Difference between revisions of "Devilstrand"

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== Analysis ==
 
== Analysis ==
 
=== Usage ===
 
=== Usage ===
Devilstrand is the 3rd most protective [[textile]] in the game and the most protective against Heat, with only the significantly rarer [[Hyperweave]] and [[Thrumbofur]] offering more Sharp protection. This makes it an ideal choice for protective [[clothing]] from as soon as it is available well into the late game. A devilstrand [[duster]] offers more sharp protection, significantly more heat protection and comparable or better insulation to the [[flak jacket]] while also not imposing a movement penalty. In environments where the temperature allows it, clothing made less protective materials should be replaced by devilstrand or better by the mid-game, with dusters receiving priority for the best material. As devilstrand is the most protective textile that can be farmed, it will likely make up the core clothing textile for late game colonies with thrumbofur and hyperweave occasionally supplementing it when available.
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Devilstrand is the 3rd most protective [[textile]]. Only [[hyperweave]] and [[thrumbofur]] offer better protection. Devilstrand has the significant advantage of being growable inside a colony. Hyperweave must be traded for, and thrumbofur is limited by [[thrumbo]]s, who appear rarely, and even ''if'' tamed, gestate slowly. Therefore, devilstrand is a stable clothing textile for mid- to late- game colonies, who have the time and research to grow it.
  
As it provides enough sharp protection for even [[pants]] and [[button-down shirt]]s to have a chance to stop attacks, it can be valuable to also transition to using devilstrand for those items once sufficient dusters have been manufactured. As devilstrand is reliably obtainable, unlike the more protective textiles, this role may extend for the remainder of the life of the colony, even after [[thrumbofur]] dusters or [[marine armor]] becomes common. In such cases, the exceptional heat armor that even skin layer clothes provides can fill a gap in the protection offered by late game armors, potentially making it preferable to even thrumbofur for protective undergarments. That said, if it is available, hyperweave is almost as protective against heat while also offering significantly better sharp protection.
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Devilstrand [[duster]]s are a priority to fit on colonists. They are superior to [[flak jacket]]s, offering better armor while not slowing the wearer down. Dusters combined with [[flak vest]]s are directly comparible to a [[marine armor]], though they protect less parts of the body. Once enough dusters have been made, devilstrand can be used to create [[button-down shirt]]s and [[pants]], which have a chance to stop damage on its own. If cold insulation is required, then [[jacket]]s or even [[parka]]s can be made instead.
  
In terms of environmental protection, devilstrand is three-way tied for second most heat insulation, and is thus excellent choice for hot [[biomes]] as it provides both excellent protection and insulation and synergizes well with the heat-focused duster. However it has middling Cold insulation meaning in extremely cold biomes such as [[Sea ice]], a mix of fabrics may be required to adequately insulate pawns. Therefore, in most biomes it offers an excellent combination of protection, insulation and availability
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In terms of environmental protection, devilstrand is three-way tied for 2nd best heat insulation, but is middling against cold. In colder [[biome]]s like the [[ice sheet]], a mix of fabrics may be used, but devilstrand is otherwise a very utilitarian fabric, largely due to its armor penetration.
  
It is the least flammable textile, tied with [[Hyperweave]], being 60% less flammable than most other textiles.
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For use in [[furniture]], devilstrand's exceptional [[Property:Beauty Factor|beauty factor]] and market value make for very good buffs to [[room stats|room quality]], though devilstrand should be used for clothing first. [[Sculptures]] are a better way to improve room quality, unless you have a large surplus of the textile. Devilstrand is also the least flammable textile, tied with [[Hyperweave]], being 60% less flammable than most other textiles.
 
 
For use in [[furniture]], devilstrand's exceptional [[Property:Beauty Factor|beauty factor]] and market value make for very good buffs to [[room stats|room quality]], however this is a waste of its potential. [[Sculptures]] are a better way to improve room quality, while the devilstrand itself is better used to protect pawns as clothing.
 
  
 
=== Cash Crop ===
 
=== Cash Crop ===

Revision as of 13:40, 16 December 2022

Devilstrand

Devilstrand

Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.

Base Stats

Type
TextileFabric
Stuff Categories
Fabric
Market Value
5.5 Silver
Stack Limit
75
Mass
0.032 kg
HP
100
Deterioration Rate
3.0
Flammability
40%
Rotatable
False
Path Cost
15 (46%)

Stat Modifiers

Beauty Factor
×3.2
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.3
Flammability
×0.4
Armor - Sharp
×1.4
Armor - Blunt
×0.36
Armor - Heat
×3
Insulation - Cold
+20 °C (36 °F)
Insulation - Heat
+24 °C (43.2 °F)
Technical
defName
DevilstrandCloth
Color
(180,60,60)


Devilstrand is a valuable fabric obtained from the devilstrand mushroom, which was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than cloth and leather.

Acquisition

Devilstrand is primarily obtained by growing the devilstrand mushrooms in a growing zone, after Devilstrand has been researched. Each mature mushroom yields Devilstrand 6 devilstrand, depending on the harvester's Plant Harvest Yield stat.

Alternatively, it can also be acquired through trading or the cargo pod event.

Additionally, some raiders and outlanders will occasionally come wearing devilstrand apparel.

Analysis

Usage

Devilstrand is the 3rd most protective textile. Only hyperweave and thrumbofur offer better protection. Devilstrand has the significant advantage of being growable inside a colony. Hyperweave must be traded for, and thrumbofur is limited by thrumbos, who appear rarely, and even if tamed, gestate slowly. Therefore, devilstrand is a stable clothing textile for mid- to late- game colonies, who have the time and research to grow it.

Devilstrand dusters are a priority to fit on colonists. They are superior to flak jackets, offering better armor while not slowing the wearer down. Dusters combined with flak vests are directly comparible to a marine armor, though they protect less parts of the body. Once enough dusters have been made, devilstrand can be used to create button-down shirts and pants, which have a chance to stop damage on its own. If cold insulation is required, then jackets or even parkas can be made instead.

In terms of environmental protection, devilstrand is three-way tied for 2nd best heat insulation, but is middling against cold. In colder biomes like the ice sheet, a mix of fabrics may be used, but devilstrand is otherwise a very utilitarian fabric, largely due to its armor penetration.

For use in furniture, devilstrand's exceptional beauty factor and market value make for very good buffs to room quality, though devilstrand should be used for clothing first. Sculptures are a better way to improve room quality, unless you have a large surplus of the textile. Devilstrand is also the least flammable textile, tied with Hyperweave, being 60% less flammable than most other textiles.

Cash Crop

Devilstrand is a mediocre cash crop. While netting large amounts of money with each harvest, it takes very long to grow, so it isn't really profitable versus faster growing crops. To add to its slow growth, only growers with a minimum skill of 10 may sow it. Devilstrand may also be crafted into apparel or furniture then sold, though both require quality higher than Normal to be more profitable than just selling the fabric. Use your highest skilled craftsman or constructor in that field to maximize profits.

Gallery

Version history

  • Version/1.1.0 - Apparels made from devilstrand can no longer be burnt.