Difference between revisions of "Spear"

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(I don't know how I got 2.4s cooldown for longswords - a big error on my part. Also deeper comparison for Cut v Stab)
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== Analysis ==
 
== Analysis ==
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{{stub|section=1|reason=Comparisons between Cut v Stab types. Comparison to maces/blunt weps}}
 
Spears have the 2nd highest base damage of all craftable melee weapons, only beaten by the [[longsword]] itself.  
 
Spears have the 2nd highest base damage of all craftable melee weapons, only beaten by the [[longsword]] itself.  
  
Compared to the longsword, the spear deals the same damage per hit for its "Best" attack, but with a {{Bad|x{{%|2.6/2.4 round 2}}}} cooldown, resulting in lower {{DPS}}. However, the spear has more {{AP}} on this attack. In addition, spears are more likely to ''Stab'' while swords can either ''Stab'' or ''Cut'' for its "Best" attack. Cut damage is more likely to destroy small body parts, like the fingers. But as its damage is often spread between different body parts, it is less likely to cut off an arm or leg. The spear also costs 25 less material to create, which could matter when using valuable metals like [[plasteel]] (for instance, 150 plasteel could make 2 spears, but only 1 sword).
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As is typical with any sharp weapon, spear attacks cause bleeding, but most [[armor]] have higher Sharp armor values than their Blunt armor values. The [[mace]] requires less research and resources to create, and can outperform the spear against high armor, from [[flak vest]]-level equipment onwards. Higher ranking [[Factions#Tribes|tribals]] often use spears for melee fighters.
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===Compared to longswords===
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For the "Best" category attacks (75% to be selected), the spear has the exact same base {{DPS}} as the longsword. The spear also has more {{AP}}. Additionally, the spear is cheaper, costing 25 materials less. The "Mid" attacks are not too far behind. This makes the spear numerically superior, but this is before considering the ''type'' of damage.
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Longswords can ''Cut'' or ''Stab'' for its best attack, at equal chances. Spears can only ''Stab''. Cut damage can cleave, meaning it is spread throughout multiple body parts. However, when an attack cleaves, it deals a total of x1.4 damage (spread throughout body parts). If a Cut attack actually reduces a part's HP to 0, it is more likely to destroy it. However, the stab attack is more likely to destroy longer limbs, as it is always concentrated on a single part.  
  
Overall, the spear is better against armored targets, and the longsword is roughly better against light armor. Breakpoints vary based on quality and material, but if a target's armor < the sword's {{AP}}, then the sword will have a {{DPS}} advantage. The exact effects of Stab vs Cut damage type on combat performance are unclear.  
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* At normal-excellent qualities, longswords would generally better (at least more consistent) for fighting against unarmored humanoid pawns, due to the increased [[pain]] from the cleaving damage. Spears would be better for fighting against armored enemies due to the higher {{AP}}.
  
As is typical with any sharp weapon, spear attacks cause bleeding, but most [[armor]] have higher Sharp armor values than their Blunt armor values. The [[mace]] requires less research and resources to create, and can outperform the spear against high armor, from [[flak vest]]-level equipment onwards. Higher ranking [[Factions#Tribes|tribals]] often use spears for melee fighters.
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* However, a masterwork [[plasteel]] spear / sword will be able to one-shot a human's torso, the most likely body part to hit. The spear will more consistently one-shot than the longsword, which has a chance to spread damage to other parts and not kill the torso. The spear retains its advantaged against armored enemies, but becomes better against human enemies.
  
 
{{Weapon Quality Table}}
 
{{Weapon Quality Table}}

Revision as of 20:07, 2 February 2023

Spear

Spear

A polearm tipped with a sharp point for stabbing opponents.

Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Weapon Class
Neolithic
Mass
2 kg

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Shaft
13 dmg (Blunt)
20% AP
2.6 seconds cooldown
Melee Attack 2 
Shaft
13 dmg (Poke)
20% AP
2.6 seconds cooldown
Melee Attack 3 
Point
23 dmg (Stab)
50% AP
2.6 seconds cooldown

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Long blades
Skill Required
Crafting 4
Work To Make
12,000 ticks (3.33 mins)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 75
Technical


The spear is a melee weapon that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.

Acquisition

Spears can be crafted at any smithy once the Long Blades research has been completed, from Stuff 75 Stuff (Metallic/Woody, 750 for SVMs) and 12,000 ticks (3.33 mins) of work.

Spears can be purchased from any combat supplier or war merchant, or obtained from several kinds of melee raiders.

Analysis

Spears have the 2nd highest base damage of all craftable melee weapons, only beaten by the longsword itself.

As is typical with any sharp weapon, spear attacks cause bleeding, but most armor have higher Sharp armor values than their Blunt armor values. The mace requires less research and resources to create, and can outperform the spear against high armor, from flak vest-level equipment onwards. Higher ranking tribals often use spears for melee fighters.

Compared to longswords

For the "Best" category attacks (75% to be selected), the spear has the exact same base DPS as the longsword. The spear also has more AP. Additionally, the spear is cheaper, costing 25 materials less. The "Mid" attacks are not too far behind. This makes the spear numerically superior, but this is before considering the type of damage.

Longswords can Cut or Stab for its best attack, at equal chances. Spears can only Stab. Cut damage can cleave, meaning it is spread throughout multiple body parts. However, when an attack cleaves, it deals a total of x1.4 damage (spread throughout body parts). If a Cut attack actually reduces a part's HP to 0, it is more likely to destroy it. However, the stab attack is more likely to destroy longer limbs, as it is always concentrated on a single part.

  • At normal-excellent qualities, longswords would generally better (at least more consistent) for fighting against unarmored humanoid pawns, due to the increased pain from the cleaving damage. Spears would be better for fighting against armored enemies due to the higher AP.
  • However, a masterwork plasteel spear / sword will be able to one-shot a human's torso, the most likely body part to hit. The spear will more consistently one-shot than the longsword, which has a chance to spread damage to other parts and not kill the torso. The spear retains its advantaged against armored enemies, but becomes better against human enemies.

Attack table

Feature Toggle
AttacksRitual Quality Check Off.png
QualityRitual Quality Check Off.png
  • Spear Spear HP Value
    Quality
    Material DPS[1] AP[1]
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 9.75 53.25% 200 164 Silver
    Normal Gold Gold 6.17 32.13% 60 7540 Silver
    Normal Plasteel Plasteel 10.53 45.75% 280 770 Silver
    Normal Silver Silver 6.86 35.88% 70 795 Silver
    Normal Steel Steel 7.88 41.5% 100 186 Silver
    Normal Uranium Uranium 8.15 46.5% 250 530 Silver
    Normal Wood Wood 4.36 17.17% 65 120 Silver

    For the full effects of qualities, see Quality.

    1. Jump up to: 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history