Difference between revisions of "Flamebow"

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{{Biotech}}
 
{{Biotech}}
{{Stub}}
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{{Infobox main|weapon
{{infobox main|weapon|
 
 
| name = Flamebow
 
| name = Flamebow
 
| image = Flamebow.png
 
| image = Flamebow.png
Line 18: Line 17:
 
| accuracyMedium = 45
 
| accuracyMedium = 45
 
| accuracyLong = 25
 
| accuracyLong = 25
| accuracyAvg = 53
 
 
| mode = Single-Shot
 
| mode = Single-Shot
 
| warmup = 81
 
| warmup = 81
Line 40: Line 38:
 
| MeleeWeaponAverageDPS =  
 
| MeleeWeaponAverageDPS =  
 
| MeleeWeaponAverageAP =  
 
| MeleeWeaponAverageAP =  
 +
| has quality = True
 
| page verified for version = 1.4.3525
 
| page verified for version = 1.4.3525
| weaponTags = NeolithicRangedFlame
+
| weaponTags = Neolithic, NeolithicRangedFlame
 
}}
 
}}
The '''flamebow''' is a ranged [[weapon]] added by the [[Biotech DLC]]
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The '''flamebow''' is a ranged [[weapon]] added by the [[Biotech DLC]] that spreads fire.
  
 
== Acquisition ==
 
== Acquisition ==
Flamebows can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Flamebows cannot be crafted. Instead, they can be [[Trade|purchased]] from any traders,{{Check Tag|Which?}} or obtained from raiders from [[Tribes|savage impid tribes]].
  
 
== Summary ==
 
== Summary ==
 +
{{Stub|section=1|reason=Flame damage and flammable filth and things}}
 
[[File:FlamebowArrow.png|thumb|Projectile]]
 
[[File:FlamebowArrow.png|thumb|Projectile]]
?
 
  
[[Pyromaniac]] pawns equipped with flamebows will have a {{+|5}} ''Pyromaniac has incendiary weapon'' [[mood]] buff.
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{{Pyromaniac Weapon Note}}
  
 
== Analysis ==
 
== Analysis ==
?
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{{Stub|section=1|reason=Value proposition, acquisition strategies, hotbox uses etc}}
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Can be deadly in the hands of the enemy if you're unprepared.
 +
 
 +
Great for fueling ovens, with a high throughput on fire compared to both [[molotov cocktails]] and [[incendiary launcher]]s due to RoF and fuel splash.
 +
 
 +
It's also a decent area denial tool, if you can afford to burn your map. Good for denying raiders cover.
 +
 
 +
Be careful around crops and wooden structures, or put out the fire before it spreads.
 +
 
 +
{{Weapon Stats Table}}
  
{{Weapon Quality Table}}
 
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
 +
* [[Version/1.4.3527|1.4.3527]] - Flamebow now triggers "pyromaniac has incendiary weapon" thought.
 +
* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality.
  
[[Kind::Weapons| ]]
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{{Nav|weapon|wide}}
{{nav|weapon|wide}}
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[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
[[Category:Weapons]]
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[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Bows]]
[[Category:Equipment]]
 

Revision as of 01:48, 2 October 2024

Flamebow

Flamebow

A simple short selfbow with a load of incendiary arrows. The arrows carry fuel and an igniter. Upon impact, they spray fuel around and ignite it.

Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Weapon Class
Neolithic
Market Value
45 Silver
Mass
0.8 kg

Ranged Combat

Mode
Single-Shot
Damage
6 dmg (Arrow)
Armor penetration
9%
Warm-Up
81 ticks (1.35 secs)
Cooldown
99 ticks (1.65 secs)
Range
22.9 tile(s)
Accuracy
75% - 65% - 45% - 25%
Velocity
44 (m/s)
Burst Count
1 (per burst)
DPS
2
Stopping power
0.5

Melee Combat

Melee Attack 1
Limb
9 dmg (Blunt)
13.5% AP
2 seconds cooldown
Melee Attack 2 
Limb
9 dmg (Poke)
13.5% AP
2 seconds cooldown
Technical
Has Quality
True
weaponTags
Neolithic, NeolithicRangedFlame


The flamebow is a ranged weapon added by the Biotech DLC that spreads fire.

Acquisition

Flamebows cannot be crafted. Instead, they can be purchased from any traders,[Which?] or obtained from raiders from savage impid tribes.

Summary

Projectile

Pyromaniac pawns receive a +2 Pyromaniac has incendiary weapon mood buff while equipped with a flamebow. Note that they must be equipped, not merely carried. They also receive an additional +8 Used flame weapon mood for 0.333 days when used on an enemy.

Analysis

Can be deadly in the hands of the enemy if you're unprepared.

Great for fueling ovens, with a high throughput on fire compared to both molotov cocktails and incendiary launchers due to RoF and fuel splash.

It's also a decent area denial tool, if you can afford to burn your map. Good for denying raiders cover.

Be careful around crops and wooden structures, or put out the fire before it spreads.

Attack table

Ranged

  • Flamebow Flamebow Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 5.4 8.1% 60% 52% 36% 20% 1.8 1.08 0.94 0.65 - 23 Silver
    Poor 6 9% 67.5% 58.5% 40.5% 22.5% 2 1.36 1.18 0.82 - 34 Silver
    Normal 6 9% 75% 65% 45% 25% 2 1.5 1.3 0.9 - 45 Silver
    Good 6 9% 82.5% 71.5% 49.5% 27.5% 2 1.66 1.44 1 - 56 Silver
    Excellent 6 9% 90% 78% 54% 30% 2 1.8 1.56 1.08 - 68 Silver
    Masterwork 7.5 11.25% 100% 87.75% 60.75% 33.75% 2.5 2.5 2.2 1.53 - 113 Silver
    Legendary 9 13.5% 100% 97.5% 67.5% 37.5% 3 3 2.94 2.04 - 225 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Flamebow Flamebow Limb (Blunt) Limb (Poke) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.7% 7.2 2s 10.8% 3.6 12.5% 7.2 2s 10.8% 3.6 12.5% 8.2 2s 12% 4.1 37.5% 100 23 Silver
    Poor 4.08 12.08% 8.1 2s 12.15% 4.05 25% 8.1 2s 12.15% 4.05 25% 8.2 2s 12% 4.1 25% 100 34 Silver
    Normal 4.4 13.13% 9 2s 13.5% 4.5 37.5% 9 2s 13.5% 4.5 37.5% 8.2 2s 12% 4.1 12.5% 100 45 Silver
    Good 4.74 14.14% 9.9 2s 14.85% 4.95 37.5% 9.9 2s 14.85% 4.95 37.5% 8.2 2s 12% 4.1 12.5% 100 56 Silver
    Excellent 5.08 15.15% 10.8 2s 16.2% 5.4 37.5% 10.8 2s 16.2% 5.4 37.5% 8.2 2s 12% 4.1 12.5% 100 68 Silver
    Masterwork 5.92 17.68% 13.05 2s 19.58% 6.53 37.5% 13.05 2s 19.58% 6.53 37.5% 8.2 2s 12% 4.1 12.5% 100 113 Silver
    Legendary 6.59 19.71% 14.85 2s 22.28% 7.43 37.5% 14.85 2s 22.28% 7.43 37.5% 8.2 2s 12% 4.1 12.5% 100 225 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history

    • Biotech DLC Release - Added.
    • 1.4.3527 - Flamebow now triggers "pyromaniac has incendiary weapon" thought.
    • 1.5.4062 - Texture recreated with higher quality.