Difference between revisions of "Flamebow"

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Line 7: Line 7:
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
| tech level =  
+
| tech level = Neolithic
 
| marketvalue = 45
 
| marketvalue = 45
| class =  
+
| class = Neolithic
 
| damage = 6
 
| damage = 6
 
| damage type = Arrow
 
| damage type = Arrow
| armorPenetration =
+
| armorPenetration = 9
 
| range = 22.9
 
| range = 22.9
 
| accuracyTouch = 75
 
| accuracyTouch = 75
Line 19: Line 19:
 
| accuracyLong = 25
 
| accuracyLong = 25
 
| accuracyAvg = 53
 
| accuracyAvg = 53
| mode = single-shot
+
| mode = Single-Shot
 
| warmup = 81
 
| warmup = 81
 
| cooldown = 99
 
| cooldown = 99

Revision as of 06:35, 23 October 2022

Flamebow

Flamebow

A simple short selfbow with a load of incendiary arrows. The arrows carry fuel and an igniter. Upon impact, they spray fuel around and ignite it.

Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Weapon Class
Neolithic
Market Value
45 Silver
Mass
0.8 kg

Ranged Combat

Mode
Single-Shot
Damage
6 dmg (Arrow)
Armor penetration
9%
Warm-Up
81 ticks (1.35 secs)
Cooldown
99 ticks (1.65 secs)
Range
22.9 tile(s)
Accuracy
75% - 65% - 45% - 25%
Velocity
44 (m/s)
Burst Count
1 (per burst)
DPS
2
Stopping power
0.5

Melee Combat

Melee Attack 1
Limb
9 dmg (Blunt)
13.5% AP
2 seconds cooldown
Melee Attack 2 
Limb
9 dmg (Poke)
13.5% AP
2 seconds cooldown
Technical
weaponTags
NeolithicRangedFlame


The flamebow is a ranged weapon added by the Biotech DLC

Acquisition

Flamebows can be crafted at a [[]] once the [[Research#|]] research project has been completed. They require , Expression error: Unexpected < operator. of work, and a [[]] skill of .

Summary

Projectile

Analysis

?

Attack table

Ranged

  • Flamebow Flamebow Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 5.4 8.1% 60% 52% 36% 20% 1.8 1.08 0.94 0.65 - 23 Silver
    Poor 6 9% 67.5% 58.5% 40.5% 22.5% 2 1.36 1.18 0.82 - 34 Silver
    Normal 6 9% 75% 65% 45% 25% 2 1.5 1.3 0.9 - 45 Silver
    Good 6 9% 82.5% 71.5% 49.5% 27.5% 2 1.66 1.44 1 - 56 Silver
    Excellent 6 9% 90% 78% 54% 30% 2 1.8 1.56 1.08 - 68 Silver
    Masterwork 7.5 11.25% 100% 87.75% 60.75% 33.75% 2.5 2.5 2.2 1.53 - 113 Silver
    Legendary 9 13.5% 100% 97.5% 67.5% 37.5% 3 3 2.94 2.04 - 225 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Flamebow Flamebow Limb (Blunt) Limb (Poke) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.7% 7.2 2s 10.8% 3.6 12.5% 7.2 2s 10.8% 3.6 12.5% 8.2 2s 12% 4.1 37.5% 100 23 Silver
    Poor 4.08 12.08% 8.1 2s 12.15% 4.05 25% 8.1 2s 12.15% 4.05 25% 8.2 2s 12% 4.1 25% 100 34 Silver
    Normal 4.4 13.13% 9 2s 13.5% 4.5 37.5% 9 2s 13.5% 4.5 37.5% 8.2 2s 12% 4.1 12.5% 100 45 Silver
    Good 4.74 14.14% 9.9 2s 14.85% 4.95 37.5% 9.9 2s 14.85% 4.95 37.5% 8.2 2s 12% 4.1 12.5% 100 56 Silver
    Excellent 5.08 15.15% 10.8 2s 16.2% 5.4 37.5% 10.8 2s 16.2% 5.4 37.5% 8.2 2s 12% 4.1 12.5% 100 68 Silver
    Masterwork 5.92 17.68% 13.05 2s 19.58% 6.53 37.5% 13.05 2s 19.58% 6.53 37.5% 8.2 2s 12% 4.1 12.5% 100 113 Silver
    Legendary 6.59 19.71% 14.85 2s 22.28% 7.43 37.5% 14.85 2s 22.28% 7.43 37.5% 8.2 2s 12% 4.1 12.5% 100 225 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history