Difference between revisions of "Thrumbo horn"
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− | + | {{Infobox main|weapon | |
− | {{ | + | | name = Thrumbo horn |
− | |name = Thrumbo | + | | image = thrumbo horn.png |
− | |image = | + | | description = A thrumbo's horn. It's razor-sharp, rock-hard, and priceless in most markets. This is a true trophy, as well as a deadly melee weapon. |
− | + | | type = Equipment | |
− | + | | type2 = Weapons | |
− | |description = | + | | tech level = Neolithic |
− | | | + | | hp = 150 |
− | | | + | | flammability = 0.4 |
− | | | + | | stack limit = 10 |
− | | | + | | meleeattack1part = point |
− | | | + | | meleeattack1type = stab |
− | |damage type = Sharp | + | | meleeattack1dmg = 28 |
− | + | | meleeattack1cool = 2.6 | |
− | |marketvalue= | + | | meleeattack1ap = 42 |
− | |mass base = 3 | + | | meleeattack2part = point |
+ | | meleeattack2type = scratch | ||
+ | | meleeattack2dmg = 28 | ||
+ | | meleeattack2cool = 2.6 | ||
+ | | meleeattack2ap = 42 | ||
+ | | meleeattack3part = base | ||
+ | | meleeattack3type = blunt | ||
+ | | meleeattack3dmg = 9 | ||
+ | | meleeattack3cool = 2 | ||
+ | | meleeattack3ap = 13.5 | ||
+ | <!-- | MeleeWeaponAverageDPS = | ||
+ | | MeleeWeaponAverageAP = --> | ||
+ | | mode = Melee | ||
+ | | damage type = Sharp | ||
+ | | marketvalue= 800 | ||
+ | | mass base = 3 | ||
+ | | has quality = False | ||
+ | | tradeTags = ExoticMisc | ||
+ | | thingSetMakerTags = AnimalPart | ||
}} | }} | ||
− | + | '''Thrumbo horns''' are valuable and moderately powerful [[Weapons#Melee Weapons|melee weapons]] obtained by butchering [[thrumbo]]s. | |
− | + | == Acquisition == | |
+ | Butchering an adult [[thrumbo]] will yield one thrumbo horn unless the part has been destroyed by damage. Only a full adult thrumbo will produce a horn when butchered.{{Check Tag|Fact Check|It should work like the elephant and other equivalents, but should be confirmed in game}} All wild thrumbos spawn as adults. | ||
+ | == Summary == | ||
+ | Thrumbo horns function identically to any other melee weapon, despite their unorthodox method of production. They do not have a [[quality]] value - all thrumbo horns are statistically identical. | ||
− | == | + | == Analysis == |
− | + | The thrumbo horn has a fairly good [[damage]] output and an exceptional [[market value]]. It is one of the best melee weapons available at low technology levels. The [[DPS]] of a thrumbo horn is about the same as a Poor [[quality]] [[plasteel]] [[longsword]], or an Excellent quality [[steel]] [[longsword]]. Whether it's worth acquiring one is very skill-dependent. A skilled player can down a thrumbo with minimal risk, making for a useful benefit in the early game, but it is not sufficiently powerful to be worth losing a colonist over. Keep in mind that it does become outmoded by crafted weapons fairly quickly See the [[Thrumbo#Analysis|Thrumbo]] page for strategies for hunting thrumbos. | |
+ | After the early game, horns can be sold for a hefty amount of [[silver]] to [[Trade#Exotic Goods Trader|Exotic Goods Traders]] and [[faction base]]s. This makes hunting the already profitable thrumbo even more worthwhile. If a skilled crafter is available, consider selling the horn even in the early game and using the profits to buy plasteel or [[bioferrite]]{{AnomalyIcon}} to make a better weapon. | ||
− | + | {{Weapon Stats Table}} | |
+ | == Version history == | ||
+ | * [[Version/0.12.906|0.12.906]] - Added. | ||
− | + | {{Nav|weapon|wide}} | |
− | {{ | + | [[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]] |
− | [[Category:Weapons]] | + | [[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Improvised Weapons]] |
− | [[Category: | ||
[[Category:Exotic Item]] | [[Category:Exotic Item]] |
Latest revision as of 12:40, 11 November 2024
Thrumbo horn
A thrumbo's horn. It's razor-sharp, rock-hard, and priceless in most markets. This is a true trophy, as well as a deadly melee weapon.
Base Stats
- Tech Level
- Neolithic
- Stack Limit
- 10
- Mass
- 3 kg
- HP
- 150
- Flammability
- 40%
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Point
28 dmg (Stab)
42% AP
2.6 seconds cooldown - Melee Attack 2
- Point
28 dmg (Scratch)
42% AP
2.6 seconds cooldown - Melee Attack 3
- Base
9 dmg (Blunt)
13.5% AP
2 seconds cooldown
- Has Quality
- False
- thingSetMakerTags
- AnimalPart
- tradeTags
- ExoticMisc
Thrumbo horns are valuable and moderately powerful melee weapons obtained by butchering thrumbos.
Acquisition[edit]
Butchering an adult thrumbo will yield one thrumbo horn unless the part has been destroyed by damage. Only a full adult thrumbo will produce a horn when butchered.[Fact Check] All wild thrumbos spawn as adults.
Summary[edit]
Thrumbo horns function identically to any other melee weapon, despite their unorthodox method of production. They do not have a quality value - all thrumbo horns are statistically identical.
Analysis[edit]
The thrumbo horn has a fairly good damage output and an exceptional market value. It is one of the best melee weapons available at low technology levels. The DPS of a thrumbo horn is about the same as a Poor quality plasteel longsword, or an Excellent quality steel longsword. Whether it's worth acquiring one is very skill-dependent. A skilled player can down a thrumbo with minimal risk, making for a useful benefit in the early game, but it is not sufficiently powerful to be worth losing a colonist over. Keep in mind that it does become outmoded by crafted weapons fairly quickly See the Thrumbo page for strategies for hunting thrumbos.
After the early game, horns can be sold for a hefty amount of silver to Exotic Goods Traders and faction bases. This makes hunting the already profitable thrumbo even more worthwhile. If a skilled crafter is available, consider selling the horn even in the early game and using the profits to buy plasteel or bioferrite to make a better weapon.
Attack table
Feature | Toggle |
---|---|
Attacks |
Thrumbo horn | Point (Stab) | Point (Scratch) | Base (Blunt) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
9.44 | 34.63% | 28 | 2.6s | 42% | 10.77 | 37.5% | 28 | 2.6s | 42% | 10.77 | 37.5% | 9 | 2s | 13.5% | 4.5 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 150 | 800 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- 0.12.906 - Added.