Difference between revisions of "Jade knife"
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[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]] | ||
− | [[Category:Melee Weapons]] [[Category:Sharp Weapons]] | + | [[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Knifes]] |
Revision as of 21:24, 30 December 2022
For the craftable metal variants, see knife.
Jade knife
The jade knife is a knife that's made out of jade. This weapon is unique because it can only be obtained via the Lost tribe scenario; it cannot be crafted nor purchased.
Owing to jade's properties as a material that favors blunt damage over sharp, the jade knife's handle is actually the strongest attack tool that it has, though its overall damage output is still lackluster. The jade knife performs similarly to the wooden club in combat despite its minor DPS deficit though due to how cutting attacks work.
Attack table
Feature | Toggle |
---|---|
Attacks |
Jade knife | Handle (Blunt) | Cut (Cut) | Point (Stab) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 4.69 | 14.29% | 10.8 | 2.6s | 16.2% | 4.15 | 6.25% | 9.6 | 1.95s | 14.4% | 4.92 | 75% | 10.4 | 2.6s | 15.6% | 4 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 80 |
Poor | 5.21 | 15.89% | 12.15 | 2.6s | 18.23% | 4.67 | 6.25% | 10.8 | 1.95s | 16.2% | 5.54 | 75% | 11.7 | 2.6s | 17.55% | 4.5 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 119 |
Normal | 5.73 | 17.48% | 13.5 | 2.6s | 20.25% | 5.19 | 6.25% | 12 | 1.95s | 18% | 6.15 | 75% | 13 | 2.6s | 19.5% | 5 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 159 |
Good | 6.26 | 19.08% | 14.85 | 2.6s | 22.28% | 5.71 | 6.25% | 13.2 | 1.95s | 19.8% | 6.77 | 75% | 14.3 | 2.6s | 21.45% | 5.5 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 199 |
Excellent | 6.78 | 20.68% | 16.2 | 2.6s | 24.3% | 6.23 | 6.25% | 14.4 | 1.95s | 21.6% | 7.38 | 75% | 15.6 | 2.6s | 23.4% | 6 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 240 |
Masterwork | 8.09 | 24.68% | 19.58 | 2.6s | 29.36% | 7.53 | 6.25% | 17.4 | 1.95s | 26.1% | 8.92 | 75% | 18.85 | 2.6s | 28.28% | 7.25 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 395 |
Legendary | 9.13 | 27.87% | 22.28 | 2.6s | 33.41% | 8.57 | 6.25% | 19.8 | 1.95s | 29.7% | 10.15 | 75% | 21.45 | 2.6s | 32.18% | 8.25 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 795 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder