Difference between revisions of "Heavy charge blaster"

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| weaponTags = MechanoidGunHeavy
 
| weaponTags = MechanoidGunHeavy
 
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The '''heavy charge blaster''' is a [[mechanoid]]-only weapon equipped on [[centipede]]s with a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way.
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The '''heavy charge blaster''' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[centipede blaster]].  
  
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This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
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== Acquisition ==
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Heavy charge blasters spawn on all [[centipede blaster]]s, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped.
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== Summary ==
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== Analysis ==
 
Like the [[Minigun]], it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but its low accuracy makes it less effective against scattered or individual targets. With 90% of the range of a minigun, the Heavy charge blaster does 50% more damage per hit with 50% better Armor penetration. A fearsome weapon!
 
Like the [[Minigun]], it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but its low accuracy makes it less effective against scattered or individual targets. With 90% of the range of a minigun, the Heavy charge blaster does 50% more damage per hit with 50% better Armor penetration. A fearsome weapon!
 
This weapon is unobtainable in normal play, though it can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]]. Like all [[unobtainable items|unobtainable weapons]], after being equipped and dropped, it disappears. It is provided here for comparisons sake.
 
  
 
{{Weapon Quality Table}}
 
{{Weapon Quality Table}}

Revision as of 23:14, 31 October 2022

Heavy charge blaster

Heavy charge blaster

A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts.

Base Stats

Type
EquipmentWeapons
Tech Level
Spacer
Weapon Class
Mechanoid
Market Value
1400 Silver
Mass
22 kg

Ranged Combat

Mode
Burst
Damage
15 dmg (Bullet)
Armor penetration
22%
Warm-Up
75 ticks (1.25 secs)
Cooldown
444 ticks (7.4 secs)
Range
27 tile(s)
Accuracy
18% - 26% - 26% - 18%
Velocity
90 (m/s)
Burst Count
24 (per burst)
Burst Ticks
ticks (0.08 secs)
(720 RPM)
DPS
34.07
Stopping power
0.5

Melee Combat

Melee Attack 1
Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
Technical
weaponTags
MechanoidGunHeavy


The heavy charge blaster is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the centipede blaster.

This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.

Acquisition

Heavy charge blasters spawn on all centipede blasters, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.

Summary

?

Analysis

Like the Minigun, it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but its low accuracy makes it less effective against scattered or individual targets. With 90% of the range of a minigun, the Heavy charge blaster does 50% more damage per hit with 50% better Armor penetration. A fearsome weapon!

Attack table

Ranged

  • Heavy charge blaster
    Heavy charge blaster
    Dam. AP Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    15 22% 18% 26% 26% 18% 34.07 6.13 8.86 8.86 6.13 1400 Silver

    Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Heavy charge blaster Heavy charge blaster Barrel (Blunt) Human: Left & right fist (Blunt) HP Value
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    4.42 16.5% 11.7 2.6s 18% 4.5 75% 8.2 2s 12% 4.1 12.5% 100 1400 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Note that while the other qualities are defined by the game code and can be spawned in with dev mode, only certain[Which] quality heavy charge blasters will ever spawn in-game naturally.

    Version history

    • Beta 19 - no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff.