Difference between revisions of "Spear"
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+ | {{About|a specific weapon called '''spear'''}} | ||
{{Infobox main|weapon | {{Infobox main|weapon | ||
| name = Spear | | name = Spear | ||
Line 35: | Line 36: | ||
| damage type = Sharp | | damage type = Sharp | ||
| mass base = 2 | | mass base = 2 | ||
+ | | has quality = True | ||
| work to make = 12000 | | work to make = 12000 | ||
− | | weaponTags = NeolithicMeleeAdvanced, MedievalMeleeAdvanced | + | | work speed stat = General Labor Speed |
+ | | weaponTags = NeolithicMeleeAdvanced, MedievalMeleeAdvanced, Spear | ||
}} | }} | ||
− | The '''spear''' is a [[Weapons#Melee Weapons|melee weapon]] that does a large amount of [[damage]] | + | The '''spear''' is a [[Weapons#Melee Weapons|melee weapon]] that does a large amount of sharp [[damage]] with high {{AP}}. |
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
Spears can be purchased from any combat supplier or war merchant, or obtained from several kinds of melee [[raider]]s. | Spears can be purchased from any combat supplier or war merchant, or obtained from several kinds of melee [[raider]]s. | ||
== Analysis == | == Analysis == | ||
− | The spear is a sharp weapon with a ''very'' similar damage output to the [[longsword]], despite the in-game tooltips stating otherwise. This is because the game does not account for the [[Weapons#Melee formulas|melee verb selection]] mechanic introduced in 1.1 | + | The spear is a sharp weapon with a ''very'' similar damage output to the [[longsword]], despite the in-game tooltips stating otherwise. This is because the game does not account for the [[Weapons#Melee formulas|melee verb selection]] mechanic introduced in 1.1. |
− | === | + | Spears and/or longswords are the best sharp melee weapons that colonists can craft. They compete with [[mace]]s and [[warhammer]]s{{RoyaltyIcon}} for best overall craftable weapon. In-depth comparison can be seen in the below section. |
+ | |||
+ | == Comparisons == | ||
+ | === Comparison to longswords === | ||
<!-- Cut v Stab sources: https://steamcommunity.com/app/294100/discussions/0/3042732243097084212 & https://steamcommunity.com/app/294100/discussions/0/3111394035968026504 . You can test the x1.4 damage multi by going into devmode and hitting things with a plasteel knife. --> | <!-- Cut v Stab sources: https://steamcommunity.com/app/294100/discussions/0/3042732243097084212 & https://steamcommunity.com/app/294100/discussions/0/3111394035968026504 . You can test the x1.4 damage multi by going into devmode and hitting things with a plasteel knife. --> | ||
− | Spears have very slightly less {{DPS}}. The longsword is {{+|{{%| (7.96 / 7.88) - 1 round 3}}}} stronger in ''raw'' DPS than the spear, after considering melee verb selection. In exchange, the spear has noticeably more {{AP}} and costs {{ | + | Spears have very slightly less {{DPS}}. The longsword is {{+|{{%| (7.96 / 7.88) - 1 round 3}} }} stronger in ''raw'' DPS than the spear, after considering [[melee verb selection]]. In exchange, the spear has noticeably more {{AP}} ({{+|14%}}) and costs {{Icon Small|stuff}} 25 materials less. This makes the spear numerically superior, but that is not the full story. |
− | Longswords can either ''[[Damage types#Cut|Cut]]'' or ''[[Damage types#Stab|Stab]]'', while spears can only ''Stab''. Cut damage has a chance to "cleave" through body parts. This increases damage per swing by 140%, but its damage is split between body parts. The spear can only stab: its damage is weaker, but always concentrated on one body part. | + | Longswords can either ''[[Damage types#Cut|Cut]]'' or ''[[Damage types#Stab|Stab]]'', while spears can only ''Stab''. Cut damage has a chance to "cleave" through body parts. This increases damage per swing by 140%, but its damage is split between body parts. The spear can only stab: its damage is weaker, but always concentrated on one body part. The cleave will cause [[pain shock]] faster, due to increased damage. Generally, pain shock is much more likely than body part destruction. |
− | If a cut happens to reduce a body part to 0 HP, it is more likely to be destroyed. But since cleaving will spread out damage in the first place, Cut remains less likely to destroy larger limbs (like the arms and legs). Also, stabs are more likely to hit internal organs. However, both of these factors | + | If a cut happens to reduce a body part to 0 HP, it is more likely to be destroyed. But since cleaving will spread out damage in the first place, Cut remains less likely to destroy larger limbs (like the arms and legs). Also, stabs are more likely to hit internal organs. However, both of these factors tend to be less important than the aforementioned cleaving. |
− | Overall, which option is better depends on | + | Overall, which option is better depends on expected targets: |
− | * At normal to excellent qualities, longswords are often better ( | + | * At normal to excellent qualities, longswords are often better (definitely more consistent) for fighting against unarmored humans, lightly armored humans, and light mechs like [[scyther]]s and [[lancer]]s. This is due to the increased damage from cleaving. Spears would be better for fighting against armored enemies, like [[centipede]]s, due to the higher {{AP}}. |
− | * | + | * A masterwork [[plasteel]] spear / sword is able to one-shot body parts like head and neck, though not the torso. The masterwork spear will more consistently one-shot human enemies, as the damage won't be spread out. Empirical testing suggests that the longsword remains better against unarmored targets.{{Check Tag|More testing needed|At legendary, when sword killed 100 adult pawns, spear killed 92 - 97. This was done 3x, in all 3 sword was better}} Spears still have more {{AP}}, so are better against armored enemies. |
− | It's worth noting that the spear faces | + | It's worth noting that the spear faces competition with the [[mace]] as a cheaper, anti-armor weapon. |
− | === | + | === Comparison to maces === |
− | The spear is actually closer to the [[mace]] in their niche, as both are better than the longsword against armor. Maces are cheaper, is best used with [[uranium]] rather than [[plasteel]], and unlocked in Smithing rather than Long Blades. | + | The spear is actually closer to the [[mace]] in their niche, as both are better than the longsword against armor. Maces are cheaper, is best used with [[uranium]] rather than [[plasteel]], and unlocked in Smithing rather than Long Blades. Before armor, spears deal {{+|{{%| 7.88/7.01 -1 round 2}} }} more damage than a mace of equal quality. Maces are good against armor, despite having lower AP, since most enemies have practically no Blunt armor. |
− | At normal quality, a [[plasteel]] spear deals more damage than a [[uranium]] mace until {{%| (9.56/10.55 -1)/(-0.75) + 0.55 round 2}} <!-- | + | At normal quality, a [[plasteel]] spear deals more damage than a [[uranium]] mace until fighting enemies with {{%| (9.56/10.55 -1)/(-0.75) + 0.55 round 2}} <!-- |
We are solving for 1 / (Spear DPS Improvement%) = (Armor Reduction%). We can get DPS Improvement using (DPS Spear / DPS Mace). For armor, we know that 1% AP reduces 1% of armor, and 1% of armor equals -0.75% damage, which is subtracted from 100% damage. Since spear's only Sharp attack has 55% AP, we use that instead of spear's avg AP. | We are solving for 1 / (Spear DPS Improvement%) = (Armor Reduction%). We can get DPS Improvement using (DPS Spear / DPS Mace). For armor, we know that 1% AP reduces 1% of armor, and 1% of armor equals -0.75% damage, which is subtracted from 100% damage. Since spear's only Sharp attack has 55% AP, we use that instead of spear's avg AP. | ||
− | Sub variables in and you get (9.56 / 10.55) = (100 - 0.75(x - 55))%. Solve for x and we get (9.56 / 10.55 - 1) / -0.75 = (x - 0.55), after converting percents into decimals. ---> Sharp armor. This is before considering quality; at higher quality, the spear only gets better. For example, if both weapons are excellent, then the mace only starts to become better at {{%| (11.48/12.63 -1)/(-0.75) + 0.66 round 2}} armor. For reference, [[centipede]]s have 72% armor. | + | Sub variables in and you get (9.56 / 10.55) = (100 - 0.75(x - 55))%. Solve for x and we get (9.56 / 10.55 - 1) / -0.75 = (x - 0.55), after converting percents into decimals. ---> Sharp armor. This is before considering quality; at higher quality, the spear only gets better. For example, if both weapons are excellent, then the mace only starts to become better at {{%| (11.48/12.63 -1)/(-0.75) + 0.66 round 2}} armor. For reference, [[centipede]]s have 72% armor. So while a mace would be stronger against [[flak vest]]s (when hitting the vest) and [[power armor]], spears are noticeably better against unarmed foes, and roughly equal against armor up to centipedes'. Enemies with power armor aren't very common. |
− | + | This assumes plasteel vs. uranium. If both weapons are made out of [[steel]], then the mace becomes relatively better against centipedes and plate armor and the like. Also remember that maces are cheaper, and that uranium is generally used less than plasteel. | |
'''Notes:''' | '''Notes:''' | ||
− | * Once you reach masterwork quality, the plasteel spear's AP | + | * Once you reach masterwork quality, the plasteel spear's AP gets very high. No enemy, short of the [[empire]]'s absolute best soldiers{{RoyaltyIcon}}, has enough armor to justify using the mace. The spear is roughly equal against most power armor (a few % DPS worse), but can ignore all of a centipede's armor for the full 112%-of-mace damage. |
− | * This comparison does not account for the strong melee damage gene.{{BiotechIcon}} With strong melee damage, the mace comes out ahead. | + | * This comparison does not account for the strong melee damage [[gene]].{{BiotechIcon}} With strong melee damage, the mace comes out ahead due to overkill mechanics (see below). |
− | ===With strong melee gene=== | + | === With strong melee gene === |
− | With the [[Genes#Strong melee damage|strong melee ''damage'']] gene,{{BiotechIcon}} the comparisons change | + | With the [[Genes#Strong melee damage|strong melee ''damage'']] [[gene]],{{BiotechIcon}} the comparisons change. |
# High quality longswords can now one-shot the torso. Legendary plasteel swords can one-shot the torso even in a cleave attack, assuming it split between 2 parts. | # High quality longswords can now one-shot the torso. Legendary plasteel swords can one-shot the torso even in a cleave attack, assuming it split between 2 parts. | ||
# When an excellent plasteel longsword (or better) does a ''cleave'' attack, its damage so high that it causes [[pain shock]] in a single swing. | # When an excellent plasteel longsword (or better) does a ''cleave'' attack, its damage so high that it causes [[pain shock]] in a single swing. | ||
− | # Meanwhile, the spear can only ever hit a single body part. If a 62 damage spear hits a 25 damage arm, the arm is destroyed and 37 damage (over {{%|1-(25/62) round 2}} of the attack) is wasted. If a sword cleaves, much less damage is wasted. | + | # Meanwhile, the spear can only ever hit a single body part. If a 62 damage spear hits a 25 damage arm, the arm is destroyed and 37 damage (over {{%|1-(25/62) round 2}} of the attack) is wasted. If a sword cleaves, much less damage is wasted. Blunt weapons like [[mace]]s and [[warhammer]]s{{RoyaltyIcon}} will hit the parent part if it would overkill (e.g. destroying the arm will damage the shoulder for remaining HP). |
− | # Strong melee damage also boosts the {{AP}} of | + | # Strong melee damage also boosts the {{AP}} of longswords. But due to the quirks of the game, it does ''not'' boost the AP of spears. Longsword AP becomes nearly identical to the spear. |
This results in high quality swords ''with the damage gene'' being virtually better against all targets, short of [[tough]] pawns. Against humanoids, a sword can either (1-shot torso/head or cleave to pain shock), while a spear can ''only'' (1-shot torso/head). Against mechanoids, the cleave damage results in the sword coming out ahead regardless. | This results in high quality swords ''with the damage gene'' being virtually better against all targets, short of [[tough]] pawns. Against humanoids, a sword can either (1-shot torso/head or cleave to pain shock), while a spear can ''only'' (1-shot torso/head). Against mechanoids, the cleave damage results in the sword coming out ahead regardless. | ||
Line 90: | Line 96: | ||
The masterwork steel longsword given at the start of the [[Scenario_system#The_Sanguophage|The Sanguophage]] scenario reaches both relevant thresholds. With your [[sanguophage]], it can one-shot through a torso stab and one-shot through cleaving pain. This longsword is actually stronger per-hit than an excellent plasteel longsword, and likely better than any weapon you'll be seeing for a while. | The masterwork steel longsword given at the start of the [[Scenario_system#The_Sanguophage|The Sanguophage]] scenario reaches both relevant thresholds. With your [[sanguophage]], it can one-shot through a torso stab and one-shot through cleaving pain. This longsword is actually stronger per-hit than an excellent plasteel longsword, and likely better than any weapon you'll be seeing for a while. | ||
− | {{Weapon | + | {{Weapon Stats Table}} |
== Version history == | == Version history == | ||
* [[Version/0.7.581|0.7.581]] - Added | * [[Version/0.7.581|0.7.581]] - Added | ||
* [[Version/1.1.2610|1.1.2610]] - Implementation of new melee verb system. Previously, spears were more likely to use their shaft rather than their point. This now results in spears having higher DPS than what the game's infobox states. | * [[Version/1.1.2610|1.1.2610]] - Implementation of new melee verb system. Previously, spears were more likely to use their shaft rather than their point. This now results in spears having higher DPS than what the game's infobox states. | ||
+ | * [[Version/1.5.4062|1.5.4062]] - Received a new texture | ||
+ | <gallery> | ||
+ | Spear Old.png|Texture prior to 1.5 | ||
+ | </gallery> | ||
{{Nav|weapon|wide}} | {{Nav|weapon|wide}} | ||
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]] | ||
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Spears]] | [[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Spears]] |
Revision as of 02:48, 8 August 2024
Spear
A polearm tipped with a sharp point for stabbing opponents.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Shaft
13 dmg (Blunt)
20% AP
2.6 seconds cooldown - Melee Attack 2
- Shaft
13 dmg (Poke)
20% AP
2.6 seconds cooldown - Melee Attack 3
- Point
23 dmg (Stab)
50% AP
2.6 seconds cooldown
Creation
- Required Research
- Long blades
- Skill Required
- Crafting 4
- Work To Make
- 12,000 ticks (3.33 mins)
- Work Speed Stat
- General Labor Speed
- Stuff Tags
- Metallic, Woody
- Has Quality
- True
- weaponTags
- NeolithicMeleeAdvanced, MedievalMeleeAdvanced, Spear
The spear is a melee weapon that does a large amount of sharp damage with high AP.
Acquisition
Spears can be crafted at a fueled smithy or electric smithy once the long blades research project has been completed. Each requires 75 Stuff (Metallic/Woody, 750 for SMVs), 12,000 ticks (3.33 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a crafting skill of 4.
Spears can be purchased from any combat supplier or war merchant, or obtained from several kinds of melee raiders.
Analysis
The spear is a sharp weapon with a very similar damage output to the longsword, despite the in-game tooltips stating otherwise. This is because the game does not account for the melee verb selection mechanic introduced in 1.1.
Spears and/or longswords are the best sharp melee weapons that colonists can craft. They compete with maces and warhammers for best overall craftable weapon. In-depth comparison can be seen in the below section.
Comparisons
Comparison to longswords
Spears have very slightly less DPS. The longsword is +1% stronger in raw DPS than the spear, after considering melee verb selection. In exchange, the spear has noticeably more AP (+14%) and costs 25 materials less. This makes the spear numerically superior, but that is not the full story.
Longswords can either Cut or Stab, while spears can only Stab. Cut damage has a chance to "cleave" through body parts. This increases damage per swing by 140%, but its damage is split between body parts. The spear can only stab: its damage is weaker, but always concentrated on one body part. The cleave will cause pain shock faster, due to increased damage. Generally, pain shock is much more likely than body part destruction.
If a cut happens to reduce a body part to 0 HP, it is more likely to be destroyed. But since cleaving will spread out damage in the first place, Cut remains less likely to destroy larger limbs (like the arms and legs). Also, stabs are more likely to hit internal organs. However, both of these factors tend to be less important than the aforementioned cleaving.
Overall, which option is better depends on expected targets:
- At normal to excellent qualities, longswords are often better (definitely more consistent) for fighting against unarmored humans, lightly armored humans, and light mechs like scythers and lancers. This is due to the increased damage from cleaving. Spears would be better for fighting against armored enemies, like centipedes, due to the higher AP.
- A masterwork plasteel spear / sword is able to one-shot body parts like head and neck, though not the torso. The masterwork spear will more consistently one-shot human enemies, as the damage won't be spread out. Empirical testing suggests that the longsword remains better against unarmored targets.[More testing needed] Spears still have more AP, so are better against armored enemies.
It's worth noting that the spear faces competition with the mace as a cheaper, anti-armor weapon.
Comparison to maces
The spear is actually closer to the mace in their niche, as both are better than the longsword against armor. Maces are cheaper, is best used with uranium rather than plasteel, and unlocked in Smithing rather than Long Blades. Before armor, spears deal +12% more damage than a mace of equal quality. Maces are good against armor, despite having lower AP, since most enemies have practically no Blunt armor.
At normal quality, a plasteel spear deals more damage than a uranium mace until fighting enemies with 68% Sharp armor. This is before considering quality; at higher quality, the spear only gets better. For example, if both weapons are excellent, then the mace only starts to become better at 78% armor. For reference, centipedes have 72% armor. So while a mace would be stronger against flak vests (when hitting the vest) and power armor, spears are noticeably better against unarmed foes, and roughly equal against armor up to centipedes'. Enemies with power armor aren't very common.
This assumes plasteel vs. uranium. If both weapons are made out of steel, then the mace becomes relatively better against centipedes and plate armor and the like. Also remember that maces are cheaper, and that uranium is generally used less than plasteel.
Notes:
- Once you reach masterwork quality, the plasteel spear's AP gets very high. No enemy, short of the empire's absolute best soldiers, has enough armor to justify using the mace. The spear is roughly equal against most power armor (a few % DPS worse), but can ignore all of a centipede's armor for the full 112%-of-mace damage.
- This comparison does not account for the strong melee damage gene. With strong melee damage, the mace comes out ahead due to overkill mechanics (see below).
With strong melee gene
With the strong melee damage gene, the comparisons change.
- High quality longswords can now one-shot the torso. Legendary plasteel swords can one-shot the torso even in a cleave attack, assuming it split between 2 parts.
- When an excellent plasteel longsword (or better) does a cleave attack, its damage so high that it causes pain shock in a single swing.
- Meanwhile, the spear can only ever hit a single body part. If a 62 damage spear hits a 25 damage arm, the arm is destroyed and 37 damage (over 60% of the attack) is wasted. If a sword cleaves, much less damage is wasted. Blunt weapons like maces and warhammers will hit the parent part if it would overkill (e.g. destroying the arm will damage the shoulder for remaining HP).
- Strong melee damage also boosts the AP of longswords. But due to the quirks of the game, it does not boost the AP of spears. Longsword AP becomes nearly identical to the spear.
This results in high quality swords with the damage gene being virtually better against all targets, short of tough pawns. Against humanoids, a sword can either (1-shot torso/head or cleave to pain shock), while a spear can only (1-shot torso/head). Against mechanoids, the cleave damage results in the sword coming out ahead regardless.
The masterwork steel longsword given at the start of the The Sanguophage scenario reaches both relevant thresholds. With your sanguophage, it can one-shot through a torso stab and one-shot through cleaving pain. This longsword is actually stronger per-hit than an excellent plasteel longsword, and likely better than any weapon you'll be seeing for a while.
Attack table
Feature | Toggle |
---|---|
Attacks | |
Quality |
Spear | Shaft (Blunt) | Shaft (Poke) | Point (Stab) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality | Material | DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | Bioferrite | 7.97 | 42.3% | 9.36 | 2.6s | 14.4% | 3.6 | 6.25% | 9.36 | 2.6s | 14.4% | 3.6 | 6.25% | 23.92 | 2.6s | 52% | 9.2 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 82 |
Awful | Gold | 5.02 | 26% | 10.4 | 2.6s | 16% | 4 | 6.25% | 10.4 | 2.6s | 16% | 4 | 6.25% | 13.8 | 2.6s | 30% | 5.31 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 3770 |
Awful | Plasteel | 8.39 | 36.3% | 9.36 | 2.08s | 14.4% | 4.5 | 6.25% | 9.36 | 2.08s | 14.4% | 4.5 | 6.25% | 20.24 | 2.08s | 44% | 9.73 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 385 |
Awful | Silver | 5.57 | 29% | 10.4 | 2.6s | 16% | 4 | 6.25% | 10.4 | 2.6s | 16% | 4 | 6.25% | 15.64 | 2.6s | 34% | 6.02 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 395 |
Awful | Steel | 6.39 | 33.5% | 10.4 | 2.6s | 16% | 4 | 6.25% | 10.4 | 2.6s | 16% | 4 | 6.25% | 18.4 | 2.6s | 40% | 7.08 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 93 |
Awful | Uranium | 6.6 | 37.5% | 15.6 | 2.86s | 24% | 5.45 | 6.25% | 15.6 | 2.86s | 24% | 5.45 | 6.25% | 20.24 | 2.86s | 44% | 7.08 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 265 |
Awful | Wood | 3.87 | 12.73% | 9.36 | 2.6s | 14.4% | 3.6 | 8.33% | 9.36 | 2.6s | 14.4% | 3.6 | 8.33% | 7.36 | 2.6s | 16% | 2.83 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 65 | 60 |
Poor | Bioferrite | 8.92 | 47.4% | 10.53 | 2.6s | 16.2% | 4.05 | 6.25% | 10.53 | 2.6s | 16.2% | 4.05 | 6.25% | 26.91 | 2.6s | 58.5% | 10.35 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 123 |
Poor | Gold | 5.6 | 29.06% | 11.7 | 2.6s | 18% | 4.5 | 6.25% | 11.7 | 2.6s | 18% | 4.5 | 6.25% | 15.53 | 2.6s | 33.75% | 5.97 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 5655 |
Poor | Plasteel | 9.38 | 40.65% | 10.53 | 2.08s | 16.2% | 5.06 | 6.25% | 10.53 | 2.08s | 16.2% | 5.06 | 6.25% | 22.77 | 2.08s | 49.5% | 10.95 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 575 |
Poor | Silver | 6.21 | 32.44% | 11.7 | 2.6s | 18% | 4.5 | 6.25% | 11.7 | 2.6s | 18% | 4.5 | 6.25% | 17.6 | 2.6s | 38.25% | 6.77 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 595 |
Poor | Steel | 7.13 | 37.5% | 11.7 | 2.6s | 18% | 4.5 | 6.25% | 11.7 | 2.6s | 18% | 4.5 | 6.25% | 20.7 | 2.6s | 45% | 7.96 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 139 |
Poor | Uranium | 7.37 | 42% | 17.55 | 2.86s | 27% | 6.14 | 6.25% | 17.55 | 2.86s | 27% | 6.14 | 6.25% | 22.77 | 2.86s | 49.5% | 7.96 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 400 |
Poor | Wood | 3.83 | 15.08% | 10.53 | 2.6s | 16.2% | 4.05 | 18.75% | 10.53 | 2.6s | 16.2% | 4.05 | 18.75% | 8.28 | 2.6s | 18% | 3.18 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 18.75% | 65 | 90 |
Normal | Bioferrite | 9.75 | 53.25% | 11.7 | 2.6s | 18% | 4.5 | 12.5% | 11.7 | 2.6s | 18% | 4.5 | 12.5% | 29.9 | 2.6s | 65% | 11.5 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 164 |
Normal | Gold | 6.17 | 32.13% | 13 | 2.6s | 20% | 5 | 6.25% | 13 | 2.6s | 20% | 5 | 6.25% | 17.25 | 2.6s | 37.5% | 6.63 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 7540 |
Normal | Plasteel | 10.53 | 45.75% | 11.7 | 2.08s | 18% | 5.63 | 12.5% | 11.7 | 2.08s | 18% | 5.63 | 12.5% | 25.3 | 2.08s | 55% | 12.16 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 770 |
Normal | Silver | 6.86 | 35.88% | 13 | 2.6s | 20% | 5 | 6.25% | 13 | 2.6s | 20% | 5 | 6.25% | 19.55 | 2.6s | 42.5% | 7.52 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 795 |
Normal | Steel | 7.88 | 41.5% | 13 | 2.6s | 20% | 5 | 6.25% | 13 | 2.6s | 20% | 5 | 6.25% | 23 | 2.6s | 50% | 8.85 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 186 |
Normal | Uranium | 8.15 | 46.5% | 19.5 | 2.86s | 30% | 6.82 | 6.25% | 19.5 | 2.86s | 30% | 6.82 | 6.25% | 25.3 | 2.86s | 55% | 8.85 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 530 |
Normal | Wood | 4.36 | 17.17% | 11.7 | 2.6s | 18% | 4.5 | 37.5% | 11.7 | 2.6s | 18% | 4.5 | 37.5% | 9.2 | 2.6s | 20% | 3.54 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 120 |
Good | Bioferrite | 10.73 | 58.58% | 12.87 | 2.6s | 19.8% | 4.95 | 12.5% | 12.87 | 2.6s | 19.8% | 4.95 | 12.5% | 32.89 | 2.6s | 71.5% | 12.65 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 205 |
Good | Gold | 6.75 | 35.19% | 14.3 | 2.6s | 22% | 5.5 | 6.25% | 14.3 | 2.6s | 22% | 5.5 | 6.25% | 18.98 | 2.6s | 41.25% | 7.3 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 8040 |
Good | Plasteel | 11.58 | 50.33% | 12.87 | 2.08s | 19.8% | 6.19 | 12.5% | 12.87 | 2.08s | 19.8% | 6.19 | 12.5% | 27.83 | 2.08s | 60.5% | 13.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 960 |
Good | Silver | 7.5 | 39.31% | 14.3 | 2.6s | 22% | 5.5 | 6.25% | 14.3 | 2.6s | 22% | 5.5 | 6.25% | 21.51 | 2.6s | 46.75% | 8.27 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 990 |
Good | Steel | 8.63 | 45.5% | 14.3 | 2.6s | 22% | 5.5 | 6.25% | 14.3 | 2.6s | 22% | 5.5 | 6.25% | 25.3 | 2.6s | 55% | 9.73 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 230 |
Good | Uranium | 8.93 | 51% | 21.45 | 2.86s | 33% | 7.5 | 6.25% | 21.45 | 2.86s | 33% | 7.5 | 6.25% | 27.83 | 2.86s | 60.5% | 9.73 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 665 |
Good | Wood | 4.75 | 18.68% | 12.87 | 2.6s | 19.8% | 4.95 | 37.5% | 12.87 | 2.6s | 19.8% | 4.95 | 37.5% | 10.12 | 2.6s | 22% | 3.89 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 150 |
Excellent | Bioferrite | 11.7 | 63.9% | 14.04 | 2.6s | 21.6% | 5.4 | 12.5% | 14.04 | 2.6s | 21.6% | 5.4 | 12.5% | 35.88 | 2.6s | 78% | 13.8 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 245 |
Excellent | Gold | 7.33 | 38.25% | 15.6 | 2.6s | 24% | 6 | 6.25% | 15.6 | 2.6s | 24% | 6 | 6.25% | 20.7 | 2.6s | 45% | 7.96 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 8540 |
Excellent | Plasteel | 12.63 | 54.9% | 14.04 | 2.08s | 21.6% | 6.75 | 12.5% | 14.04 | 2.08s | 21.6% | 6.75 | 12.5% | 30.36 | 2.08s | 66% | 14.6 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 1155 |
Excellent | Silver | 8.15 | 42.75% | 15.6 | 2.6s | 24% | 6 | 6.25% | 15.6 | 2.6s | 24% | 6 | 6.25% | 23.46 | 2.6s | 51% | 9.02 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 1190 |
Excellent | Steel | 9.38 | 49.5% | 15.6 | 2.6s | 24% | 6 | 6.25% | 15.6 | 2.6s | 24% | 6 | 6.25% | 27.6 | 2.6s | 60% | 10.62 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 280 |
Excellent | Uranium | 9.71 | 55.5% | 23.4 | 2.86s | 36% | 8.18 | 6.25% | 23.4 | 2.86s | 36% | 8.18 | 6.25% | 30.36 | 2.86s | 66% | 10.62 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 800 |
Excellent | Wood | 5.13 | 20.2% | 14.04 | 2.6s | 21.6% | 5.4 | 37.5% | 14.04 | 2.6s | 21.6% | 5.4 | 37.5% | 11.04 | 2.6s | 24% | 4.25 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 180 |
Masterwork | Bioferrite | 14.14 | 77.21% | 16.97 | 2.6s | 26.1% | 6.53 | 12.5% | 16.97 | 2.6s | 26.1% | 6.53 | 12.5% | 43.36 | 2.6s | 94.25% | 16.68 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 410 |
Masterwork | Gold | 8.77 | 45.91% | 18.85 | 2.6s | 29% | 7.25 | 6.25% | 18.85 | 2.6s | 29% | 7.25 | 6.25% | 25.01 | 2.6s | 54.38% | 9.62 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 9540 |
Masterwork | Plasteel | 15.27 | 66.34% | 16.97 | 2.08s | 26.1% | 8.16 | 12.5% | 16.97 | 2.08s | 26.1% | 8.16 | 12.5% | 36.69 | 2.08s | 79.75% | 17.64 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 1925 |
Masterwork | Silver | 9.76 | 51.34% | 18.85 | 2.6s | 29% | 7.25 | 6.25% | 18.85 | 2.6s | 29% | 7.25 | 6.25% | 28.35 | 2.6s | 61.63% | 10.9 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 1985 |
Masterwork | Steel | 11.43 | 61.63% | 18.85 | 2.6s | 29% | 7.25 | 12.5% | 18.85 | 2.6s | 29% | 7.25 | 12.5% | 33.35 | 2.6s | 72.5% | 12.83 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 465 |
Masterwork | Uranium | 12.09 | 70.69% | 28.28 | 2.86s | 43.5% | 9.89 | 12.5% | 28.28 | 2.86s | 43.5% | 9.89 | 12.5% | 36.69 | 2.86s | 79.75% | 12.83 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 250 | 1330 |
Masterwork | Wood | 6.08 | 23.99% | 16.97 | 2.6s | 26.1% | 6.53 | 37.5% | 16.97 | 2.6s | 26.1% | 6.53 | 37.5% | 13.34 | 2.6s | 29% | 5.13 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 300 |
Legendary | Bioferrite | 18.98 | 107.25% | 19.31 | 2.6s | 29.7% | 7.43 | 0% | 19.31 | 2.6s | 29.7% | 7.43 | 0% | 49.34 | 2.6s | 107.25% | 18.98 | 100% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 820 |
Legendary | Gold | 9.92 | 52.03% | 21.45 | 2.6s | 33% | 8.25 | 6.25% | 21.45 | 2.6s | 33% | 8.25 | 6.25% | 28.46 | 2.6s | 61.88% | 10.95 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 10540 |
Legendary | Plasteel | 17.37 | 75.49% | 19.31 | 2.08s | 29.7% | 9.28 | 12.5% | 19.31 | 2.08s | 29.7% | 9.28 | 12.5% | 41.75 | 2.08s | 90.75% | 20.07 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 3770 |
Legendary | Silver | 11.37 | 60.84% | 21.45 | 2.6s | 33% | 8.25 | 12.5% | 21.45 | 2.6s | 33% | 8.25 | 12.5% | 32.26 | 2.6s | 70.13% | 12.41 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 70 | 3795 |
Legendary | Steel | 13.01 | 70.13% | 21.45 | 2.6s | 33% | 8.25 | 12.5% | 21.45 | 2.6s | 33% | 8.25 | 12.5% | 37.95 | 2.6s | 82.5% | 14.6 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 930 |
Legendary | Uranium | 13.76 | 80.44% | 32.18 | 2.86s | 49.5% | 11.25 | 12.5% | 32.18 | 2.86s | 49.5% | 11.25 | 12.5% | 41.75 | 2.86s | 90.75% | 14.6 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 250 | 2660 |
Legendary | Wood | 6.84 | 27.03% | 19.31 | 2.6s | 29.7% | 7.43 | 37.5% | 19.31 | 2.6s | 29.7% | 7.43 | 37.5% | 15.18 | 2.6s | 33% | 5.84 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 600 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history
- 0.7.581 - Added
- 1.1.2610 - Implementation of new melee verb system. Previously, spears were more likely to use their shaft rather than their point. This now results in spears having higher DPS than what the game's infobox states.
- 1.5.4062 - Received a new texture