Difference between revisions of "Spear"

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(→‎Compared to maces: Spear v Power armor is actually pretty significant (maces are like 50% better))
(→‎Analysis: Using francis john methodology (https://www.youtube.com/watch?v=HXpLrQR7jI4 , w/o melee gene and 18 y.o enemies), sword @ legendary > spear @ legendary)
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The spear is a sharp weapon with a ''very'' similar damage output to the [[longsword]], despite the in-game tooltips stating otherwise. This is because the game does not account for the [[Weapons#Melee formulas|melee verb selection]] mechanic introduced in 1.1. Spears and/or longswords are the best sharp melee weapons that colonists can craft.
 
The spear is a sharp weapon with a ''very'' similar damage output to the [[longsword]], despite the in-game tooltips stating otherwise. This is because the game does not account for the [[Weapons#Melee formulas|melee verb selection]] mechanic introduced in 1.1. Spears and/or longswords are the best sharp melee weapons that colonists can craft.
  
 +
== Comparisons ==
 
===Compared to longswords===
 
===Compared to longswords===
 
<!-- Cut v Stab sources: https://steamcommunity.com/app/294100/discussions/0/3042732243097084212 & https://steamcommunity.com/app/294100/discussions/0/3111394035968026504 . You can test the x1.4 damage multi by going into devmode and hitting things with a plasteel knife. -->
 
<!-- Cut v Stab sources: https://steamcommunity.com/app/294100/discussions/0/3042732243097084212 & https://steamcommunity.com/app/294100/discussions/0/3111394035968026504 . You can test the x1.4 damage multi by going into devmode and hitting things with a plasteel knife. -->
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Longswords can either ''[[Damage types#Cut|Cut]]'' or ''[[Damage types#Stab|Stab]]'', while spears can only ''Stab''. Cut damage has a chance to "cleave" through body parts. This increases damage per swing by 140%, but its damage is split between body parts. The spear can only stab: its damage is weaker, but always concentrated on one body part.
 
Longswords can either ''[[Damage types#Cut|Cut]]'' or ''[[Damage types#Stab|Stab]]'', while spears can only ''Stab''. Cut damage has a chance to "cleave" through body parts. This increases damage per swing by 140%, but its damage is split between body parts. The spear can only stab: its damage is weaker, but always concentrated on one body part.
  
If a cut happens to reduce a body part to 0 HP, it is more likely to be destroyed. But since cleaving will spread out damage in the first place, Cut remains less likely to destroy larger limbs (like the arms and legs). Also, stabs are more likely to hit internal organs. However, both of these factors are ''much'' less important than the aforementioned cleaving.
+
If a cut happens to reduce a body part to 0 HP, it is more likely to be destroyed. But since cleaving will spread out damage in the first place, Cut remains less likely to destroy larger limbs (like the arms and legs). Also, stabs are more likely to hit internal organs. However, both of these factors tend to be less important than the aforementioned cleaving.
  
 
Overall, which option is better depends on weapon [[quality]] and expected targets:
 
Overall, which option is better depends on weapon [[quality]] and expected targets:
* At normal to excellent qualities, longswords are often better (at least more consistent) for fighting against unarmored humans, lightly armored humans, and light mechs like [[scyther]]s and [[lancer]]s. This is due to the increased damage from cleaving. Spears would be better for fighting against armored enemies, like [[centipede]]s, due to the higher {{AP}}.
+
* At normal to excellent qualities, longswords are often better (defintely more consistent) for fighting against unarmored humans, lightly armored humans, and light mechs like [[scyther]]s and [[lancer]]s. This is due to the increased damage from cleaving. Spears would be better for fighting against armored enemies, like [[centipede]]s, due to the higher {{AP}}.
  
* In contrast, a masterwork [[plasteel]] spear / sword is able to one-shot body parts like head and neck. The masterwork spear will more consistently one-shot human enemies, as the damage won't be spread out.{{Check Tag|Which is better?|(I) incorrectly assumed that spears could one-shot the torso. Testing vs. unarmored}} Spears still have more {{AP}}, so are better against armored enemies.
+
* A masterwork [[plasteel]] spear / sword is able to one-shot body parts like head and neck, though not the torso. The masterwork spear will more consistently one-shot human enemies, as the damage won't be spread out. Empirical testing suggests that the longsword remains better against unarmored targets.{{Check Tag|More testing needed|At legendary, when sword killed 100 adult pawns, spear killed 92 - 97.}} Spears still have more {{AP}}, so are better against armored enemies.
  
 
It's worth noting that the spear faces heavy competition with the [[mace]] as a cheaper, anti-armor weapon.
 
It's worth noting that the spear faces heavy competition with the [[mace]] as a cheaper, anti-armor weapon.

Revision as of 03:39, 5 March 2023

Spear

Spear

A polearm tipped with a sharp point for stabbing opponents.

Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Weapon Class
Neolithic
Mass
2 kg

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Shaft
13 dmg (Blunt)
20% AP
2.6 seconds cooldown
Melee Attack 2 
Shaft
13 dmg (Poke)
20% AP
2.6 seconds cooldown
Melee Attack 3 
Point
23 dmg (Stab)
50% AP
2.6 seconds cooldown

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Long blades
Skill Required
Crafting 4
Work To Make
12,000 ticks (3.33 mins)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 75
Technical
weaponTags
NeolithicMeleeAdvanced, MedievalMeleeAdvanced


The spear is a melee weapon that does a large amount of sharp damage with high AP.

Acquisition

Spears can be crafted at any smithy once the Long Blades research has been completed, from Stuff 75 Stuff (Metallic/Woody, 750 for SMVs) and 12,000 ticks (3.33 mins) of work.

Spears can be purchased from any combat supplier or war merchant, or obtained from several kinds of melee raiders.

Analysis

The spear is a sharp weapon with a very similar damage output to the longsword, despite the in-game tooltips stating otherwise. This is because the game does not account for the melee verb selection mechanic introduced in 1.1. Spears and/or longswords are the best sharp melee weapons that colonists can craft.

Comparisons

Compared to longswords

Spears have very slightly less DPS. The longsword is +1% stronger in raw DPS than the spear, after considering melee verb selection. In exchange, the spear has noticeably more AP (+14%) and costs Stuff 25 materials less. This makes the spear numerically superior, but that is not the full story.

Longswords can either Cut or Stab, while spears can only Stab. Cut damage has a chance to "cleave" through body parts. This increases damage per swing by 140%, but its damage is split between body parts. The spear can only stab: its damage is weaker, but always concentrated on one body part.

If a cut happens to reduce a body part to 0 HP, it is more likely to be destroyed. But since cleaving will spread out damage in the first place, Cut remains less likely to destroy larger limbs (like the arms and legs). Also, stabs are more likely to hit internal organs. However, both of these factors tend to be less important than the aforementioned cleaving.

Overall, which option is better depends on weapon quality and expected targets:

  • At normal to excellent qualities, longswords are often better (defintely more consistent) for fighting against unarmored humans, lightly armored humans, and light mechs like scythers and lancers. This is due to the increased damage from cleaving. Spears would be better for fighting against armored enemies, like centipedes, due to the higher AP.
  • A masterwork plasteel spear / sword is able to one-shot body parts like head and neck, though not the torso. The masterwork spear will more consistently one-shot human enemies, as the damage won't be spread out. Empirical testing suggests that the longsword remains better against unarmored targets.[More testing needed] Spears still have more AP, so are better against armored enemies.

It's worth noting that the spear faces heavy competition with the mace as a cheaper, anti-armor weapon.

Compared to maces

The spear is actually closer to the mace in their niche, as both are better than the longsword against armor. Maces are cheaper, is best used with uranium rather than plasteel, and unlocked in Smithing rather than Long Blades. Before armor, spears deal +12% more damage than a mace of equal quality.

At normal quality, a plasteel spear deals more damage than a uranium mace until 68% Sharp armor. This is before considering quality; at higher quality, the spear only gets better. For example, if both weapons are excellent, then the mace only starts to become better at 78% armor. For reference, centipedes have 72% armor.

The mace still would be better against flak vests and power armor. Meanwhile, spears are noticeably better against unarmored foes, and roughly equal/better against armored foes up to centipedes. Note that enemies with power armor are quite rare.

This assumes plasteel vs. uranium. If both weapons are made out of steel, then the mace becomes relatively better against centipedes and plate armor and the like. Also remember that maces are cheaper, and that uranium is generally used less than plasteel.

Notes:

  • Once you reach masterwork quality, the plasteel spear's AP gets very high. No enemy, short of the empire's absolute best soldiersContent added by the Royalty DLC, has enough armor to justify using the mace. The spear is roughly equal against most power armor (a few % DPS worse), but can ignore all of a centipede's armor for the full 112% damage.
  • This comparison does not account for the strong melee damage gene.Content added by the Biotech DLC With strong melee damage, the mace comes out ahead.

With strong melee gene

With the strong melee damage gene,Content added by the Biotech DLC the comparisons change drastically.

  1. High quality longswords can now one-shot the torso. Legendary plasteel swords can one-shot the torso even in a cleave attack, assuming it split between 2 parts.
  2. When an excellent plasteel longsword (or better) does a cleave attack, its damage so high that it causes pain shock in a single swing.
  3. Meanwhile, the spear can only ever hit a single body part. If a 62 damage spear hits a 25 damage arm, the arm is destroyed and 37 damage (over 60% of the attack) is wasted. If a sword cleaves, much less damage is wasted.
  4. Strong melee damage also boosts the AP of longswords. But due to the quirks of the game, it does not boost the AP of spears. Masterwork plasteel swords have enough AP to ignore the armor of a centipede and any other mechanoid, DLC or not.

This results in high quality swords with the damage gene being virtually better against all targets, short of tough pawns. Against humanoids, a sword can either (1-shot torso/head or cleave to pain shock), while a spear can only (1-shot torso/head). Against mechanoids, the cleave damage results in the sword coming out ahead regardless.

The masterwork steel longsword given at the start of the The Sanguophage scenario reaches both relevant thresholds. With your sanguophage, it can one-shot through a torso stab and one-shot through cleaving pain. This longsword is actually stronger per-hit than an excellent plasteel longsword, and likely better than any weapon you'll be seeing for a while.

Attack table

Feature Toggle
AttacksRitual Quality Check Off.pngRitual Quality Check On.png
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Spear Spear Shaft (Blunt) Shaft (Poke) Point (Stab) Human: Left & right fist (Blunt) HP Value
    Quality
    Material DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 7.97 42.3% 9.36 2.6s 14.4% 3.6 6.25% 9.36 2.6s 14.4% 3.6 6.25% 23.92 2.6s 52% 9.2 75% 8.2 2s 12% 4.1 6.25% 200 82 Silver
    Awful Gold Gold 5.02 26% 10.4 2.6s 16% 4 6.25% 10.4 2.6s 16% 4 6.25% 13.8 2.6s 30% 5.31 75% 8.2 2s 12% 4.1 6.25% 60 3770 Silver
    Awful Plasteel Plasteel 8.39 36.3% 9.36 2.08s 14.4% 4.5 6.25% 9.36 2.08s 14.4% 4.5 6.25% 20.24 2.08s 44% 9.73 75% 8.2 2s 12% 4.1 6.25% 280 385 Silver
    Awful Silver Silver 5.57 29% 10.4 2.6s 16% 4 6.25% 10.4 2.6s 16% 4 6.25% 15.64 2.6s 34% 6.02 75% 8.2 2s 12% 4.1 6.25% 70 395 Silver
    Awful Steel Steel 6.39 33.5% 10.4 2.6s 16% 4 6.25% 10.4 2.6s 16% 4 6.25% 18.4 2.6s 40% 7.08 75% 8.2 2s 12% 4.1 6.25% 100 93 Silver
    Awful Uranium Uranium 6.6 37.5% 15.6 2.86s 24% 5.45 6.25% 15.6 2.86s 24% 5.45 6.25% 20.24 2.86s 44% 7.08 75% 8.2 2s 12% 4.1 6.25% 250 265 Silver
    Awful Wood Wood 3.87 12.73% 9.36 2.6s 14.4% 3.6 8.33% 9.36 2.6s 14.4% 3.6 8.33% 7.36 2.6s 16% 2.83 8.33% 8.2 2s 12% 4.1 37.5% 65 60 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 8.92 47.4% 10.53 2.6s 16.2% 4.05 6.25% 10.53 2.6s 16.2% 4.05 6.25% 26.91 2.6s 58.5% 10.35 75% 8.2 2s 12% 4.1 6.25% 200 123 Silver
    Poor Gold Gold 5.6 29.06% 11.7 2.6s 18% 4.5 6.25% 11.7 2.6s 18% 4.5 6.25% 15.53 2.6s 33.75% 5.97 75% 8.2 2s 12% 4.1 6.25% 60 5655 Silver
    Poor Plasteel Plasteel 9.38 40.65% 10.53 2.08s 16.2% 5.06 6.25% 10.53 2.08s 16.2% 5.06 6.25% 22.77 2.08s 49.5% 10.95 75% 8.2 2s 12% 4.1 6.25% 280 575 Silver
    Poor Silver Silver 6.21 32.44% 11.7 2.6s 18% 4.5 6.25% 11.7 2.6s 18% 4.5 6.25% 17.6 2.6s 38.25% 6.77 75% 8.2 2s 12% 4.1 6.25% 70 595 Silver
    Poor Steel Steel 7.13 37.5% 11.7 2.6s 18% 4.5 6.25% 11.7 2.6s 18% 4.5 6.25% 20.7 2.6s 45% 7.96 75% 8.2 2s 12% 4.1 6.25% 100 139 Silver
    Poor Uranium Uranium 7.37 42% 17.55 2.86s 27% 6.14 6.25% 17.55 2.86s 27% 6.14 6.25% 22.77 2.86s 49.5% 7.96 75% 8.2 2s 12% 4.1 6.25% 250 400 Silver
    Poor Wood Wood 3.83 15.08% 10.53 2.6s 16.2% 4.05 18.75% 10.53 2.6s 16.2% 4.05 18.75% 8.28 2.6s 18% 3.18 25% 8.2 2s 12% 4.1 18.75% 65 90 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 9.75 53.25% 11.7 2.6s 18% 4.5 12.5% 11.7 2.6s 18% 4.5 12.5% 29.9 2.6s 65% 11.5 75% 8.2 2s 12% 4.1 0% 200 164 Silver
    Normal Gold Gold 6.17 32.13% 13 2.6s 20% 5 6.25% 13 2.6s 20% 5 6.25% 17.25 2.6s 37.5% 6.63 75% 8.2 2s 12% 4.1 6.25% 60 7540 Silver
    Normal Plasteel Plasteel 10.53 45.75% 11.7 2.08s 18% 5.63 12.5% 11.7 2.08s 18% 5.63 12.5% 25.3 2.08s 55% 12.16 75% 8.2 2s 12% 4.1 0% 280 770 Silver
    Normal Silver Silver 6.86 35.88% 13 2.6s 20% 5 6.25% 13 2.6s 20% 5 6.25% 19.55 2.6s 42.5% 7.52 75% 8.2 2s 12% 4.1 6.25% 70 795 Silver
    Normal Steel Steel 7.88 41.5% 13 2.6s 20% 5 6.25% 13 2.6s 20% 5 6.25% 23 2.6s 50% 8.85 75% 8.2 2s 12% 4.1 6.25% 100 186 Silver
    Normal Uranium Uranium 8.15 46.5% 19.5 2.86s 30% 6.82 6.25% 19.5 2.86s 30% 6.82 6.25% 25.3 2.86s 55% 8.85 75% 8.2 2s 12% 4.1 6.25% 250 530 Silver
    Normal Wood Wood 4.36 17.17% 11.7 2.6s 18% 4.5 37.5% 11.7 2.6s 18% 4.5 37.5% 9.2 2.6s 20% 3.54 8.33% 8.2 2s 12% 4.1 8.33% 65 120 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 10.73 58.58% 12.87 2.6s 19.8% 4.95 12.5% 12.87 2.6s 19.8% 4.95 12.5% 32.89 2.6s 71.5% 12.65 75% 8.2 2s 12% 4.1 0% 200 205 Silver
    Good Gold Gold 6.75 35.19% 14.3 2.6s 22% 5.5 6.25% 14.3 2.6s 22% 5.5 6.25% 18.98 2.6s 41.25% 7.3 75% 8.2 2s 12% 4.1 6.25% 60 8040 Silver
    Good Plasteel Plasteel 11.58 50.33% 12.87 2.08s 19.8% 6.19 12.5% 12.87 2.08s 19.8% 6.19 12.5% 27.83 2.08s 60.5% 13.38 75% 8.2 2s 12% 4.1 0% 280 960 Silver
    Good Silver Silver 7.5 39.31% 14.3 2.6s 22% 5.5 6.25% 14.3 2.6s 22% 5.5 6.25% 21.51 2.6s 46.75% 8.27 75% 8.2 2s 12% 4.1 6.25% 70 990 Silver
    Good Steel Steel 8.63 45.5% 14.3 2.6s 22% 5.5 6.25% 14.3 2.6s 22% 5.5 6.25% 25.3 2.6s 55% 9.73 75% 8.2 2s 12% 4.1 6.25% 100 230 Silver
    Good Uranium Uranium 8.93 51% 21.45 2.86s 33% 7.5 6.25% 21.45 2.86s 33% 7.5 6.25% 27.83 2.86s 60.5% 9.73 75% 8.2 2s 12% 4.1 6.25% 250 665 Silver
    Good Wood Wood 4.75 18.68% 12.87 2.6s 19.8% 4.95 37.5% 12.87 2.6s 19.8% 4.95 37.5% 10.12 2.6s 22% 3.89 8.33% 8.2 2s 12% 4.1 8.33% 65 150 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 11.7 63.9% 14.04 2.6s 21.6% 5.4 12.5% 14.04 2.6s 21.6% 5.4 12.5% 35.88 2.6s 78% 13.8 75% 8.2 2s 12% 4.1 0% 200 245 Silver
    Excellent Gold Gold 7.33 38.25% 15.6 2.6s 24% 6 6.25% 15.6 2.6s 24% 6 6.25% 20.7 2.6s 45% 7.96 75% 8.2 2s 12% 4.1 6.25% 60 8540 Silver
    Excellent Plasteel Plasteel 12.63 54.9% 14.04 2.08s 21.6% 6.75 12.5% 14.04 2.08s 21.6% 6.75 12.5% 30.36 2.08s 66% 14.6 75% 8.2 2s 12% 4.1 0% 280 1155 Silver
    Excellent Silver Silver 8.15 42.75% 15.6 2.6s 24% 6 6.25% 15.6 2.6s 24% 6 6.25% 23.46 2.6s 51% 9.02 75% 8.2 2s 12% 4.1 6.25% 70 1190 Silver
    Excellent Steel Steel 9.38 49.5% 15.6 2.6s 24% 6 6.25% 15.6 2.6s 24% 6 6.25% 27.6 2.6s 60% 10.62 75% 8.2 2s 12% 4.1 6.25% 100 280 Silver
    Excellent Uranium Uranium 9.71 55.5% 23.4 2.86s 36% 8.18 6.25% 23.4 2.86s 36% 8.18 6.25% 30.36 2.86s 66% 10.62 75% 8.2 2s 12% 4.1 6.25% 250 800 Silver
    Excellent Wood Wood 5.13 20.2% 14.04 2.6s 21.6% 5.4 37.5% 14.04 2.6s 21.6% 5.4 37.5% 11.04 2.6s 24% 4.25 8.33% 8.2 2s 12% 4.1 8.33% 65 180 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 14.14 77.21% 16.97 2.6s 26.1% 6.53 12.5% 16.97 2.6s 26.1% 6.53 12.5% 43.36 2.6s 94.25% 16.68 75% 8.2 2s 12% 4.1 0% 200 410 Silver
    Masterwork Gold Gold 8.77 45.91% 18.85 2.6s 29% 7.25 6.25% 18.85 2.6s 29% 7.25 6.25% 25.01 2.6s 54.38% 9.62 75% 8.2 2s 12% 4.1 6.25% 60 9540 Silver
    Masterwork Plasteel Plasteel 15.27 66.34% 16.97 2.08s 26.1% 8.16 12.5% 16.97 2.08s 26.1% 8.16 12.5% 36.69 2.08s 79.75% 17.64 75% 8.2 2s 12% 4.1 0% 280 1925 Silver
    Masterwork Silver Silver 9.76 51.34% 18.85 2.6s 29% 7.25 6.25% 18.85 2.6s 29% 7.25 6.25% 28.35 2.6s 61.63% 10.9 75% 8.2 2s 12% 4.1 6.25% 70 1985 Silver
    Masterwork Steel Steel 11.43 61.63% 18.85 2.6s 29% 7.25 12.5% 18.85 2.6s 29% 7.25 12.5% 33.35 2.6s 72.5% 12.83 75% 8.2 2s 12% 4.1 0% 100 465 Silver
    Masterwork Uranium Uranium 12.09 70.69% 28.28 2.86s 43.5% 9.89 12.5% 28.28 2.86s 43.5% 9.89 12.5% 36.69 2.86s 79.75% 12.83 75% 8.2 2s 12% 4.1 0% 250 1330 Silver
    Masterwork Wood Wood 6.08 23.99% 16.97 2.6s 26.1% 6.53 37.5% 16.97 2.6s 26.1% 6.53 37.5% 13.34 2.6s 29% 5.13 8.33% 8.2 2s 12% 4.1 8.33% 65 300 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 18.98 107.25% 19.31 2.6s 29.7% 7.43 0% 19.31 2.6s 29.7% 7.43 0% 49.34 2.6s 107.25% 18.98 100% 8.2 2s 12% 4.1 0% 200 820 Silver
    Legendary Gold Gold 9.92 52.03% 21.45 2.6s 33% 8.25 6.25% 21.45 2.6s 33% 8.25 6.25% 28.46 2.6s 61.88% 10.95 75% 8.2 2s 12% 4.1 6.25% 60 10540 Silver
    Legendary Plasteel Plasteel 17.37 75.49% 19.31 2.08s 29.7% 9.28 12.5% 19.31 2.08s 29.7% 9.28 12.5% 41.75 2.08s 90.75% 20.07 75% 8.2 2s 12% 4.1 0% 280 3770 Silver
    Legendary Silver Silver 11.37 60.84% 21.45 2.6s 33% 8.25 12.5% 21.45 2.6s 33% 8.25 12.5% 32.26 2.6s 70.13% 12.41 75% 8.2 2s 12% 4.1 0% 70 3795 Silver
    Legendary Steel Steel 13.01 70.13% 21.45 2.6s 33% 8.25 12.5% 21.45 2.6s 33% 8.25 12.5% 37.95 2.6s 82.5% 14.6 75% 8.2 2s 12% 4.1 0% 100 930 Silver
    Legendary Uranium Uranium 13.76 80.44% 32.18 2.86s 49.5% 11.25 12.5% 32.18 2.86s 49.5% 11.25 12.5% 41.75 2.86s 90.75% 14.6 75% 8.2 2s 12% 4.1 0% 250 2660 Silver
    Legendary Wood Wood 6.84 27.03% 19.31 2.6s 29.7% 7.43 37.5% 19.31 2.6s 29.7% 7.43 37.5% 15.18 2.6s 33% 5.84 8.33% 8.2 2s 12% 4.1 8.33% 65 600 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history

    • 0.7.581 - Added
    • 1.1.2610 - Implementation of new melee verb system. Previously, spears were more likely to use their shaft rather than their point. This now results in spears having higher DPS than what the game's infobox states.