Difference between revisions of "Knife"
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Smithing unlocks a variety of weapons. Despite the [[gladius]] and [[ikwa]] being more expensive, both are ''worse'' than the knife (of the same material/quality). Why is this? | Smithing unlocks a variety of weapons. Despite the [[gladius]] and [[ikwa]] being more expensive, both are ''worse'' than the knife (of the same material/quality). Why is this? | ||
* '''The [[melee verb selection]] system''', introduced in 1.1. The game incorrectly calculates which attacks, or ''verbs'', are used by the weapon (it uses RimWorld 1.0 values). Knives have a "true" {{DPS}} of 7.23, rather than the gladius' 7.13 or ikwa's 6.75. | * '''The [[melee verb selection]] system''', introduced in 1.1. The game incorrectly calculates which attacks, or ''verbs'', are used by the weapon (it uses RimWorld 1.0 values). Knives have a "true" {{DPS}} of 7.23, rather than the gladius' 7.13 or ikwa's 6.75. | ||
− | * '''The impact of [[Damage types#Cut|''Cut'']] damage type.''' | + | * '''The impact of [[Damage types#Cut|''Cut'']] damage type.''' Of the 3 weapons, knives are the most likely to deal Cut damage. Whenever a Cut attack is rolled, it has a chance to ''cleave''. When a weapon cleaves, it deals 140% damage, spread throughout body parts. |
: While cleaving reduces the chance to destroy body parts, it deals more [[pain]], which gets enemies into [[pain shock]] faster. Pain shock is the most common way to disable enemies in combat, ''much'' more likely than body part destruction. Even mechanoids, who don't feel pain, can only lose so much HP before dying in combat. | : While cleaving reduces the chance to destroy body parts, it deals more [[pain]], which gets enemies into [[pain shock]] faster. Pain shock is the most common way to disable enemies in combat, ''much'' more likely than body part destruction. Even mechanoids, who don't feel pain, can only lose so much HP before dying in combat. | ||
Revision as of 17:57, 4 March 2023
Knife
One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
9 dmg (Blunt)
13% AP
2 seconds cooldown - Melee Attack 2
- Blade
12 dmg (Cut)
18% AP
1.5 seconds cooldown - Melee Attack 3
- Point
13 dmg (Stab)
20% AP
2 seconds cooldown
Creation
- weaponTags
- MedievalMeleeBasic, NeolithicMeleeBasic
The knife is a primitive, sharp melee weapon. It deals a low amount of damage, but has a short cooldown, making it friendlier to unskilled users.
Acquisition
Knives can be crafted at the crafting spot, fueled smithy or smithy with 30 Stuff (Metallic, 300 for SMVs) and 1,800 ticks (30 secs) of work. It can also be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate raiders drops.
A plasteel knife is given at the beginning with Crashlanded scenario.
Analysis
Knives are low-tier melee weapons, being cheap and fast to produce.
Crashlanded
In the Crashlanded scenario, you receive a normal quality plasteel knife. This is roughly as strong as a normal steel longsword, and stronger than most other steel weapons of normal quality. Compared to the longsword, the knife attacks faster for less damage per hit, and is marginally worse against armor.
The quick attacks also help colonists with low melee skill, who might want to train melee due to a passion or a trait like brawler.
Naked Brutality
As you can make knives in a crafting spot, creating knives can be useful in Naked Brutality and other low-resource scenarios. But, provided you have 2 Crafting, the short bow should be your go-to weapon. As a ranged weapon, it is generally better for defense, and lets you hunt 0% manhunter animals without getting hurt (even docile animals will retaliate in melee).
In terms of melee weapons, Clubs are your direct crafting spot alternatives. Clubs have 2 advantages over knives: they can be made out of wood, and they have no quality. While a steel club is worse than a "normal" quality steel knife, they are better than a poor or awful knife. If there are other ore deposits around, a plasteel knife is better than any club, and a uranium club is better than a uranium knife. Also note, that as blunt weapons, clubs are less likely to cause bleeding or decapitate limbs. This makes them somewhat worse in combat, but better if you want to capture.
Crafting knives
Smithing unlocks a variety of weapons. Despite the gladius and ikwa being more expensive, both are worse than the knife (of the same material/quality). Why is this?
- The melee verb selection system, introduced in 1.1. The game incorrectly calculates which attacks, or verbs, are used by the weapon (it uses RimWorld 1.0 values). Knives have a "true" DPS of 7.23, rather than the gladius' 7.13 or ikwa's 6.75.
- The impact of Cut damage type. Of the 3 weapons, knives are the most likely to deal Cut damage. Whenever a Cut attack is rolled, it has a chance to cleave. When a weapon cleaves, it deals 140% damage, spread throughout body parts.
- While cleaving reduces the chance to destroy body parts, it deals more pain, which gets enemies into pain shock faster. Pain shock is the most common way to disable enemies in combat, much more likely than body part destruction. Even mechanoids, who don't feel pain, can only lose so much HP before dying in combat.
Maces deal less DPS, but as they do Blunt damage, they have a substantial niche compared to the knife. Once longswords are available, knives are statistically worse than a sword (assuming same material/quality).
You could make knives in order to train Crafting skill, but as clubs can be made of wood or stone, they are generally the better option. Once an electric smithy is available, plate armor requires more work and can be made out of wood.
Attack table
Feature | Toggle |
---|---|
Attacks | |
Quality |
Knife | Handle (Blunt) | Blade (Cut) | Point (Stab) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality | Material | DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | Bioferrite | 7.16 | 17.43% | 6.48 | 2s | 9.36% | 3.24 | 6.25% | 12.48 | 1.5s | 18.72% | 8.32 | 75% | 13.52 | 2s | 20.8% | 6.76 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 19 |
Awful | Gold | 4.53 | 11% | 7.2 | 2s | 10.4% | 3.6 | 6.25% | 7.2 | 1.5s | 10.8% | 4.8 | 75% | 7.8 | 2s | 12% | 3.9 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 1505 |
Awful | Plasteel | 7.46 | 15.07% | 6.48 | 1.6s | 9.36% | 4.05 | 6.25% | 10.56 | 1.2s | 15.84% | 8.8 | 75% | 11.44 | 1.6s | 17.6% | 7.15 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 142 |
Awful | Silver | 5.01 | 12.18% | 7.2 | 2s | 10.4% | 3.6 | 6.25% | 8.16 | 1.5s | 12.24% | 5.44 | 75% | 8.84 | 2s | 13.6% | 4.42 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 153 |
Awful | Steel | 5.74 | 13.95% | 7.2 | 2s | 10.4% | 3.6 | 6.25% | 9.6 | 1.5s | 14.4% | 6.4 | 75% | 10.4 | 2s | 16% | 5.2 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 32 |
Awful | Uranium | 5.86 | 15.46% | 10.8 | 2.2s | 15.6% | 4.91 | 6.25% | 10.56 | 1.65s | 15.84% | 6.4 | 75% | 11.44 | 2.2s | 17.6% | 5.2 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 96 |
Poor | Bioferrite | 7.98 | 19.42% | 7.29 | 2s | 10.53% | 3.65 | 6.25% | 14.04 | 1.5s | 21.06% | 9.36 | 75% | 15.21 | 2s | 23.4% | 7.61 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 29 |
Poor | Gold | 5.02 | 12.19% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 8.1 | 1.5s | 12.15% | 5.4 | 75% | 8.78 | 2s | 13.5% | 4.39 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 2255 |
Poor | Plasteel | 8.29 | 16.76% | 7.29 | 1.6s | 10.53% | 4.56 | 6.25% | 11.88 | 1.2s | 17.82% | 9.9 | 75% | 12.87 | 1.6s | 19.8% | 8.04 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 215 |
Poor | Silver | 5.56 | 13.52% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 9.18 | 1.5s | 13.77% | 6.12 | 75% | 9.95 | 2s | 15.3% | 4.97 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 230 |
Poor | Steel | 6.38 | 15.51% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 10.8 | 1.5s | 16.2% | 7.2 | 75% | 11.7 | 2s | 18% | 5.85 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 48 |
Poor | Uranium | 6.52 | 17.2% | 12.15 | 2.2s | 17.55% | 5.52 | 6.25% | 11.88 | 1.65s | 17.82% | 7.2 | 75% | 12.87 | 2.2s | 19.8% | 5.85 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 144 |
Normal | Bioferrite | 8.79 | 21.41% | 8.1 | 2s | 11.7% | 4.05 | 6.25% | 15.6 | 1.5s | 23.4% | 10.4 | 75% | 16.9 | 2s | 26% | 8.45 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 39 |
Normal | Gold | 5.51 | 13.38% | 9 | 2s | 13% | 4.5 | 6.25% | 9 | 1.5s | 13.5% | 6 | 75% | 9.75 | 2s | 15% | 4.88 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 3005 |
Normal | Plasteel | 9.13 | 18.46% | 8.1 | 1.6s | 11.7% | 5.06 | 6.25% | 13.2 | 1.2s | 19.8% | 11 | 75% | 14.3 | 1.6s | 22% | 8.94 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 285 |
Normal | Silver | 6.11 | 14.85% | 9 | 2s | 13% | 4.5 | 6.25% | 10.2 | 1.5s | 15.3% | 6.8 | 75% | 11.05 | 2s | 17% | 5.53 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 305 |
Normal | Steel | 7.02 | 17.06% | 9 | 2s | 13% | 4.5 | 6.25% | 12 | 1.5s | 18% | 8 | 75% | 13 | 2s | 20% | 6.5 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 64 |
Normal | Uranium | 7.18 | 18.94% | 13.5 | 2.2s | 19.5% | 6.14 | 6.25% | 13.2 | 1.65s | 19.8% | 8 | 75% | 14.3 | 2.2s | 22% | 6.5 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 192 |
Good | Bioferrite | 9.61 | 23.4% | 8.91 | 2s | 12.87% | 4.46 | 6.25% | 17.16 | 1.5s | 25.74% | 11.44 | 75% | 18.59 | 2s | 28.6% | 9.3 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 48 |
Good | Gold | 5.99 | 14.56% | 9.9 | 2s | 14.3% | 4.95 | 6.25% | 9.9 | 1.5s | 14.85% | 6.6 | 75% | 10.73 | 2s | 16.5% | 5.36 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 3505 |
Good | Plasteel | 9.97 | 20.15% | 8.91 | 1.6s | 12.87% | 5.57 | 6.25% | 14.52 | 1.2s | 21.78% | 12.1 | 75% | 15.73 | 1.6s | 24.2% | 9.83 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 355 |
Good | Silver | 6.66 | 16.19% | 9.9 | 2s | 14.3% | 4.95 | 6.25% | 11.22 | 1.5s | 16.83% | 7.48 | 75% | 12.16 | 2s | 18.7% | 6.08 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 385 |
Good | Steel | 7.65 | 18.62% | 9.9 | 2s | 14.3% | 4.95 | 6.25% | 13.2 | 1.5s | 19.8% | 8.8 | 75% | 14.3 | 2s | 22% | 7.15 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 79 |
Good | Uranium | 7.84 | 20.69% | 14.85 | 2.2s | 21.45% | 6.75 | 6.25% | 14.52 | 1.65s | 21.78% | 8.8 | 75% | 15.73 | 2.2s | 24.2% | 7.15 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 240 |
Excellent | Bioferrite | 10.42 | 25.39% | 9.72 | 2s | 14.04% | 4.86 | 6.25% | 18.72 | 1.5s | 28.08% | 12.48 | 75% | 20.28 | 2s | 31.2% | 10.14 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 58 |
Excellent | Gold | 6.48 | 15.75% | 10.8 | 2s | 15.6% | 5.4 | 6.25% | 10.8 | 1.5s | 16.2% | 7.2 | 75% | 11.7 | 2s | 18% | 5.85 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 4005 |
Excellent | Plasteel | 10.8 | 21.85% | 9.72 | 1.6s | 14.04% | 6.08 | 6.25% | 15.84 | 1.2s | 23.76% | 13.2 | 75% | 17.16 | 1.6s | 26.4% | 10.73 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 425 |
Excellent | Silver | 7.21 | 17.52% | 10.8 | 2s | 15.6% | 5.4 | 6.25% | 12.24 | 1.5s | 18.36% | 8.16 | 75% | 13.26 | 2s | 20.4% | 6.63 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 460 |
Excellent | Steel | 8.29 | 20.18% | 10.8 | 2s | 15.6% | 5.4 | 6.25% | 14.4 | 1.5s | 21.6% | 9.6 | 75% | 15.6 | 2s | 24% | 7.8 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 95 |
Excellent | Uranium | 8.5 | 22.43% | 16.2 | 2.2s | 23.4% | 7.36 | 6.25% | 15.84 | 1.65s | 23.76% | 9.6 | 75% | 17.16 | 2.2s | 26.4% | 7.8 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 290 |
Masterwork | Bioferrite | 13.23 | 32.28% | 11.75 | 2s | 16.97% | 5.87 | 12.5% | 22.62 | 1.5s | 33.93% | 15.08 | 75% | 24.51 | 2s | 37.7% | 12.25 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 97 |
Masterwork | Gold | 7.7 | 18.72% | 13.05 | 2s | 18.85% | 6.53 | 6.25% | 13.05 | 1.5s | 19.58% | 8.7 | 75% | 14.14 | 2s | 21.75% | 7.07 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 5005 |
Masterwork | Plasteel | 14.17 | 27.64% | 11.75 | 1.6s | 16.97% | 7.34 | 12.5% | 19.14 | 1.2s | 28.71% | 15.95 | 75% | 20.74 | 1.6s | 31.9% | 12.96 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 710 |
Masterwork | Silver | 8.58 | 20.86% | 13.05 | 2s | 18.85% | 6.53 | 6.25% | 14.79 | 1.5s | 22.19% | 9.86 | 75% | 16.02 | 2s | 24.65% | 8.01 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 765 |
Masterwork | Steel | 9.89 | 24.07% | 13.05 | 2s | 18.85% | 6.53 | 6.25% | 17.4 | 1.5s | 26.1% | 11.6 | 75% | 18.85 | 2s | 29% | 9.43 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 159 |
Masterwork | Uranium | 10.16 | 26.79% | 19.58 | 2.2s | 28.28% | 8.9 | 6.25% | 19.14 | 1.65s | 28.71% | 11.6 | 75% | 20.74 | 2.2s | 31.9% | 9.43 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 480 |
Legendary | Bioferrite | 15.05 | 36.73% | 13.37 | 2s | 19.31% | 6.68 | 12.5% | 25.74 | 1.5s | 38.61% | 17.16 | 75% | 27.89 | 2s | 42.9% | 13.94 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 194 |
Legendary | Gold | 8.67 | 21.09% | 14.85 | 2s | 21.45% | 7.43 | 6.25% | 14.85 | 1.5s | 22.28% | 9.9 | 75% | 16.09 | 2s | 24.75% | 8.04 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 6005 |
Legendary | Plasteel | 16.12 | 31.45% | 13.37 | 1.6s | 19.31% | 8.35 | 12.5% | 21.78 | 1.2s | 32.67% | 18.15 | 75% | 23.6 | 1.6s | 36.3% | 14.75 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 1420 |
Legendary | Silver | 9.67 | 23.53% | 14.85 | 2s | 21.45% | 7.43 | 6.25% | 16.83 | 1.5s | 25.25% | 11.22 | 75% | 18.23 | 2s | 28.05% | 9.12 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 1530 |
Legendary | Steel | 11.17 | 27.18% | 14.85 | 2s | 21.45% | 7.43 | 6.25% | 19.8 | 1.5s | 29.7% | 13.2 | 75% | 21.45 | 2s | 33% | 10.73 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 315 |
Legendary | Uranium | 11.48 | 30.28% | 22.28 | 2.2s | 32.18% | 10.13 | 6.25% | 21.78 | 1.65s | 32.67% | 13.2 | 75% | 23.6 | 2.2s | 36.3% | 10.73 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 960 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history
- 0.7.581 - Added