Difference between revisions of "Jade knife"
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| description = "One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting." | | description = "One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting." | ||
| class = Neolithic | | class = Neolithic | ||
− | | meleeattack1dmg = | + | | meleeattack1dmg = {{#expr: {{Q|Knife|Attack 1 Damage}} * {{Q|Jade|Melee Blunt Damage Factor}}}} |
− | | meleeattack1ap = | + | | meleeattack1ap = {{#expr: 1.5 * {{Q|Knife|Attack 1 Damage}} * {{Q|Jade|Melee Blunt Damage Factor}}}} |
− | | meleeattack1type = | + | | meleeattack1type = {{Q|Knife|Attack 1 Type}} |
− | | meleeattack1part = | + | | meleeattack1part = {{Q|Knife|Attack 1 Part}} |
− | | meleeattack1cool = | + | | meleeattack1cool = {{#expr: {{Q|Knife|Attack 1 Cooldown}} * {{Q|Jade|Melee Cooldown Factor}}}} |
− | | meleeattack2dmg = | + | | meleeattack2dmg = {{#expr: {{Q|Knife|Attack 2 Damage}} * {{Q|Jade|Melee Sharp Damage Factor}}}} |
− | | meleeattack2ap = | + | | meleeattack2ap = {{#expr: 1.5 * {{Q|Knife|Attack 2 Damage}} * {{Q|Jade|Melee Sharp Damage Factor}}}} |
− | | meleeattack2type = | + | | meleeattack2type = {{Q|Knife|Attack 2 Type}} |
− | | meleeattack2part = | + | | meleeattack2part = {{Q|Knife|Attack 2 Type}} |
− | | meleeattack2cool = | + | | meleeattack2cool = {{#expr: {{Q|Knife|Attack 2 Cooldown}} * {{Q|Jade|Melee Cooldown Factor}}}} |
− | | meleeattack3dmg = | + | | meleeattack3dmg = {{#expr: {{Q|Knife|Attack 3 Damage}} * {{Q|Jade|Melee Sharp Damage Factor}}}} |
− | | meleeattack3ap = | + | | meleeattack3ap = {{#expr: 1.5 * {{Q|Knife|Attack 3 Damage}} * {{Q|Jade|Melee Sharp Damage Factor}}}} |
− | | meleeattack3type = | + | | meleeattack3type = {{Q|Knife|Attack 3 Type}} |
− | | meleeattack3part = | + | | meleeattack3part = {{Q|Knife|Attack 3 Part}} |
− | | meleeattack3cool = | + | | meleeattack3cool = {{#expr: {{Q|Knife|Attack 3 Cooldown}} * {{Q|Jade|Melee Cooldown Factor}}}} |
− | | | + | |
− | |||
| mode = Melee | | mode = Melee | ||
| marketvalue = 159 | | marketvalue = 159 | ||
− | |||
| mass base = 0.5 | | mass base = 0.5 | ||
}} | }} | ||
− | + | The '''jade knife''' is a [[knife]] that's made out of [[jade]]. This weapon is unique because it can only be obtained via the [[Scenario system#Lost Tribe|Lost tribe]] scenario; it cannot be crafted nor purchased. | |
Owing to jade's properties as a material that favors blunt damage over sharp, the jade knife's handle is actually the strongest attack tool that it has, though its overall damage output is still lackluster. The jade knife performs similarly to the [[wood]]en [[club]] in combat despite its minor DPS deficit though due to how cutting attacks work. | Owing to jade's properties as a material that favors blunt damage over sharp, the jade knife's handle is actually the strongest attack tool that it has, though its overall damage output is still lackluster. The jade knife performs similarly to the [[wood]]en [[club]] in combat despite its minor DPS deficit though due to how cutting attacks work. |
Revision as of 02:36, 26 April 2022
Jade knife
"One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting."
Base Stats
Melee Combat
The jade knife is a knife that's made out of jade. This weapon is unique because it can only be obtained via the Lost tribe scenario; it cannot be crafted nor purchased.
Owing to jade's properties as a material that favors blunt damage over sharp, the jade knife's handle is actually the strongest attack tool that it has, though its overall damage output is still lackluster. The jade knife performs similarly to the wooden club in combat despite its minor DPS deficit though due to how cutting attacks work.
Attack table
Feature | Toggle |
---|---|
Attacks |
Jade knife | Handle (Blunt) | Cut (Cut) | Point (Stab) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 4.69 | 14.29% | 10.8 | 2.6s | 16.2% | 4.15 | 6.25% | 9.6 | 1.95s | 14.4% | 4.92 | 75% | 10.4 | 2.6s | 15.6% | 4 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 80 |
Poor | 5.21 | 15.89% | 12.15 | 2.6s | 18.23% | 4.67 | 6.25% | 10.8 | 1.95s | 16.2% | 5.54 | 75% | 11.7 | 2.6s | 17.55% | 4.5 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 119 |
Normal | 5.73 | 17.48% | 13.5 | 2.6s | 20.25% | 5.19 | 6.25% | 12 | 1.95s | 18% | 6.15 | 75% | 13 | 2.6s | 19.5% | 5 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 159 |
Good | 6.26 | 19.08% | 14.85 | 2.6s | 22.28% | 5.71 | 6.25% | 13.2 | 1.95s | 19.8% | 6.77 | 75% | 14.3 | 2.6s | 21.45% | 5.5 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 199 |
Excellent | 6.78 | 20.68% | 16.2 | 2.6s | 24.3% | 6.23 | 6.25% | 14.4 | 1.95s | 21.6% | 7.38 | 75% | 15.6 | 2.6s | 23.4% | 6 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 240 |
Masterwork | 8.09 | 24.68% | 19.58 | 2.6s | 29.36% | 7.53 | 6.25% | 17.4 | 1.95s | 26.1% | 8.92 | 75% | 18.85 | 2.6s | 28.28% | 7.25 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 395 |
Legendary | 9.13 | 27.87% | 22.28 | 2.6s | 33.41% | 8.57 | 6.25% | 19.8 | 1.95s | 29.7% | 10.15 | 75% | 21.45 | 2.6s | 32.18% | 8.25 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 795 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder