Difference between revisions of "Iguana"

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<onlyinclude>{{{{TNTN|infobox main}}|animal|
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{{infobox main|animal|
|name =  
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|page verified for version = A14D
Iguana
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|name = Iguana
|image = |
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|image = Iguana.png
Iguana
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|description = These large lizards normally feed on plant matter. However, when angered, their tough hide and sharp claws make them quite dangerous.<br>Resting iguanas hold their heads high, giving them an amusing 'proud' look. But they're not proud; they're just trying to see predators so they don't get eaten.
|info =  
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|type = Animal
"″
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|movespeed = 3
|type = Animals{{!}}
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|min comfortable temperature = 0
Animals
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|max comfortable temperature = 60
|type2 = Wild{{!}}
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|flammability = 0.7
Wild
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|marketvalue = 100
|placeable =  
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|eggsmin = 1
|hp = 55}}</onlyinclude>
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|eggsmax = 2
These large lizards normally feed on plant matter. However, when angered, their tough hide and sharp claws make them quite dangerous.
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|eggs_avg = 1.5
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|eggtime = 5.661
 +
|eggs_unfertilized = false
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|combatPower = 40
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|bodysize = 0.4
 +
|healthscale = 0.5
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|hungerrate = 0.2
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|diet = omnivorous grazer
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|leathername = lizardskin
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|wildness = 0.5
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|petness = 0.15
 +
|manhuntertame = 0
 +
|manhunter = 0
 +
|trainable = none
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|mateMtb = 12
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|lifespan = 12
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|juvenileage = 0.1
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|maturityage = 0.2222
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|tradeTags = AnimalUncommon
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|attack1dmg = 8
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|attack1type = Scratch
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|attack1cool = 2
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|attack1part = front left claws
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|attack2dmg = 8
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|attack2type = Scratch
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|attack2cool = 2
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|attack2part = front right claws
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|attack3dmg = 10
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|attack3type = Bite
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|attack3cool = 2.6
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|attack3part = teeth
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|attack3chancefactor = 0.7
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|attack4dmg = 5
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|attack4type = Blunt
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|attack4cool = 2
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|attack4part = head
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|attack4chancefactor = 0.2
 +
|livesin_aridshrubland = 0.7
 +
|livesin_desert = 1.2
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|livesin_extremedesert = 1.5
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}}{{Info|'''Iguanas''' are solitary omnivorous lizards that live in the warm dry climates of the arid shrubland, desert, and extreme desert. Despite their small size, their scratch and bite attacks are twice that of the [[squirrel]]'s.}}
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== Summary ==
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Iguanas have 95% [[Toxic Environment Resistance]] rendering them highly resistant to environmental effects such as [[rot stink]] and [[toxic buildup]] from non-attack sources.
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== Analysis ==
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Other than being a meager source of food for [[desert]] and [[extreme desert]] starts, iguanas have very little niche.
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They are the only omnivore in the desert / extreme desert. They'll eat any food they have access to, which is usually your own, so think of iguanas as desert [[rat]]s. Like rats, tamed iguanas have a small niche as they can eat and dispose of [[corpse]]s.
 +
 
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==Training==
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{{TrainingTable}}
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== Health ==
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{{Animal Health Table|QuadrupedAnimalWithClawsTailAndJowl}}
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== Gallery ==
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<gallery>
 +
Iguana east.png|Iguana facing east
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Iguana north.png|Iguana facing north
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Iguana south.png|Iguana facing south
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Dessicated iguana east.png|Iguana decaying
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</gallery>
 +
 
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== Version history ==
 +
* [[Version/0.12.906|0.12.906]] - Can now lay eggs
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* 0.18/1.0 - Now provides the new [[lizardskin]], which merged its previous leather type, iguana skin, with tortoise leather and cobraskin.
 +
 
 +
{{nav|animal}}
 +
[[Category:Animals]]
 +
[[Category:Wild animal]]

Latest revision as of 00:42, 16 July 2024

Iguana

Iguana

These large lizards normally feed on plant matter. However, when angered, their tough hide and sharp claws make them quite dangerous.
Resting iguanas hold their heads high, giving them an amusing 'proud' look. But they're not proud; they're just trying to see predators so they don't get eaten.

Base Stats

Type
Animal
Market Value
100 Silver
Flammability
70%

Pawn Stats

Combat Power
40
Move Speed
3 c/s
Health Scale
50% HP
Body Size
0.4
Mass - Baby
4.8 kg
Mass - Juvenile
12 kg
Mass - Adult
24 kg
Carrying Capacity
30 kg
Filth Rate
1
Hunger Rate
0.32 Nutrition/Day
Diet
omnivorous grazer
Life Expectancy
12 years
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
None
Wildness
50%
Minimum Handling Skill
4
Mate Interval
12 hours
Maturity Age
0.222 years (13.3 days)
Juvenile Age
0.1 years (6 days)
Comfortable Temp Range
°C – 60 °C (32 °F – 140 °F)

Production

Meat Yield
56 Iguana meat iguana meat
Leather Yield
22 Lizardskin lizardskin
Eggs Per Clutch
1 to 2
Egg Laying Interval
5.661 days
Can Lay Unfertilized Eggs
false

Melee Combat

Attack 1
Front left claws
8 dmg (Scratch)
12 % AP
2 second cooldown
Attack 2
Front right claws
8 dmg (Scratch)
12 % AP
2 second cooldown
Attack 3
Teeth
10 dmg (Bite)
15 % AP
2.6 second cooldown
0.7 chance factor
Attack 4
Head
5 dmg (Blunt)
7 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.22
Technical
tradeTags
AnimalUncommon


Iguanas are solitary omnivorous lizards that live in the warm dry climates of the arid shrubland, desert, and extreme desert. Despite their small size, their scratch and bite attacks are twice that of the squirrel's.

Summary[edit]

Iguanas have 95% Toxic Environment Resistance rendering them highly resistant to environmental effects such as rot stink and toxic buildup from non-attack sources.

Analysis[edit]

Other than being a meager source of food for desert and extreme desert starts, iguanas have very little niche.

They are the only omnivore in the desert / extreme desert. They'll eat any food they have access to, which is usually your own, so think of iguanas as desert rats. Like rats, tamed iguanas have a small niche as they can eat and dispose of corpses.

Training[edit]

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health[edit]


Part Name Health Quantity Coverage[1] Target Chance[2] Subpart of Internal Capacity[3] Effect if Destroyed/Removed
Body 20 1 100% 21% N/A[4] Ex.png - Death
Tail 5 1 5% 5% Body Ex.png - -
Spine 12.5 1 3% 3% Body Check.png Moving
−100% Moving[5]
Stomach 10 1 3% 3% Body Check.png Digestion
−50% Digestion
Heart 7.5 1 3% 3% Body Check.png Blood Pumping
Death
Lung 7.5 2 3% 3% Body Check.png Breathing
−50% Breathing. Death if both lost
Kidney 7.5 2 3% 3% Body Check.png Blood Filtration −50% Blood Filtration. Death if both lost
Liver 10 1 3% 3% Body Check.png Digestion
Death
Neck 12.5 1 24% 6% Body Ex.png Eating
Talking
Breathing
Death
Head 12.5 1 75% 2.16% Neck Ex.png - Death
Skull 12.5 1 24% 1.296% Head Check.png - Cannot be destroyed
Increasing Pain based on damage.
Brain 5 1 70% 3.024% Skull Check.png Consciousness
Death
Damage always results in scarring.
Eye 5 2 9% 1.62% Head Ex.png Sight
−25% Sight. −100% if both lost.
Damage always results in scarring.
0% Hit Chance against Blunt damage.
Ear 6 2 8% 1.44% Head Ex.png Hearing
−25% Hearing. −100% if both lost.
−15 Disfigured Social penalty
Nose 5 1 10% 1.8% Head Ex.png - −15 Disfigured Social penalty
AnimalJaw 5 1 10% 1.8% Head Ex.png Manipulation
−100% Manipulation.
Can no longer use Bite attack.[6]
Jowl 10 1 10% 1.8% Head Ex.png - -
Front Leg 15 2 6.5% 4.875% Body Ex.png Moving
−25% Moving. −50% if both lost
Front Claw 3.5 10 5% 0.325% Front Leg Ex.png Manipulation
Moving
−5% Moving. −50% if all lost.
If all lost, claw attack no longer available.[7]
Rear Leg 15 2 6.5% 4.875% Body Ex.png Moving
−25% Moving. −50% if both lost
Rear Claw 3.5 10 5% 0.325% Rear Leg Ex.png Moving
−5% Moving. −50% if all lost.
  1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  2. Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
  3. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  4. This is the part that everything else connects to to be considered 'connected'.
  5. If Moving drops below 16% a pawn cannot move.
  6. A Bite attack of Power 10, cooldown 2.6.
  7. A Scratch attack of Power 8, Cooldown 2.

Gallery[edit]

Version history[edit]

  • 0.12.906 - Can now lay eggs
  • 0.18/1.0 - Now provides the new lizardskin, which merged its previous leather type, iguana skin, with tortoise leather and cobraskin.