Difference between revisions of "Hellsphere cannon"
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{{Stub}} | {{Stub}} | ||
{{infobox main|weapon| | {{infobox main|weapon| | ||
− | | name = | + | | name = Hellsphere cannon |
− | | image = | + | | image = HellsphereCannon.png |
| description = A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets. | | description = A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets. | ||
| type = Equipment | | type = Equipment | ||
Line 10: | Line 10: | ||
| marketvalue = 1400 | | marketvalue = 1400 | ||
| class = Spacer | | class = Spacer | ||
− | | damage = | + | | damage = 800 |
− | | damage type = | + | | damage type = Vaporize |
− | | armorPenetration = | + | | armorPenetration = 800 |
| range = 18.9 | | range = 18.9 | ||
+ | | minrange = 5.9 | ||
| accuracyTouch = 100 | | accuracyTouch = 100 | ||
| accuracyShort = 100 | | accuracyShort = 100 | ||
Line 19: | Line 20: | ||
| accuracyLong = 100 | | accuracyLong = 100 | ||
| accuracyAvg = 100 | | accuracyAvg = 100 | ||
+ | | blastRadius = 4.9 | ||
| mode = | | mode = | ||
− | | warmup = | + | | warmup = 450 |
− | | cooldown = | + | | cooldown = 360 |
| burst = | | burst = | ||
| burstTicks = | | burstTicks = | ||
| velocity = 75 | | velocity = 75 | ||
− | | DPS = | + | | DPS = DPS |
| mass base = 20 | | mass base = 20 | ||
− | | stoppingPower = | + | | stoppingPower = 1.5 |
− | | meleeattack1dmg = | + | | meleeattack1dmg = 9 |
− | | meleeattack1type = | + | | meleeattack1type = Blunt |
− | | meleeattack1part = | + | | meleeattack1part = Barrel |
− | | meleeattack1cool = | + | | meleeattack1cool = 2.6 |
− | | meleeattack1ap = | + | | meleeattack1ap = 13.5 |
+ | | meleeattack2dmg = 9 | ||
+ | | meleeattack2type = Poke | ||
+ | | meleeattack2part = Barrel | ||
+ | | meleeattack2cool = 2.6 | ||
+ | | meleeattack2ap = 13.5 | ||
| MeleeWeaponAverageDPS = | | MeleeWeaponAverageDPS = | ||
| MeleeWeaponAverageAP = | | MeleeWeaponAverageAP = | ||
− | | page verified for version = | + | | page verified for version = 1.4.3525 |
| weaponTags = | | weaponTags = | ||
}} | }} | ||
− | The ''' | + | The '''hellsphere cannon''' is a ranged [[weapon]] added by the [[Biotech DLC]] |
== Acquisition == | == Acquisition == | ||
− | + | Hellsphere cannons can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | |
== Summary == | == Summary == | ||
The hellsphere cannon fires a projectile that explodes in a radius of 4.9. The explosion has phenomenal power; it has a base damage of 800. For reference, an antigrain warhead has base damage of 550. Thankfully, it can be avoided if you move quickly. Failure to do so results in vaporization. | The hellsphere cannon fires a projectile that explodes in a radius of 4.9. The explosion has phenomenal power; it has a base damage of 800. For reference, an antigrain warhead has base damage of 550. Thankfully, it can be avoided if you move quickly. Failure to do so results in vaporization. | ||
+ | |||
+ | <buildingDamageFactorImpassable>4</buildingDamageFactorImpassable> | ||
+ | <buildingDamageFactorPassable>2</buildingDamageFactorPassable> | ||
+ | <plantDamageFactor>2</plantDamageFactor> | ||
+ | |||
+ | |||
== Analysis == | == Analysis == | ||
? | ? |
Revision as of 05:44, 23 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Hellsphere cannon
A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets.
Base Stats
Ranged Combat
- Damage
- 800 dmg (Vaporize)
- Armor penetration
- 800%
- Warm-Up
- 450 ticks (7.5 secs)
- Cooldown
- 360 ticks (6 secs)
- Range
- 18.9 tile(s)
- Minimum Range
- 5.9 tiles
- Accuracy
- 100% - 100% - 100% - 100%
- Velocity
- 75 (m/s)
- Blast Radius
- 4.9
- DPS
- 59.26
- Stopping power
- 1.5
Melee Combat
The hellsphere cannon is a ranged weapon added by the Biotech DLC
Acquisition
Hellsphere cannons can be crafted at a [[]] once the [[Research#|]] research project has been completed. They require , Expression error: Unexpected < operator. of work, and a [[]] skill of .
Summary
The hellsphere cannon fires a projectile that explodes in a radius of 4.9. The explosion has phenomenal power; it has a base damage of 800. For reference, an antigrain warhead has base damage of 550. Thankfully, it can be avoided if you move quickly. Failure to do so results in vaporization.
<buildingDamageFactorImpassable>4</buildingDamageFactorImpassable> <buildingDamageFactorPassable>2</buildingDamageFactorPassable> <plantDamageFactor>2</plantDamageFactor>
Analysis
?
Version history
- Biotech DLC Release - Added.