Difference between revisions of "Spear"

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m (→‎Analysis: DPS comparison isn't useful unless also accounting for side attacks which i will abstain for now)
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Spears have the 2nd highest base damage of all craftable melee weapons, only beaten by the [[longsword]] itself.  
 
Spears have the 2nd highest base damage of all craftable melee weapons, only beaten by the [[longsword]] itself.  
  
Compared to the longsword, the spear deals the same damage for its "Best" attack, but with a {{Bad|x{{%|2.6/2.4 round 2}}}} cooldown, resulting in {{%|2.4/2.6 round 3}} DPS. However, the spear has more {{AP}} on its main attack. In addition, spears are more likely to ''Stab'' while swords can either ''Stab'' or ''Cut'' for its "Best" attack. This results in the sword having a lowered chance to destroy body parts. The spear also costs 25 less material to create, which could matter when using valuable metals like [[plasteel]] (for instance, 150 plasteel could make 2 spears, but only 1 sword).
+
Compared to the longsword, the spear deals the same damage pr hit for its "Best" attack, but with a {{Bad|x{{%|2.6/2.4 round 2}}}} cooldown, resulting in lower {{DPS}}. However, the spear has more {{AP}} on its main attack. In addition, spears are more likely to ''Stab'' while swords can either ''Stab'' or ''Cut'' for its "Best" attack. This results in the sword having a lowered chance to destroy body parts. The spear also costs 25 less material to create, which could matter when using valuable metals like [[plasteel]] (for instance, 150 plasteel could make 2 spears, but only 1 sword).
  
 
Overall, the spear is better against armored targets, and the longsword is roughly better against light armor. Breakpoints vary based on quality and material, but if a target's armor < the sword's {{AP}}, then the sword will have a {{DPS}} advantage. The exact effects of Stab vs Cut damage type are unclear.
 
Overall, the spear is better against armored targets, and the longsword is roughly better against light armor. Breakpoints vary based on quality and material, but if a target's armor < the sword's {{AP}}, then the sword will have a {{DPS}} advantage. The exact effects of Stab vs Cut damage type are unclear.

Revision as of 02:31, 30 January 2023

Spear

Spear

A polearm tipped with a sharp point for stabbing opponents.

Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Weapon Class
Neolithic
Mass
2 kg

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Shaft
13 dmg (Blunt)
20% AP
2.6 seconds cooldown
Melee Attack 2 
Shaft
13 dmg (Poke)
20% AP
2.6 seconds cooldown
Melee Attack 3 
Point
23 dmg (Stab)
50% AP
2.6 seconds cooldown

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Long blades
Skill Required
Crafting 4
Work To Make
12,000 ticks (3.33 mins)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 75
Technical


The spear is a melee weapon that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.

Acquisition

Spears can be crafted at any smithy once the Long Blades research has been completed, from Stuff 75 Stuff (Metallic/Woody, 750 for SVMs) and 12,000 ticks (3.33 mins) of work.

Spears can be purchased from any combat supplier or war merchant, or obtained from several kinds of melee raiders.

Analysis

Spears have the 2nd highest base damage of all craftable melee weapons, only beaten by the longsword itself.

Compared to the longsword, the spear deals the same damage pr hit for its "Best" attack, but with a ×108% cooldown, resulting in lower DPS. However, the spear has more AP on its main attack. In addition, spears are more likely to Stab while swords can either Stab or Cut for its "Best" attack. This results in the sword having a lowered chance to destroy body parts. The spear also costs 25 less material to create, which could matter when using valuable metals like plasteel (for instance, 150 plasteel could make 2 spears, but only 1 sword).

Overall, the spear is better against armored targets, and the longsword is roughly better against light armor. Breakpoints vary based on quality and material, but if a target's armor < the sword's AP, then the sword will have a DPS advantage. The exact effects of Stab vs Cut damage type are unclear.

As is typical with any sharp weapon, spear attacks cause bleeding, but most armor have higher Sharp armor values than their Blunt armor values. The mace requires less research and resources to create, and can outperform the spear against high armor, from flak vest-level equipment onwards. Higher ranking tribals often use spears for melee fighters.

Attack table

Feature Toggle
AttacksRitual Quality Check Off.png
QualityRitual Quality Check Off.png
  • Spear Spear HP Value
    Quality
    Material DPS[1] AP[1]
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 9.75 53.25% 200 164 Silver
    Normal Gold Gold 6.17 32.13% 60 7540 Silver
    Normal Plasteel Plasteel 10.53 45.75% 280 770 Silver
    Normal Silver Silver 6.86 35.88% 70 795 Silver
    Normal Steel Steel 7.88 41.5% 100 186 Silver
    Normal Uranium Uranium 8.15 46.5% 250 530 Silver
    Normal Wood Wood 4.36 17.17% 65 120 Silver

    For the full effects of qualities, see Quality.

    1. Jump up to: 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history