Difference between revisions of "Beam graser"
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{{Biotech}} | {{Biotech}} | ||
− | {{ | + | {{Infobox main|weapon |
− | + | | name = Beam graser | |
− | | name = | + | | image = BeamGraser.png |
− | | image = | ||
| description = A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source. | | description = A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source. | ||
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
− | | tech level = | + | | tech level = Ultra |
− | | marketvalue = | + | | marketvalue = 144 |
− | | class = | + | | class = Mechanoid |
− | | damage = | + | | damage = 10 |
− | | damage type = | + | | damage type = Beam |
− | | armorPenetration = | + | | armorPenetration = 50 |
| range = 24.9 | | range = 24.9 | ||
+ | | minrange = 3.9 | ||
| accuracyTouch = 60 | | accuracyTouch = 60 | ||
| accuracyShort = 70 | | accuracyShort = 70 | ||
| accuracyMedium = 65 | | accuracyMedium = 65 | ||
| accuracyLong = 55 | | accuracyLong = 55 | ||
− | |||
| mode = | | mode = | ||
− | | warmup = | + | | warmup = 60 |
− | | cooldown = | + | | cooldown = 102 |
| burst = 5 | | burst = 5 | ||
| burstTicks = 22 | | burstTicks = 22 | ||
− | | | + | | DPS = <!---DPS Traditional DPS doesn't seem to work for this weapon --> |
− | |||
| mass base = 4 | | mass base = 4 | ||
| stoppingPower = | | stoppingPower = | ||
− | | meleeattack1dmg = | + | | meleeattack1dmg = 9 |
− | | meleeattack1type = | + | | meleeattack1type = Blunt |
− | | meleeattack1part = | + | | meleeattack1part = Barrel |
− | | meleeattack1cool = | + | | meleeattack1cool = 2 |
− | | meleeattack1ap = | + | | meleeattack1ap = 13.5 |
+ | | meleeattack2dmg = 9 | ||
+ | | meleeattack2type = Poke | ||
+ | | meleeattack2part = Barrel | ||
+ | | meleeattack2cool = 2 | ||
+ | | meleeattack2ap = 13.5 | ||
| MeleeWeaponAverageDPS = | | MeleeWeaponAverageDPS = | ||
| MeleeWeaponAverageAP = | | MeleeWeaponAverageAP = | ||
− | | page verified for version = | + | | has quality = False |
− | | weaponTags = | + | | page verified for version = 1.4.3525 |
+ | | weaponTags = BeamGraserGun | ||
}} | }} | ||
− | The ''' | + | The '''beam graser''' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[tesseron]]. |
+ | |||
+ | This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake. | ||
== Acquisition == | == Acquisition == | ||
− | + | Beam grasers spawn on all [[tesseron]]s, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. | |
== Summary == | == Summary == | ||
− | ? | + | {{Stub|section=1|reason=MEchanical specifics. Shield interaction. Also, can it damage mechs? Is there a difference between main targets and side targets? (including if mechs as side targets can be hit)}} |
+ | *This weapon has a minimum range of 3.9. It has special damage rules and an instant projectile. | ||
+ | *Creates a physical beam that sweeps from one end to another in a line. It hits everything that remains in its way, ''except'' for the intended target. | ||
+ | *The intended target is immune to the physical beam, but is hit directly, using regular accuracy mechanics. | ||
+ | *Checks heat armor. Has a 50% to light enemies on [[fire]]. | ||
+ | *Bypasses area shields. Personal shields block projectile, but not ignite chance. | ||
+ | |||
+ | <buildingDamageFactorImpassable>0.4</buildingDamageFactorImpassable> | ||
+ | <buildingDamageFactorPassable>0.2</buildingDamageFactorPassable> | ||
+ | |||
== Analysis == | == Analysis == | ||
+ | {{Stub|section=1|reason=Missing analysis}} | ||
− | + | == Melee attacks table == | |
+ | {{Weapon Stats Table/Melee}} | ||
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
+ | * [[Version/1.4.3555|1.4.3555]] - Armor Penetration of Beam increased to 50% from 1% | ||
− | + | {{Nav|weapon|wide}} | |
− | {{ | + | [[Category:Weapons]] [[Category:Mechanoid Weapons]] |
− | [[Category:Weapons]] | + | [[Category:Unobtainable items]] |
− | [[Category: |
Latest revision as of 05:33, 23 August 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Beam graser
A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source.
Base Stats
Ranged Combat
- Damage
- 10 dmg (Beam)
- Armor penetration
- 50%
- Warm-Up
- 60 ticks (1 sec)
- Cooldown
- 102 ticks (1.7 secs)
- Range
- 24.9 tile(s)
- Minimum Range
- 3.9 tiles
- Accuracy
- 60% - 70% - 65% - 55%
- Burst Count
- 5 (per burst)
- Burst Ticks
- 22 ticks (0.37 secs)
(163.64 RPM)
Melee Combat
- Melee Attack 1
- Barrel
9 dmg (Blunt)
13.5% AP
2 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Poke)
13.5% AP
2 seconds cooldown
- Has Quality
- False
- weaponTags
- BeamGraserGun
The beam graser is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the tesseron.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition[edit]
Beam grasers spawn on all tesserons, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: MEchanical specifics. Shield interaction. Also, can it damage mechs? Is there a difference between main targets and side targets? (including if mechs as side targets can be hit). |
- This weapon has a minimum range of 3.9. It has special damage rules and an instant projectile.
- Creates a physical beam that sweeps from one end to another in a line. It hits everything that remains in its way, except for the intended target.
- The intended target is immune to the physical beam, but is hit directly, using regular accuracy mechanics.
- Checks heat armor. Has a 50% to light enemies on fire.
- Bypasses area shields. Personal shields block projectile, but not ignite chance.
<buildingDamageFactorImpassable>0.4</buildingDamageFactorImpassable> <buildingDamageFactorPassable>0.2</buildingDamageFactorPassable>
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing analysis. |
Melee attacks table[edit]
Feature | Toggle |
---|---|
Attacks |
Beam graser | Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
4.4 | 13.13% | 9 | 2s | 13.5% | 4.5 | 37.5% | 9 | 2s | 13.5% | 4.5 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 144 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- Biotech DLC Release - Added.
- 1.4.3555 - Armor Penetration of Beam increased to 50% from 1%