Difference between revisions of "Blood torch"
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== Acquisition == | == Acquisition == | ||
− | Blood torches are created during the [[Quests#Bloodthirsty Parley|Bloodthirsty Parley]] quest type - note that the name of each quest in game varies. During this quest a location on your map will be chosen, a blood torch placed at that spot, and three [[ | + | Blood torches are created during the [[Quests#Bloodthirsty Parley|Bloodthirsty Parley]] quest type - note that the name of each quest in game varies. During this quest a location on your map will be chosen, a blood torch placed at that spot, and three [[sangophage]]s will meet. Once placed, the torch will be left behind, regardless of the outcome of the quest. After this point, it can be refueled, uninstalled and reinstalled as any other building. |
== Summary == | == Summary == |
Revision as of 12:13, 18 March 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Blood torch
A specially-treated wooden torch that produces a red light over a large area. Sanguophages gather around torches like these during their ceremonial meetings. The sanguine glow is particularly pleasing to individuals with the bloodfeeder gene. It can be automatically refueled with wood, and produces a small amount of heat
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 15%
- Terrain Affordance
- Light
- Light Radius
- 7.88
- Heat Per Second
- 3.5
- Stops Heating At
- 23 °C (73.4 °F)
Creation
- Deconstruct yield
- nothing
- Destroy yield
- nothing
- thingCategories
- BuildingsMisc
The blood torch is a piece of furniture that burns wood to light an area, while also generating a small amount of heat. It also provides a small mood buff to sanguophages and other bloodfeeders.
Acquisition
Blood torches are created during the Bloodthirsty Parley quest type - note that the name of each quest in game varies. During this quest a location on your map will be chosen, a blood torch placed at that spot, and three sangophages will meet. Once placed, the torch will be left behind, regardless of the outcome of the quest. After this point, it can be refueled, uninstalled and reinstalled as any other building.
Summary
A blood torch outputs light in a 10 tile radius, with the nearest 7.884 tiles being above 50% light level and considered lit. It heats the room to a maximum temperature of 23 °C (73.4 °F) at a rate of 3.5 heat per second.[Exact mechanic unclear]
The blood torch consumes 1.5 wood per day as long as it is lit. If lit while unroofed under the rain, it consumes an additional 0.0006 wood per 1 tick (0.02 secs), or a total of 38 wood per day. It can hold up to 20 wood at a time, for a maximum run time of 13.33 days, or 12.8 hours if in constant rain. It is constructed with a full fuel capacity. Fuel is delivered to the torch by a haulers as long as refueling is enabled.
It cannot be "turned off" or paused, only deconstructed, in which case no wood is recovered, regardless of any "fuel" remaining.
It functions as a meditation focus for psycasters with the Flame focus.
The blood torch provides a +2 Blood torch mood bonus to all pawns with the Bloodfeeder gene inside its 10-tile maximum radius. This effect does not stack with multiple blood torches.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Value proposition for acquisition and for fueling, short comparison to other wood fired heat and light sources, strats for placement and acquisition. |
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Gallery
Version history
- Biotech DLC Release - Added.