Difference between revisions of "Hemopump"
m (→Analysis: you can just drink from hemopacks... most of the time) |
m (→Analysis) |
||
Line 42: | Line 42: | ||
A hemopump will increase the amount of Hemogen a [[Genes#Hemogenic|Hemogenic]] pawn can store, allowing more uses of their [[Genes#Hemogen|abilities]] before needing to [[Genes#Bloodfeeder|bloodfeed]] or consume a [[hemogen pack]]. Most of these abilities are related to combat; whether this is useful compared to [[glucosoid pump|increasing move speed]] or [[deathrest accelerator|decreasing deathrest time]] depends on playstyle, though the boost is modest either way. While additional uses of abilities like [[Genes#Coagulate|Coagulate]] can be very useful, most of the time the other options are a larger priority. | A hemopump will increase the amount of Hemogen a [[Genes#Hemogenic|Hemogenic]] pawn can store, allowing more uses of their [[Genes#Hemogen|abilities]] before needing to [[Genes#Bloodfeeder|bloodfeed]] or consume a [[hemogen pack]]. Most of these abilities are related to combat; whether this is useful compared to [[glucosoid pump|increasing move speed]] or [[deathrest accelerator|decreasing deathrest time]] depends on playstyle, though the boost is modest either way. While additional uses of abilities like [[Genes#Coagulate|Coagulate]] can be very useful, most of the time the other options are a larger priority. | ||
− | Hemopumps are one of the few deathrest buildings without a connection cap, so can be used if a pawn has a high building capacity and the other buildings have reached their caps. It has a small niche for long [[caravan]]s, extending the time where [[noble]]{{RoyaltyIcon}} pawns with [[Genes#Hemogen drain|Hemogen Drain]] can last without bloodfeeding or facing penalties. | + | Hemopumps are one of the few deathrest buildings without a connection cap, so can be used if a pawn has a high building capacity and the other buildings have reached their caps. It has a small niche for long [[caravan]]s, extending the time where conceited [[noble]]{{RoyaltyIcon}} pawns with [[Genes#Hemogen drain|Hemogen Drain]] can last without bloodfeeding or facing penalties. |
As with all other deathrest machines, these cost a non-negligible amount of steel and components. | As with all other deathrest machines, these cost a non-negligible amount of steel and components. |
Revision as of 04:11, 12 December 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Hemopump
This blood-refining pump increases the amount of hemogen a deathresting person can store in their body. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.
Base Stats
Building
- Size
- 1 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- PassThroughOnly
- Cover Effectiveness
- 40%
- Blocks Wind
- False
- Terrain Affordance
- Light
- Power
- -100 W
Creation
- Required Research
- Deathrest
- Skill Required
- Construction 4
- Work To Make
- 5,000 ticks (1.39 mins)
The hemopump is a deathrest building added by the Biotech DLC that allows Hemogenic deathresters to store more hemogen.
Acquisition
Constructing a hemopump requires Deathrest to be researched, 100 Steel, 4 Components, 5 Hemogen packs, and 5,000 ticks (1.39 mins) of work.
Summary
Active hemopumps require a pawn capable of deathrest, and must be connected to a deathrest casket. As a pawn deathrests, it consumes 100 W of power and ? hemogen packs per day. The hemopump increases the Hemogen need capacity by +25 until the next deathrest, assuming the deathrest is not interrupted.
Like other deathrest buildings, a hemopump permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own seperate limit to the buildings they can connect to, which can be increased with a deathrest capacity serum.
Analysis
A hemopump will increase the amount of Hemogen a Hemogenic pawn can store, allowing more uses of their abilities before needing to bloodfeed or consume a hemogen pack. Most of these abilities are related to combat; whether this is useful compared to increasing move speed or decreasing deathrest time depends on playstyle, though the boost is modest either way. While additional uses of abilities like Coagulate can be very useful, most of the time the other options are a larger priority.
Hemopumps are one of the few deathrest buildings without a connection cap, so can be used if a pawn has a high building capacity and the other buildings have reached their caps. It has a small niche for long caravans, extending the time where conceited noble pawns with Hemogen Drain can last without bloodfeeding or facing penalties.
As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliabily with deep drills and fabrication benches.
Gallery
Images
Audio
Working Start
Working Loop
Working Stop
Version history
- Biotech DLC Release - Added.