Difference between revisions of "Blood torch"
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{{Stub|reason=Needs: Images. Heat and light radius verification. Mood testing with Sanguophages.}} | {{Stub|reason=Needs: Images. Heat and light radius verification. Mood testing with Sanguophages.}} | ||
{{infobox main|furniture| | {{infobox main|furniture| | ||
− | |name = Blood torch | + | | name = Blood torch |
− | |description = A specially-treated wooden torch that produces a red light over a large area. [[Sanguophages]] gather around torches like these during their ceremonial meetings. The sanguine glow is particularly pleasing to individuals with the bloodfeeder gene. It can be automatically refueled with wood, and produces a small amount of heat | + | | description = A specially-treated wooden torch that produces a red light over a large area. [[Sanguophages]] gather around torches like these during their ceremonial meetings. The sanguine glow is particularly pleasing to individuals with the bloodfeeder gene. It can be automatically refueled with wood, and produces a small amount of heat |
− | |type = Building | + | | type = Building |
− | |type2 = Furniture | + | | type2 = Furniture |
− | |placeable = true | + | | placeable = true |
− | |path cost = 24 | + | | mass = 1 |
− | |passability = pass through only | + | | path cost = 24 |
− | |cover = 0.15 | + | | passability = pass through only |
− | |minifiable = false | + | | cover = 0.15 |
− | |size = 1 ˣ 1 | + | | minifiable = false |
− | |flammability = 0 | + | | size = 1 ˣ 1 |
− | |hp = 75 | + | | flammability = 0 |
− | |glowradius = | + | | hp = 75 |
− | |heatpersecond = 3.5 | + | | glowradius = 10 |
− | |maxheattemperature = 23 | + | | glowcolor = (460, 220, 205) |
− | |terrain affordance = light | + | | heatpersecond = 3.5 |
− | + | | maxheattemperature = 23 | |
− | |deconstruct yield = nothing | + | | terrain affordance = light |
− | |destroyyield = nothing | + | | deconstruct yield = nothing |
+ | | destroyyield = nothing | ||
+ | | thingCategories = BuildingsMisc | ||
}} | }} | ||
The '''blood torch''' is a piece of [[furniture]] that burns [[wood]] to light an area, while also generating a small amount of [[Temperature|heat]]. It is also pleasing to [[Sanguophages]]. | The '''blood torch''' is a piece of [[furniture]] that burns [[wood]] to light an area, while also generating a small amount of [[Temperature|heat]]. It is also pleasing to [[Sanguophages]]. | ||
+ | |||
== Acquisition == | == Acquisition == | ||
Blood torches come from a quest in which you allow 2 or more Sanguophages hold a meeting at your colony. After which the torch is left behind. It can be uninstalled and moved if initial location is poor. | Blood torches come from a quest in which you allow 2 or more Sanguophages hold a meeting at your colony. After which the torch is left behind. It can be uninstalled and moved if initial location is poor. | ||
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== Summary == | == Summary == | ||
A blood torch outputs [[light]] in a 10 tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{temperature|23}} at a rate of 3.5 heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}} | A blood torch outputs [[light]] in a 10 tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{temperature|23}} at a rate of 3.5 heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}} | ||
+ | |||
+ | The blood torch consumes {{icon small|wood}} 1.5 [[wood]] per day as long as it is lit. If lit while unroofed under the [[rain]], it consumes an additional {{icon small|wood}} 0.0006 wood per {{ticks|1}}, or a total of {{icon small|wood}} {{#expr: 2+ (0.0006*60000)}} wood per day. It can hold up to {{icon small|wood}} 20 wood at a time, for a maximum run time of {{#expr:20/1.5}} days, or {{#expr:24*20/(1.5+ (0.0006*60000)) round 2}} hours if in constant rain. It is constructed with a full fuel capacity. Fuel is delivered to the torch by a [[Work#Haul|haulers]] as long as refueling is enabled. | ||
+ | |||
+ | It cannot be "turned off" or paused, only deconstructed, in which case ''no wood'' is recovered, regardless of any "fuel" remaining. | ||
+ | |||
+ | It functions as a [[meditation focus]] for [[psycast]]ers with the Flame focus.{{RoyaltyIcon}} | ||
+ | |||
+ | The blood torch provides a {{+|2}} ''Blood torch'' [[mood]] bonus to all pawns with the [[Genes#Bloodfeeder|Bloodfeeder]] gene inside its radius.{{Check Tag|Radius|Is that its maximum radius or its lit radius?}}{{Check Tag|Stacks?|Verify that multiple torches don't stack}} | ||
== Analysis == | == Analysis == |
Revision as of 06:28, 1 January 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs: Images. Heat and light radius verification. Mood testing with Sanguophages.. |
Blood torch
A specially-treated wooden torch that produces a red light over a large area. Sanguophages gather around torches like these during their ceremonial meetings. The sanguine glow is particularly pleasing to individuals with the bloodfeeder gene. It can be automatically refueled with wood, and produces a small amount of heat
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 15%
- Terrain Affordance
- Light
- Light Radius
- 7.88
- Heat Per Second
- 3.5
- Stops Heating At
- 23 °C (73.4 °F)
Creation
- Deconstruct yield
- nothing
- Destroy yield
- nothing
- thingCategories
- BuildingsMisc
The blood torch is a piece of furniture that burns wood to light an area, while also generating a small amount of heat. It is also pleasing to Sanguophages.
Acquisition
Blood torches come from a quest in which you allow 2 or more Sanguophages hold a meeting at your colony. After which the torch is left behind. It can be uninstalled and moved if initial location is poor.
Summary
A blood torch outputs light in a 10 tile radius, with the nearest 7.884 tiles being above 50% light level and considered lit. It heats the room to a maximum temperature of 23 °C (73.4 °F) at a rate of 3.5 heat per second.[Exact mechanic unclear]
The blood torch consumes 1.5 wood per day as long as it is lit. If lit while unroofed under the rain, it consumes an additional 0.0006 wood per 1 tick (0.02 secs), or a total of 38 wood per day. It can hold up to 20 wood at a time, for a maximum run time of 13.333333333333 days, or 12.8 hours if in constant rain. It is constructed with a full fuel capacity. Fuel is delivered to the torch by a haulers as long as refueling is enabled.
It cannot be "turned off" or paused, only deconstructed, in which case no wood is recovered, regardless of any "fuel" remaining.
It functions as a meditation focus for psycasters with the Flame focus.
The blood torch provides a +2 Blood torch mood bonus to all pawns with the Bloodfeeder gene inside its radius.[Radius][Stacks?]