mechs? Is there a difference between main targets and side targets? (including if mechs as side targets can be hit))
  • Noctol  + (Section:Majority of required detail is in [[Hediffs/Anomaly/Global/Misc/Light exposure]])
  • Pain  + (Needs detailed numbers on stat penalties. Psycasting. anomaly sources e.g. flesh body parts etc)
  • Health  + (Section:Many other hediffs cause pain or change pain factors. Also injury mechanics. Also how is PainFactor applied? Is it exactly the same as a post factor for other capacities? Math section on final calculation is needed.)
  • Gene assembler  + (An analysis of factors on recombination time)
  • Mental break  + (Confirmation and detail on how the weighting used to choose the replacement ideoligion is calculated - see GetIdeoWeight function)
  • Sightstealer arrival  + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Raids project]] - a standardized format is needed for these pages, and is in development. See that page for details)
  • Ghoul resurrection serum  + (Section:Mechanical detail, how to use etc.)
  • Mind-numb serum  + (Section:Mechanical detail, inc overrideMoodBase)
  • Venom talon  + (Section:Mechanical details should be moved out of other sections, into these sections, and expanded upon.)
  • Menus  + (Section:Mechanical details. How close to enemies to flee/attack, will they ignore even when engaged in melee, what about if blocking them in etc)
  • Dye  + (Section:Mechanics - color preferences and ideo preferences (rough - can summarize and link to [[styling station]]), painting etc.)
  • Beauty  + (Section:Mechanics of indoor/outdoor beauty divides - what is classified as as indoors? Not a room, not a roofed room, etc?)
  • Death acidifier  + (Section:Mechanics with how chemical burns are applied. Also chance of destruction on failed operation.)
  • Recreation  + (Section:Add required Capacities and chances from JoyGivers.xml)
  • Repair Energy Cost  + (1) Two-way links 2) Corresponding Property 3) Do StatDefs inherit attributes? (i.e. MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly" from MechStatBase))
  • Corrosive heart  + (Section:Can ghouls have heart attacks or artery blockages at all (even if they regenerate them)? When installing a corrosive heart, do you get an organic [[heart]] back?)
  • Anima tree  + (Section:Meditation is recreation. How much etc)
  • Butcher table  + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Social  + (Section:Exact Values need to be confirmed, list likely missing affecting thoughts. Stacking mechanics summary needed. Clarification that net beauty is important. Consider transclusion of [[Beauty (Pawn)]])
  • Bookcase  + (General but also parity eith [[small bookcase]])
  • Small bookcase  + (General but also parity eith [[bookcase]])
  • Party spot  + (Section:How does a party spot get selected - does it take prirority over all social point options, how does it get selected if there are mumtiple spots etc)
  • Spiner  + (Section:Missing Analysis)
  • Ritual mask  + (Section:Spawn on cultists?)
  • Ancient exostrider midsection  + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details)
  • Ritual spot  + (Section:Missing a lot of mechanical detail)
  • Quests  + (Could still be missing a few quests. Biotech quests possibly incomplete.)
  • Gibbet cage  + (Section:Inadequate summary and mechanics description)
  • Remote shielder  + (Section:Shield mechanics - see [[Shield belt#Summary]] for example of necessary detail/information)