Difference between revisions of "Single-Shot Weapons"
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Latest revision as of 17:30, 30 December 2022
An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire.
The autopistol is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot; a very short time between shots; moderate range and moderate overall accuracy.
An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.
The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.
A pulse-charged rail-assisted lance weapon. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceleration rail.
A wide-barreled EMP shell launcher. The shell will upon impact release a burst of electromagnetic energy, stunning mechanical targets (mechanoids, turrets, mortars) and depleting shields in the area of effect.
The EMP launcher is a ranged weapon that fires EMP bolts that explode on impact, creating a small EMP pulse that downs shields, and stuns mechanoids, mortars and turrets.
A simple short selfbow with a load of incendiary arrows. The arrows carry fuel and an igniter. Upon impact, they spray fuel around and ignite it.
A powerful greatbow. Fires a heavy arrow long distances.
The greatbow is a moderately heavy, single-shot ranged weapon which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy.
A variant of marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.
Grenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters.
A wide-barreled incendiary bolt launcher. The bolts create small incendiary explosions on impact, starting fires.
The incendiary launcher is a weapon that fires bolts that deal low damage but can start fires and ignite enemies.
A crossbow-like device that throws rough spikes embedded with a paralytic biotoxin. Low damage, but it stuns non-mechanoid targets. Large targets are more resistant to the biotoxin and will be stunned for less time.
Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.
Pila are slightly heavier, thrown ranged weapons which deal a high amount of damage per pilum thrown. They have a very long time between throws, and slightly shorter range and slightly lower overall accuracy.
An ancient design of shotgun that emits a tight-packed spray of pellets. Deadly, but short range.
The pump shotgun is a short range, medium DPS weapon known for its huge stopping power, capable of stunning any but the largest creatures. It is the lower tech alternative to the faster firing but less accurate chain shotgun.
A recurve bow. Its construction behaves like a tuned spring, storing energy more efficiently and delivering a faster shot.
The recurve bow is a light, single-shot ranged neolithic weapon which deals a slightly higher amount of damage per shot than a short bow, has a moderate time between shots, slightly better range and slightly higher overall accuracy.
An ancient pattern double-action revolver. It's not very powerful, but has a decent range for a pistol and is quick on the draw.
The revolver is a light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot, has a short time between shots, a moderate range and moderate overall accuracy.
A simple short selfbow made from a single piece of wood.
The short bow is a very light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.
A wide-barreled smoke shell launcher. The shell will upon impact release a cloud of smoke, obscuring incoming shots and preventing turrets from locking on.
The smoke launcher fires smoke bombs that explode on impact, covering a small area with smoke equal to a 5x5 square without corners, regardless of item quality.
An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range.
The sniper rifle is a slightly heavier, single-shot firearm in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.
A self-loading uranium slug cannon designed to attach to a turret.