Difference between revisions of "Snowhare"
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− | + | {{infobox main|animal| | |
− | + | | page verified for version = A14D | |
− | |name = | + | | name = Snowhare |
− | |image = Snowhare.png | + | | image = Snowhare.png |
− | |description = | + | | description = This hardy animal survives the brutal winters of its homelands by burrowing through snow to find edible plants. |
− | |type = | + | | type = Animal |
− | | | + | | movespeed = 6 |
− | |bodysize = 0.2 | + | | min comfortable temperature = -55 |
− | |healthscale = 0.4 | + | | max comfortable temperature = 40 |
− | | | + | | flammability = 0.7 |
− | | | + | | marketvalue = 50 |
− | | | + | | combatPower = 33 |
− | | | + | | bodysize = 0.2 |
− | | | + | | healthscale = 0.4 |
− | | | + | | hungerrate = 0.115 |
− | | | + | | diet = herbivorous |
− | | | + | | leathername = lightleather |
− | | | + | | wildness = 0.75 |
− | | | + | | petness = 0.08 |
− | | | + | | manhuntertame = 0 |
− | | | + | | manhunter = 0 |
− | | | + | | trainable = none |
− | |lifespan = 8 | + | | meatname = hare meat |
− | | | + | | gestation = 5.661 |
− | |maturityage = 0.3 | + | | offspring = 1-2 |
− | + | | avg offspring = 1.75 | |
− | | | + | | mateMtb = 8 |
− | | | + | | lifespan = 8 |
− | | | + | | juvenileage = 0.1 |
− | | | + | | maturityage = 0.2222 |
− | | | + | | tradeTags = AnimalCommon |
− | | | + | | attack1dmg = 3.4 |
− | | | + | | attack1type = Bite |
− | | | + | | attack1cool = 2 |
− | | | + | | attack1part = teeth |
− | }} | + | | attack2dmg = 1.5 |
+ | | attack2type = Blunt | ||
+ | | attack2cool = 2 | ||
+ | | attack2part = head | ||
+ | | attack2chancefactor = 0.2 | ||
+ | | livesin_tundra = 2 | ||
+ | | livesin_icesheet = 2 | ||
+ | | livesin_seaice = 2 | ||
+ | }}{{info|'''Snowhares''' are a fast-moving cold-loving species found in [[tundra]], [[ice sheet]]s, and [[sea ice]]. Not being a social creature they are seen foraging for plants alone. Their small bodies with limited health means that they are easily killed with one shot from a [[bolt-action rifle]].}} | ||
− | + | They are effectively identical to the [[hare]], only differing in habitat, comfortable temperature range, and color. | |
+ | |||
+ | ==Analysis== | ||
+ | Although typically a "real world" hare is larger than a rabbit, RimWorld hares produce the same amount of [[meat]] and [[lightleather]] as [[squirrel]]s and [[rat]]s. Further, despite any real-world expectations of "rabbit fur" [[parka]]s, slaughtering snowhares produces only [[lightleather]], which has poor [[beauty]] and value, and no particular insulation benefits despite their high tolerance for the cold. It is also one of the least protective [[textiles]] in the game, making a snowhare farm a poor prospect. | ||
+ | |||
+ | Snowhares are a source of food in the biomes with the least food available. It's not a lot, but hunting a snowhare can keep a colonist alive for a day or so. | ||
==Training== | ==Training== | ||
{{TrainingTable}} | {{TrainingTable}} | ||
− | {{ | + | == Health == |
− | < | + | {{Animal Health Table|QuadrupedAnimalWithPawsAndTail}} |
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | Hare east.png|Snowhare facing east | ||
+ | Hare north.png|Snowhare facing north | ||
+ | Hare south.png|Snowhare facing south | ||
+ | Dessicated hare east.png|Snowhare decaying | ||
+ | </gallery> | ||
+ | |||
+ | == Trivia == | ||
+ | *The hare is one of the least powerful of all the animals in the game with a meager attack of 3 bite damage and one of the lowest hp's in the game. However, its fast speed, small size and large numbers makes a [[Mental break#Manhunter|manhunter]] pack fearsome. | ||
− | == | + | == Version history == |
− | * | + | * Beta 19/ 1.0 - nuzzle interval 120 -> 72 |
{{nav|animal}} | {{nav|animal}} | ||
[[Category:Animals]] | [[Category:Animals]] | ||
− | [[Category:Wild]] | + | [[Category:Wild animal]] |
Latest revision as of 02:11, 16 July 2024
Snowhare
This hardy animal survives the brutal winters of its homelands by burrowing through snow to find edible plants.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Combat Power
- 33
- Move Speed
- 6 c/s
- Health Scale
- 40% HP
- Body Size
- 0.2
- Mass - Baby
- 2.4 kg
- Mass - Juvenile
- 6 kg
- Mass - Adult
- 12 kg
- Carrying Capacity
- 15 kg
- Filth Rate
- 1
- Hunger Rate
- 0.18 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 8 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Mate Interval
- 8 hours
- Maturity Age
- 0.222 years (13.3 days)
- Juvenile Age
- 0.1 years (6 days)
- Comfortable Temp Range
- -55 °C – 40 °C (-67 °F – 104 °F)
Production
- Meat Yield
- 31 hare meat
- Leather Yield
- 16 lightleather
- Gestation Period
- 5.661 days
- Offspring Per Birth
- 1-2 (1.75 avg)
Melee Combat
- Attack 1
- Teeth
3.4 dmg (Bite)
5 % AP
2 second cooldown - Attack 2
- Head
1.5 dmg (Blunt)
2 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 0.76
- tradeTags
- AnimalCommon
Snowhares are a fast-moving cold-loving species found in tundra, ice sheets, and sea ice. Not being a social creature they are seen foraging for plants alone. Their small bodies with limited health means that they are easily killed with one shot from a bolt-action rifle.
They are effectively identical to the hare, only differing in habitat, comfortable temperature range, and color.
Analysis[edit]
Although typically a "real world" hare is larger than a rabbit, RimWorld hares produce the same amount of meat and lightleather as squirrels and rats. Further, despite any real-world expectations of "rabbit fur" parkas, slaughtering snowhares produces only lightleather, which has poor beauty and value, and no particular insulation benefits despite their high tolerance for the cold. It is also one of the least protective textiles in the game, making a snowhare farm a poor prospect.
Snowhares are a source of food in the biomes with the least food available. It's not a lot, but hunting a snowhare can keep a colonist alive for a day or so.
Training[edit]
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health[edit]
Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Capacity[3] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|
Body | 16 | 1 | 100% | 21% | N/A[4] | - | Death | |
Tail | 4 | 1 | 7% | 7% | Body | - | - | |
Spine | 10 | 1 | 3% | 3% | Body | Moving |
−100% Moving[5] | |
Stomach | 8 | 1 | 3% | 3% | Body | Digestion |
−50% Digestion | |
Heart | 6 | 1 | 3% | 3% | Body | Blood Pumping |
Death | |
Lung | 6 | 2 | 3% | 3% | Body | Breathing |
−50% Breathing. Death if both lost. | |
Kidney | 6 | 2 | 3% | 3% | Body | Blood Filtration | −50% Blood Filtration. Death if both lost. | |
Liver | 8 | 1 | 3% | 3% | Body | Digestion |
Death | |
Neck | 10 | 1 | 20% | 5% | Body | Eating Talking Breathing |
Death | |
Head | 10 | 1 | 75% | 2.25% | Neck | - | Death | |
Skull | 10 | 1 | 25% | 1.125% | Head | - | Cannot be destroyed Increasing Pain based on damage. | |
Brain | 4 | 1 | 70% | 2.625% | Skull | Consciousness |
Death Damage always results in scarring. | |
Eye | 4 | 2 | 12% | 1.8% | Head | Sight |
−25% Sight. −100% if both lost. Damage always results in scarring. 0% Hit Chance against Blunt damage. | |
Ear | 4.8 | 2 | 8% | 1.2% | Head | Hearing |
−25% Hearing. −100% if both lost. | |
Nose | 4 | 1 | 10% | 1.5% | Head | - | - | |
AnimalJaw | 4 | 1 | 10% | 1.5% | Head | Manipulation |
−100% Manipulation. Can no longer use Bite attack. | |
Front Leg | 12 | 2 | 7% | 5.95% | Body | Moving |
−25% Moving. −50% if both lost. Can no longer use paw attack.[6] | |
Front Paw | 4 | 2 | 15% | 1.05% | Front Leg | Moving |
−25% Moving. −50% if both lost. Can no longer use paw attack. | |
Rear Leg | 12 | 2 | 7% | 5.95% | Body | Moving |
−25% Moving. −50% if both lost. | |
Rear Paw | 4 | 2 | 15% | 1.05% | Rear Leg | Moving |
−25% Moving. −50% if both lost. |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ If Moving drops below 16% a pawn cannot move.
- ↑ A Scratch attack that varies from animal to animal. Each front paw allows one attack.
Gallery[edit]
Trivia[edit]
- The hare is one of the least powerful of all the animals in the game with a meager attack of 3 bite damage and one of the lowest hp's in the game. However, its fast speed, small size and large numbers makes a manhunter pack fearsome.
Version history[edit]
- Beta 19/ 1.0 - nuzzle interval 120 -> 72